Exactly! I know I get the same feeling, you are just getting a large beta and you have to cross your fingers you'll get what they promised. And it just puts you off. Years ago games were much smaller but it felt like you got the whole deal. Those little details like the windshield wiper that you mention are things that augment that sense of immersion. I had a similar thing with Forza 5 when I opened the boot of a car and was able to see the felt. You could nearly smell it. Plus the sounds... I think the next 10 years are going to be great, especially once VR headsets become mainstream. Not only you are thick but you are also a fanboy. What you are saying is true "...managing your time to meet your goals" the problem is that the first step is setting those goals and realistic/achievable ones for that matter. That is what will save you the most amount of time. Plus I didn't say "time management is..." I said "Is about" and "has to do with" because those are related. Planning and organizing onto themselves are strategies, methods or whatever you want to call them that will help you dramatically to save time. GT grew without a clear direction, wanted to be a mix of a driving sim with casual racing, later it tried to add rally, drag racing (got canned) now it turns out it wants to mimic Sega Rally. It tried to cram everything and achieved nothing. Take racing for instance, after 15 years there is no flag system only thing we have are penalties that will result in your car being "teleported" Star Trek style or "ghosted"... so much for realism (and yes Forza sucks in that aspect as well, PCars looks promising though). PD are horrible at time management. Practically all of their games have been delayed or had to be released without being properly finished. They could have saved themselves a few headaches by promising less. Well I come from a developing nation (only been in Australia for 4 years) and it makes me happy that Turn 10 are actually hiring people in Vietnam to do this sort of work. Sure, they might not get payed as much as people from the Western world but the cost of living is also lower over there, perhaps they are getting great wages in relation to their local economy. Would you prefer for them to have a cool office job modeling cars and tracks where they can grow professionally or would prefer for them to be stuck in a factory working 12 hour shifts? Those guys have proven their worth and now have a great portfolio so maybe they will be able to negotiate better wages or work for a different company, they are not tied to T10. Maybe they will get to start a whole studio of their own, create a game and make millions. The car-count is naughty and stupid, that is I think the only reason why they are still in the game. What I meant is that they just grab the previous game add a few things and market it as a full new game. It is easy to say "whoa we have 30 tracks!" when you just throw in 10 year old assets and don't even bother changing a couple of textures (have a look at Laguna Seca and others). Yes I know they are functional... Long term approach is just an excuse you made up. Recording sounds might be difficult but many companies have done a better job a long time ago. I think Forza has had a lot to do with forcing them to acknowledge that their sounds are sub-par, it made a lot of people realize what can be done and how important they are to the whole experience. It is great that they have long term plans but they also have to learn to prioritize their projects and set out a clear path that will take them there without dropping the quality of the game or losing fans in the process. What good is it to be envisioning how GT24 will be if that makes you lose focus on the game you are about to release now and you lose half of your fan base? If you compare GT sounds with the ones from Colin McRae or other games from that period you will see that they were not that good even back then, they were just OK. Plus it is a lie that PD's sounds are older than Forza's. If you read GT's Pitstop blog you will see that they have never stopped recording cars. Every new car that has been introduced has been recorded (unless they copy pasted a few) so a car created in 2010 would have new sound samples. The problem was how they recorded them. Since 2003 apparently they started using a Dynapac... well this is really boring you can read all their excuses here. ----> http://pitstop.gran-turismo.com/en/article/26 Yeah, right... that excuse never gets old. I am aware PD can show standard cars in 4k or more and display their "jaggies" for all the fanboys if they want for that matter. Obviously I was referring to the fact that PCars assets are so beautifully modeled that for them to be fully appreciated you need a 4K display. They will not need to improve those cars in a long time. Right, so PD throws in LSD customization and all of their fans know what they are doing, Turn 10 puts tyre pressure settings and Forza players have no clue... This is exactly why fans are quitting the game for good. They have not bothered fixing the core of the game (fundamentals: sounds, visual consistency, career mode, A.I., damage,etc) yet they waste time with things like knocking cones on them moon. Inconsistency = poor overall quality. We've already covered this and yes I know fanboys do not have any problem with anything made by PD. You are assuming all this. We don't know if they take so long to model a car because they are lazy or if because they are using archaic tools or if their methods are just inefficient. Other companies have shown that you can get similar or better result in a shorter amount of time. Please don't forget that PD models the cars in a very superficial way (not even the inside of the wheels are modeled). If you don't believe me just go and check PCars models, they model every major mechanical components. @Luminis already answered that beautifully. Logistical nightmare??? Boeing employs over 160,000 people all over the world and you think PD wouldn't be able to handle hiring 100 or 200 more 3d modelers? Turn 10 has already shown you that you are full of crap. I didn't know until just recently that some of their models had been outsourced. There are no discernible differences from the ones made by T10 and the outsourced ones. In fact I do not know which have and which have not being outsourced. I can't understand how you can be fine looking at PS2 era cars on a 1080p display but have problems with outsourced cars that look awesome and are even more detailed than GT ones. Every one likes quantity provided it comes in an honest way. So far PD has managed to hit the +1000 mark by recycling ten year old rubbish and by using any means to create duplicate cars (that is a very lengthy topic on its own). If all the assests are of similar high quality yes I have no problem with having quantity (unless it all a copy paste scam). Are you going to buy Assetto Corsa? I've read it has the best physics engine of all sims.