Jordan
Administrator
- 24,975

- United States
- GTP_Jordan
- GTP_Jordan
This is the discussion thread for an article on GTPlanet:



While I wasn't there, let me tell you how questions about things SIE doesn't want to talk about go.@Jordan hello, not a single Word or question about the next gran turismo title? No one said a word?
488 Challenge (Evo model judging by the Rear Wing endplates)What exactly is that Ferrari in the image?
296 GT3, 488 GT3, 488 GTE, some other Ferrari Challenge car etc?
One of the bigger leaps is audio processing power in PS5 over PS4, it will allow for a lot more sound sources and complexity. They could allocate more resources to audio than the whole CPU processing power on PS4 just to audio if they could make the game for PS5 and upwards only. Power saving mode requirements and PS6 handheld might actually lower the potential peak performance they are allowed to push but still will be a huge upgrade over having to support PS4.
GT7 is solid for a PS4 title but it shows as going from base PS4 to PS5 Pro, there is not really a big difference. GT7 is kind of like GT 2000. GT8 has much more possibility to revamp the title in all areas like graphics, physics and audio pipeline. Even though 3D models will largely remain the same, the gameplay could take biggest leap forward and the ceiling of performance is so much higher, it is more down to development team than hardware limitation to continue progressing the game than previously which was always severely limited in what they could do. Only real limitation now is what can be done in terms of real-time lighting that will be much improved in future platforms but apart from that, it is very solid so they will likely support this platform well into the next decade and maybe even one after if they wanted to.
It is good to see they are keeping to realism. I think they should let sound systems decorate the audio by actually pushing the real sound correctly. Sound is in a way one of the most butchered mediums as so many devices have poor speakers that produce tinny audio.
In a way, sound you hear when you drive a car in real life with helmet and earplugs, you don't really hear the ferociousness of car and everything sounds muted but without, cars can sound spectacular. I think it is important for the World Series events, they improve the theatre the game provides through improvement of the next game. Long term I think it will have a big positive impact for the franchise if the level of the product is much better.
Hopefully next GT game, the V6 Mégane sounds closer to this onboard:
Also if they just update the tyre sounds, it will be sound like a completely different game.
They should use opportunity of GTA 6 release date being pushed back to release another GT title before then. I would prefer a vertical slice of a next-gen GT than any new update for GT7. It is kind of crazy that we are approaching towards end of this hardware generation without really any developers pushing capabilities much beyond the previous generation, might be only when PS6 starts launching, we get more games that couldn't be done on PS4. I know for a lot of games this doesn't really matter but for real driving simulators, this has a big impact of what can be achieved in terms of realism.
488 Challenge (Evo model judging by the Rear Wing endplates)
This part also raises another question: the quality of the microphone used for the recording. More often than not they're something small and very limited in their capabilities, and everything sounds raw and harsh when the microphone is simply overwhelmed by the sound.But people see videos of them with grape-fruit shooter exhausts and straight pipes and think that's how they should all sound.