It's almost ironic that their attempt to create assets they wouldn't have to remake for the PS4 ultimately led to them having PS2-era assets on the PS4. 1.: We could go into the moral side of outsourcing, seeking cheaper labor and all that. That'd end up being a huge debate in and off itself, though, and I most certainly wouldn't start it with the outsourcing of video game assets, but with the production of the hardware. Which, to my knowledge, is causing far more harm than the 3D modeling. 2.: Even the higher quality models will eventually stop being relevant. Even the premium cars aren't perfect recreations of reality. They're arguably going to stay in use for longer - but, then again, more ressources went into them, necessitating a prolonged use to make the higher investment worthwhile. I'd be inclined to believe that creating the car models twice to a lesser level of detail might even consume less ressources overall than PD's attempt to be way ahead of the time while producing the assets for the first time, but that's just an assumption. Which I'd support - if I was convinced there was a tangible benefit to it. Which I'm not, for reasons stated previously. What you're discribing sounds more like what Slightly Mad Studio's got going on with Project CARS than what PD's doing with the GT franchise. The assumption that the premium car models are fit for a life-long project is questionable, to me. They're going to be outdated, sooner or later. Might be they'll look very good throughout the PS4's life cycle, but afterwards? The only models that will serve for such a life-long project would be ones that are almost perfect recreations of real life, including compatiblity with stuff like damage modeling, upgrade systems and whatever else. As impressive as the premium cars are (and they're very impressive), they're not there yet, I'd say. I mean, Project CARS one-ups them already, imho. And yeah, I do realise that that's a bit of an unfair comparison. I'm just making a point, though.