Actually we do know where the bottlenecks are.
Cell Processor of Dev Kits: 2.4 Ghz, 75.% of the final Cell speed.
No RSX, but two 6800, which are extremely different in architecture and power.
The GPU's have extremely limited bandwidth as they are running on PCI Express, which is amazingly slower than the 35Gb/s that the RSX and Cell enjoy.
So they aren't "tricking" anyone, however, with that limited power, you have to improvise to guess for your final product, but given final hardware, these will render loads faster, rather than 5fps. It's a completely realtime trailer, but on limited hardware could not run to it's full potential, so it was sped up.