LAN Play option: Going the way of the floppy disc?

  • Thread starter jjaisli
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There have been a lot more screenshots and video released since we spoke about this originally. I'm getting convinced it isn't included because I haven't seen any menu items which suggest LAN play is an option
 
GT mode:
image01a.jpg


Arcade mode:


Newer version of arcade mode:


Main menu:


Older version with 2P mode in the main menu:


Where should LAN mode be hidden?
 
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Lan parties are great. Any game on the PC that has lan features taken out should be pirated if possible. Lan should always be an option even on consoles. There is NO excuse for not doing it.
 
And another "cokpit/no cokpit" debate can begin.

Here is the official PRESS RELEASE from SCEA regarding GT5.

Most intresting bit is bolded:

Publisher: Sony Computer Entertainment America, LLC.
Developer: Polyphony Digital Inc.
Platform: PlayStation®3 system
Genre: Racing / Driving Simulator
Players: 1 – 4 Local, up to 16 online
Release: TBA (November 2nd confirmed)
Rating: RP – Rating Pending

From Polyphony Digital Inc. (PDI), the development powerhouse that has shipped more than 55 million units worldwide, the award-winning Gran Turismo® franchise makes its way to the PlayStation®3 (PS3®) system in the first complete installment of the fan-favorite series on the console. Developed exclusively for PS3 by the internal team of designers and engineers at PDI, Gran Turismo® 5 brings the world’s most realistic and comprehensive driving experience to fans in one of the most highly anticipated games of all time. Consistently setting the bar in terms of quality of design and physics technology with every product release, Gran Turismo 5 on PS3 is no exception and aims to set new standards in terms of graphics, presentation, and gameplay.

Gran Turismo 5 features more than 1000 licensed cars from the world’s top manufacturers and more than 20 tracks with more than 70 variations, including famous world circuits, city courses, and other environments. Featuring exciting gameplay and modes to suit newcomers, automotive enthusiasts, and seasoned fans, Gran Turismo 5 raises the bar on the franchise’s depth of content and unparalleled visuals including lifelike graphics that are difficult to distinguish from a live race. Further reflecting this realism, cars will feature real-time visual damage with adaptive and accurate car deformation based on point of impact and velocity. Additionally for the first time, Gran Turismo 5 will feature an extremely deep online and community feature set.

Players can progress and acquire credits through a variety of modes like GT Career Mode, Championship Races, License Tests and more, or they can explore different tracks and circuit variations in Arcade Mode. Additionally, players can race online with up to 16 players through PlayStation Network®(PSN). Players can also participate in a robust online system, and transfer vehicles unlocked in Gran Turismo® for PSP™ into their garage in
Gran Turismo 5.

CARS THAT LOOK AND FEEL REAL
· A first for the franchise, vehicles will now show real-time damage and wear that reflect the driver’s treatment of the car. Cars will collect dirt (and can be washed at car washes) and will feature adaptive and accurate body deformation and performance damage based on point of impact and velocity (on select vehicles).
· Additional graphic touchups that add to the realism include smoke from tires, sparks that fly from vehicle rollovers, and dirt accumulation.
· Brand new vehicle physics engine that replaces the engine from Gran Turismo 5 Prologue, making the action more realistic than ever.
· PlayStation Eye camera features that add a new level of detail to the game, including face tracking for looking around the interior of vehicles while in the interior dash view.

MORE CARS, MORE TRACKS, MORE MODES
· More than 1000 licensed cars, including those representing racing organizations from around the globe such as NASCAR, World Rally Championship, Super GT and more.
· More than 20 tracks with more than 70 variations featuring famous world circuits and real-world city locales.
· Arcade mode lets players take in the stunning tracks and environments of
Gran Turismo 5 alone or with a friend in split-screen two-player mode.
· The fan-favorite career mode returns with a full world map, licensed car dealerships, tuning and body shops, and car washes. Start your car collection, customize them to your liking, and live the life of a pro racer.
· Compete in franchise mainstays like point-based Championship Race series and hone your skills with License Tests.
· Gran Turismo TV Video gives players access to an online clearinghouse of great motorsport video programming (both HD and SD – all broadcast quality) through PLAYSTATION Network. Users can now export this content to the GT PSP Museum (GT PSP required).

