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Folks,
I must say, that I am a bit in driving/racing heaven at this point...I just picked up Forza last week and have had GT4 for about 6 weeks now and I am enjoying both games immensely.
However, I am far from a driving physics expert ( hoping someone with real world racing experience chime in here ) but I have noticed that while both these games are very much authentic driving physics simulated oriented, they are also quite different in driving feel...even with the same cars. I was wondering how they could both be so authentic yet feel so different in terms of the handling and physics model in these games?
Like I said, I'm no expert on this matter but I do drive and I seemed to have some observations on the feel of both these games and would love it if someone else can chime in here to comment.
In GT 4, the cars seem to demonstrate a greater sensation of body roll and weight shift whereas Forza doesnt quite give me that same sensation.
However, what I do find realistic the more I play it, is the braking in Forza....there seems to be a much more realistic and varied usage of break locking and skidding at high speed stops which seem to replicate brake distance numbers for the different models
Also, I kind of am getting more used to the varied way the tires squeal and grab/regain and lose traction in Forza whereas in GT they seem very simplified.
One of the things Im not so sure about in Forza that GT seems to deliver better is the way once you start to lose control of your car and start to drift in a direction, Forza allows you to easily and maybe unrealistically repoint/recorrect your wheels to recover while GT seems to demonstrate more of a realistic uncontrollable weight transfer roll that correcting the wheel heading will not recover.
I love both these games and am glad I own both of them and would love to hear some feedback
I must say, that I am a bit in driving/racing heaven at this point...I just picked up Forza last week and have had GT4 for about 6 weeks now and I am enjoying both games immensely.
However, I am far from a driving physics expert ( hoping someone with real world racing experience chime in here ) but I have noticed that while both these games are very much authentic driving physics simulated oriented, they are also quite different in driving feel...even with the same cars. I was wondering how they could both be so authentic yet feel so different in terms of the handling and physics model in these games?
Like I said, I'm no expert on this matter but I do drive and I seemed to have some observations on the feel of both these games and would love it if someone else can chime in here to comment.
In GT 4, the cars seem to demonstrate a greater sensation of body roll and weight shift whereas Forza doesnt quite give me that same sensation.
However, what I do find realistic the more I play it, is the braking in Forza....there seems to be a much more realistic and varied usage of break locking and skidding at high speed stops which seem to replicate brake distance numbers for the different models
Also, I kind of am getting more used to the varied way the tires squeal and grab/regain and lose traction in Forza whereas in GT they seem very simplified.
One of the things Im not so sure about in Forza that GT seems to deliver better is the way once you start to lose control of your car and start to drift in a direction, Forza allows you to easily and maybe unrealistically repoint/recorrect your wheels to recover while GT seems to demonstrate more of a realistic uncontrollable weight transfer roll that correcting the wheel heading will not recover.
I love both these games and am glad I own both of them and would love to hear some feedback