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That was my point exactly.I think it's pretty clear GT3 did not max out the PS2, especially on the fact that GT4 had major graphical improvements in several areas, and the fact that GT3 released very early in the PS2's life.
That was my point exactly.I think it's pretty clear GT3 did not max out the PS2, especially on the fact that GT4 had major graphical improvements in several areas, and the fact that GT3 released very early in the PS2's life.
http://www.polyphony.co.jp/
They're hiring for the Tokyo and Fukuoka studios. So, it doesn't seem like they're going to shut down their Tokyo studio.
Maybe scrap standard cars, I used to like them a lot, but with the blacked out, forced interior view i can't stand them anymore. Yuck!
A dozen cars or a pair of new tracks every so often - or dare I say it, a Classic Track Pack of the missing locations from the previous GTs, that won't hinder work on GT6 at all. And GT6 is undoubtedly going to be much different than GT5 with a bunch of DLC. How much is GT5 like GT4? And yes, I know GT4 is on the PS2, but if it was up to Prologue levels, would it be good enough to pass up a Gran Turismo with Ferrari and Lamborghini, Spa and the expanded Nurburgring?
As for GT6 on PS3, it's possible. If the team can work some magical optimizations to squeeze even more power out of the Cell architecture - without melting it, then a lot of issues can be fixed. Say, making the 3D engine an optional install, because I'm sure the 3D applications are part of the reason that certain aspects of Prologue look better than GT5. If shaders can be better optimized, lighting - especially at night, particle effects not interfering with the rendering of objects, and so on, then GT6 could be a much prettier game. Work on integrating the online system with a fleet of servers around the world to make online nearly seamless with the offline splendor.
However, a PS4 would definitely be a quantum leap in technology over the PS3. With a super processor structure, a fast architecture with abundant ram, and a cutting edge graphics chipset, Polyphony could do some pretty stunning things. Perhaps Digital Molecular Matter technology could work on the fly to implement real time deformation and damage near the level of a current supercomputing simulation. Body crumpling, paint scarring and component failure wouldn't be pre-baked and loaded when certain parameters are met, but calculated in real time based on realistic collision dynamics.
Physics could equal or perhaps even surpass what's currently running on PC sims. Track surface undulations could be accurate to within a few milimeters, and directly impact tire behavior and grip. Car behavior could be as close to real life as it gets. A Livery Editor could be off the charts powerful, allowing you to create any livery from history or your imagination, and performance mods and bodykits allow you to Race Mod every car in the game.
A.I. could be near the level of human intelligence, only slightly different from racing against people online, so you wouldn't have to go online and face a random list of servers with questionable players or only have a few friends handy. The field would be full and competitive.
Weather could be modeled on real world data from the actual locations, and rendered more lifelike. Showers could become downpours, and the moisture on the track surface could build up and puddle realistically in real time. When rain stops, evaporation rates could be different based on whether the sun shines on the track or is obscured by clouds, and on the time of year and temperature. Rain could become snow if you wanted. There could be forecasts for upcoming races in a season-based calendar.
There could be 24 car race fields or more, allowing for challenging multi-classed races. There could be an entire simulator mode with racing from various leagues, along with a calendar which tracks your progress and points standings. A massive data base would allow you to see what each bot has done, his race results and standings, as well as keep track of what you did with each one of your cars. Event Building tools could allow you to make up your own championships for offline fun, or online events and league racing with private or open clubs. Online Club Builder tools would allow you to form clubs, clans and leagues. Storefronts and an online Auction would allow you to sell cars, liveries, decals, tunes, whatever.
A Course Maker could be even more powerful than the one in ModNation Racers, allowing you to create any semblance of a real world track or fantasy track of your choosing, and be quite elaborate if you devote the time to it. And Photo Mode would be stunning, along with the possibility of a Movie Maker to document your races and share the videos online or over YouTube or other services. And who knows how far the possibilities of a truly powerful next gen PS4 could go?
This is why I expect GT5 to be expanded for two or three years, and GT6 to be on the next system.
Well no, cause Sony's first intention is to sell the PS3 as a gaming console. Unfortunately, it didn't have good games on it at the time, probably because of its complicated structure.
The original plan for the early days of the PS3 in terms of GT was GTHD. We saw our first glimpse of what was possible with the power of the PS3 in the GT Vision trailer. The trailer only showed a higher res version of GT4, and later an even more polished GTHD was shown to us soon after. Although cars had no detailed cockpits, GTHD had high resolution, in fact capabilities of true 1080p (1980X1080p). For whatever reason, PD scrapped the whole project and decided to go from scratch. Then we had GT5, then finally GT5.
I'm hoping for PS4, PD will not go the same route as they did with GT5, and just do technical upgrades, as to not so much rebuilding everything from scratch. That way they can have a GT early in the PS4's life, then a much more advanced one towards the end.
I feel like there's no reason for a GT6 on the PS3. I think they are pushing the PS3 to its limit and there's not much they can add without taking away from something else.
I think that no matter how powerful the PS4 might be, they should not make the cars more detailed than what they already are. Imagine the photo travel detailed cars, very high anti-aliasing and next gen reflections and lighting, it'll look pretty sick I'd say.
What they should concentrate on is making the online to be as good and run as smooth as possible, adding more cars to the track (at least 32 cars should be possible), physics, etc etc.
