Given the history, it seems like Kaz's job at this stage of the project is to be the marketing guy. Unfortunately, the script he has just isn't that good, and he's not that good at making non-committal but engaging answers on the fly. Gran Turismo will still be two thirds of a simulator, because that's what sells. Driving isn't difficult, but driving on the ragged edge is. In real life, people can differentiate because they find death objectionable. But in a video game, either Tommy Needforbrakes is going 10/10ths or he feels like he might as well turn the game off. A real simulator teaches you that you can't drive like that in a real race car either. But that's not fun to most people. Most people want to be lied to. They want the game to tell them that they have the skills to fling a hypercar round a race track with a foot to the floor, even if that's impossible. Which is why anyone who says sims shouldn't be difficult is full of it. They should, but only in the right places. The greatest sims give you the feedback and cues that you need to progress from tootling around like you do on the public road to fanging it at full chat. And as Johnny points out, driving simulations aren't necessarily that difficult, but the vast majority of people are awful, AWFUL drivers.