CUSTOMIZE YOUR RIDE, AND YOUR GAME
· Photo Mode and Photo Album allows users to capture their greatest GT moments, and share with friends. Players can stage and capture stylish shots from a number of angles and locations.
· Photo Album can be shared online, and the Online Replay Album lets players capture replay video from their favorite races and upload them to YouTube for the world to see.
· Players can create custom soundtracks from music stored on their PS3s to play in-game.

RACE AGAINST THE WORLD, ONLINE
· Online racing evolves in Gran Turismo 5 with robust racing options that are shaping up to deliver the deepest online racing experience available.
· Players can join in on public races featuring up to 16 players at once with text and voice chat, or host private races with lobbies supporting up to 32 players per lobby.

OTHER FEATURES
· Players who own Gran Turismo PSP and Gran Turismo 5 Prologue can transfer cars unlocked in that game directly to their garage in Gran Turismo 5 for use in Arcade Mode through special cross-talk interoperability.
· Gran Turismo 5 will feature full PSN Trophy support, making players’ accomplishments that much more satisfying.

ENDS***

So, what does "Lobby" stands for? Does this mean we can expect races of 32 players in Private Lobbies, or is it just a way to put 32 players in lobby prior to the actual race?

Lights, please!

I dont know if it confirms it 100% but it says 1-4 players local 👍
 
Well... with the screen divided four ways and four controllers connected to the console.

Ohh... well that would be strange its hard enough driving spit screen, driving with the screen divided into four. :crazy:, How would you see where to drive?
 
We don't know how local play will be implemented, so don't take anything as fact. The fact sheet might be referring to LAN play, or it might be referring to four player split screen. In all honesty, I doubt we'll see four player split-screen.
 
We don't know how local play will be implemented, so don't take anything as fact. The fact sheet might be referring to LAN play, or it might be referring to four player split screen. In all honesty, I doubt we'll see four player split-screen.

O ok 👍 Yea four player split screen for a racing game would be difficult IMO.
 
The fact sheet might be referring to LAN play
It doesn't make sense to limit LAN play to 4 players. It would be the same 8-16 players as online.

, or it might be referring to four player split screen. In all honesty, I doubt we'll see four player split-screen.
4 player split screen would be a big surprise. I guess it will be something like hot seat mode.

Edit:
From the fact sheet:
split-screen two-player mode
 
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It doesn't make sense to limit LAN play to 4 players. It would be the same 8-16 players as online.

I certainly wouldn't like if LAN was restricted to only 4 players... however I'd prefer that a 1000 times over no LAN functionality at all. Here's to hoping!
 
Interesting find.

Is it then more likely the game will support 4 players on one console with a 1/4 screen each.

OR

That this relates to Network mode allowing upto 4 consoles to be connected in LAN.
If so then has the limit of 4 a connection with a possibility that triple screen play and a rear view mirror screen could be adopted just like FM3?

Technically would it not be possible for someone to host a race in a single room with 16 players but do it via online anyways?
Depending on their upload speeds, so is the issue of 16 player (in a room) races not just down to a fast enough broadband connection even if LAN mode in the game is restricted to 4?
 
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+1 vote for lan mode here too.

I'm looking at buying myself a full setup for GT5 including an Obutto Ozone Cockpit & a Fanatec GT3 RS V2 Wheel with Clubsport Edition pedals, gearstick etc.

Probably a buttkicker or two down the line and who knows how long I'll be able to resist taking advantage of all of that lovely 3D capability that they've crammed into the game..

I would feel a lot better about shelling out all of this money if I could get some assurance that I won't be stuck playing the singleplayer only mode for eternity; in the years long after the Playstation 3 servers have been shut down to make way for whatever comes next.
 