...what they should concentrate on is making the online to be as good and run as smooth as possible, adding more cars to the track (at least 32 cars should be possible), physics, etc etc.
I think that no matter how powerful the PS4 might be, they should not make the cars more detailed than what they already are. Imagine the photo travel detailed cars, very high anti-aliasing and next gen reflections and lighting, it'll look pretty sick I'd say.
What they should concentrate on is making the online to be as good and run as smooth as possible, adding more cars to the track (at least 32 cars should be possible), physics, etc etc.
Also though you have to factor in install base. If gt6 launched in the 1st/2nd year of ps4 would there be more ps3 or ps4 owners at that time?
I think the next generation of consoles could be hard to sell to the general public given the current financial situation, and really, what are the new consoles going to offer? More power, better graphics, more memory? Are those reasons enough for Joe bloggs to go and splash out hundreds of dollars?
This generation was an easy sell bcoz of the HD explosion, you had millions of people with HD tv's who werent even using them to view HD. I remember my Sony Bravia sitting there for a year just waiting for ps3 to arrive so I could pop in a blu- ray and marvel at the picture quality.
Plus the ps3 was a giant leap in online capability over ps2 aswell as being a media hub. But what is next gen really going to offer the average Joe?
So would sony/PD put millions into development to release on a system that might only have 1/4 the install base of the ps3?
Or would they not care about revenue from the games sales but see it as a system seller for the ps4?
I just see lots of speculation in this thread. (Now I'm going to add my own.)
Graphics-wise, yes the PS3 is maxed out when it comes to GT5, but I'd much rather have GT6 be an improvement in the game play mechanics and not the graphics load (although that would be nice!)
Essentially, I think GT6 needs to be what GT5 would've been had it gotten the two years of development time that Yamauchi-san wanted for the title and a little extra. More A-Spec races, completely optimized for online playing using what they learned from GT5 and even more content when it comes to cars, B-Spec and Photomode.
I think there's no need to wait for the PS4 since I'm under the belief that the PS4 is going to be a ways out. Sony just finally started making money on the PS3 a few years ago and there's really not much you can do to make a PS4 without pulling threads and making the cost of the system outlandishly expensive... and with little improvement over the PS3.
Also, as much as I'd love to see more people online, I cannot imagine that it'd be very fluent. You can make an awesome system and put it in everyone's home and race 32 cars against each other and it wouldn't mean jack squat because the host's connection can't handle 31 other people feeding off of it.
I say GT6 out either near the end of this year or early in the beginning of next with GT5 DLC being released until then to tie us over and get us excited for what's to come in the new game by teasing us with a few things.
GT6 out near the end of this year.
That's some serious speculation.
GT6 near the end of this year? No chance.
Unlike the ps3 sony does not have to make a brand new CPU like the cell or a brand new optical format like Blu ray.
The ps4 will use more powerful faster parts from the ps3. And Sony does not have to pay anyone to use the Cell or Blu ray. There won't be any blu ray diodes shortages or cell production issues. This alone means there wont be any 600 dollar ps4
using a 32 spu cell @ 4ghz with xdr2 with 4-8 gigs of Ram and a blu ray drive with 16 x speed will seriously wipe the floor with the ps3.
Releasing GT6 on those specs would make GT5 look archaic. Not that Gt5 is already a graphical and physics power house
The ps3 is already been pushed to it's limits. Gt5 is smoking the ps3. The jagged shadows is a prime example.
Polyphony cannot push the ps3 any further
So, forgive me, but the reason you would like GT6 to wait for the next PS system is to fix the, among other things, jaggy shadows? Using what you hope will be the hardware improvements that Sony green-lights to put in the system?
I'm sure it would, but when was the last time a gaming console tried to sell itself on what is ultimately technical mumbo-jumbo to the average consumer? This isn't a PC!
The PSVita is a perfect example! It talks all about it's dual analog sticks, rear touch pad, forward and rearward facing cameras, touch screen, 3g connectivity and other things. Never does it mention how much faster games play (if they do) or what they did to improve the graphics (since there really wasn't much anyways) over the last system. The PS4 will need to have these marketable features to warrant a change, not just a massive graphical upgrade.
So, forgive me, but the reason you would like GT6 to wait for the next PS system is to fix the, among other things, jaggy shadows? Using what you hope will be the hardware improvements that Sony green-lights to put in the system?
using a 32 spu cell @ 4ghz r
You can not benefit realistically from having more than 6 cores.(let alone cores that won't even be able to calculate without main cpu unit)
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Surely Kaz will want to max out whatever specs he gets anyway.
Add more stitches to the cloth, dew on the grass etc. Then complain that the system isn't powerful enough.
He just needs to work within his constraints. Both time wise and spec wise.
Hes proved the PS3 can do it with the ring. So there's no real reason the rest of the game couldn't have matched that.
Cores? I think you're getting confused here.
The cell broadband engine has no cores. It has one 1 ppe with 8 Spus. One reserved the OS, another disabled at the factory. This means there are 6 Spus available for gaming.
The next generation Cell roadmap indicates a 4ppe with 32 Spu cell should sony go with the cell next generation. The great advantage the cell has is scalability, parallel processing and ofcourse power and heat efficiency
That would be me.Ahh Ten D, the eternal, yet extremely naive, optimist.
Dream on my boy.
Only every system which comes out.I'm sure it would, but when was the last time a gaming console tried to sell itself on what is ultimately technical mumbo-jumbo to the average consumer?