- 1,535

- Hampshire
- smuffyatfcp
Oh hows iracing?
Ah nice one, my setup felt brilliant aswell. Really feeling good for the season, got a great team-mate and I've had plenty of pre-season practice 👍
EDIT: Added a video of last year's crazy Indy 500 finish to the OP in case anybody didn't see it.
That video brings me to tears. Still can't believe he's gone.
On a side note, wait until you can get in the IndyCar on iRacing. They're awesome.
Think I saw that earlier smuffy. I think transmission would have to be unlimited to run thereHow fast do you reckon these IndyCars would go at 900+bhp with unrestricted transmission in a draft train?
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found a preview of the new dlc test track
That's terrible.. I got 501kph out of a X2011 or X2010 at SSR7.
May have to bring back Formula X1 from last year...![]()
Count me out, I get no pleasure at all from driving those things
I did the Indy 500 in one and it was the most boring two hours of my life. Why didn't they make that enduro use FGT's instead of LMP's?![]()
And Nurb 24 hours with LMP's?
Sticking a few LMP's on an oval for 500 miles at the world's most famous open-wheel racing venue when you have an open wheel car in the game however, is not![]()
Polyphony doesn't have a license to do Indy cars me thinks.... Maybe with FGTs it would have looked strangely like an Indy car race giving them the urge to sue or something.
Not that there aren't plenty of unlicensed things you can do, the Ferrari F1 versus all other cars glitch.![]()
It does seem strange that they couldn't make the effort, especially after their NASCAR collaboration and the fact they included Indianapolis in the game. And anyway the last IndyCar racing game was made years ago & iRacing's licence with Dallara isn't exclusive.
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C'mon PD, give us IndyCar and some more ovals in GT6!
I would love an indycar dlc. Would drive it more than anny other car, and they sound quite nice in cockpit view too.
That's terrible.. I got 501kph out of a X2011 or X2010 at SSR7.
Well, the X2010 has less power than the X2011, and I imagine they were using a stock version of the car which has some added aero.
Anyway, got a question for you Joe since you are IndyCar's official tester and statistic machine
What do you reckon the theoretical top speed of an unlimited FGT would be in the draft on a 12km straight? Definitely 260-70+ I think, if not more.
TomMcDIt's just for racing to be at all interesting I think the cars would have to be still climbing in speed past the 6km mark, Otherwise you'll just be bouncing off the limiter for half the lap. I'll be straight on to test when I get home on Tuesday night, debating whether to simply add a date or replace one of the current tracks on schedule, leaning towards the former.
TomMcDI suppose the effect of getting to the front of the pack, then losing speed and being overtaken by drafting cars would make for a constantly shifting pack and quite close racing. I think it will warrant a test after the Indy 200 next Friday 👍
TomMcDYeah possibly, I can't do too late on weeknights so if anybody is around at 8-9GMT on Wednesday or Thursday I'll happily test for a while![]()
I'll try to have it by then. Anyway a tenner ain't that much![]()