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Interesting find.

Is it then more likely the game will support 4 players on one console with a 1/4 screen each.

OR

That this relates to Network mode allowing upto 4 consoles to be connected in LAN.
If so then has the limit of 4 a connection with a possibility that triple screen play and a rear view mirror screen could be adopted just like FM3?

Technically would it not be possible for someone to host a race in a single room with 16 players but do it via online anyways?
Depending on their upload speeds, so is the issue of 16 player (in a room) races not just down to a fast enough broadband connection even if LAN mode in the game is restricted to 4?

The problem I have found with multiple PS3s in one physical location, when LAN play is not available, is either an upload/download speed problem or possibly the game's servers throttling back the connections if it perhaps thinks you are performing some kind of connection attack by having so many connections from the same IP address.
 
GT mode:

Where should LAN mode be hidden?

Great find with the menu's. 👍

In GT4 it is an Arcade option.

The problem I have found with multiple PS3s in one physical location, when LAN play is not available, is either an upload/download speed problem or possibly the game's servers throttling back the connections if it perhaps thinks you are performing some kind of connection attack by having so many connections from the same IP address.

Can you clarify what kind of problem are we talking about with the multiple PS3's from the same IP address?
Is the speed problem going to make racing (GT5P) unbearable?

I ask because we are planning to give it a try with 3 PS3's from the same room.
Anybody feel free to chime in here with info.

If so, then we will just have to use the PS2's along with GT4.
We have been doing this for years and we wanted to try GT5P but if it is not going to be (at least) enjoyable, well then we won't bother.

Here are my stats.
We are going to be using a similar hookup from downtown.
http://www.speedtest.net/result/878679418.png
 
i am also a fan of LAN play. i mostly use it for pc. there is nothing like throwing a LAN party and gathering some friends to battle it out in old classic games like Age of Empires II or Age of Mythology... i believe it would be great to be able to play LAN with my brother him using his wheel and me using mine. that would be some great racing. some people doubt that 4 player split screen could be done but its very possible although of course each person would have a quarter of the screen. it is possible. all i care is that they would at least have 2 player split screen and i would be happy along with LAN. i highly doubt that they would limit LAN to just 4 players so in my opinion that is out of the question.
 
GT5 will almost certainly have a LAN facility, heck I've already raced on GT5's LAN mode, albeit the Academy build.

Given there were a number of settings on the LAN screen which didn't look like they where remotely related to the Academy, its reasonable to assume that the LAN build was designed for more than just the Academy. If this is the case, why would PD go to the trouble of designing LAN connectivity and then remove it from the final product.

I can only hope they do include it, and that it has plenty of customization built into it, even when there is the option to race online, I would much rather race side-by-side without the LAG issues and the other problems associated with online racing.
 
So at this point, it remains a mystery. I suppose there is a case for 2 player (split screen) but 4 players on a split screen? Too crowded for me. I have a 50" TV and even two player split is a bit distracting. I guess at this point we'll have to sit with our fingers crossed until November 2nd.
 
Good work on this jjaisli 👍 Its good see some sort of explanation given as to why we have Connection and Lag problems. But until technology gets to the likes of Star Trek we will have to deal with all the problems we are going through now.

But this does explain a lot when playing GTAIV online when seeing someone's legs enveloped in the ground and they are moving at the same speed as you when driving a car :lol:

No matter what game it is the same thing will happen. The only thing to do is sit back, puff on a Blunt :dopey: and hope that you can get an advantage from these glitches that we all encounter.


👍
 
to drag this up from the past, now that there are copies of the game out there, release dates have been announced etc, is there any news whether multiplayer LAN set up made it into the game?
 
According to one of them, there didn't seem to be an option. But perhaps he misunderstood the question as it was mixed together with multi screen support.

None-the-less, my hopes have taken a bit of a dive. :(
 
Here's hoping, although it wasn't exactly a walk in the park getting GT4 to run multi-displays or LAN mode, so maybe the options are as obscure as before.
 
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