- 8,059
- GTP_Royalton
Screw learning from crappy Forza
Learn from the big boys
There is SO many things that PC sims have that GT or Forza doesnt I'm too overwhelmed to try and list them here.
So I will list the basics:
Accuracy - No 10 blue blocks to tell you how much fuel you have. No green to yellow to tell you how good your tires are. PC sims have accuracy, tire temps, fuel accuracy down to the .1 of a gallon, engine tempature, everything.
Damage - I dont know any PC race sim without damage. I must for any 'simulation'
Customization - Dont like the AI's speed? Adjust it all you want. From braking ability to aggression in individual cars to cornering speed to acceleration to everything. I do mean everything. Dont like your paint scheme? Dont like your pit crew's uniform? Change it.
Downloadability - Want more tracks? Want different paint schemes? Gigabytes worth of downloadable extras online
So if GT must 'learn' from somebody, they should learn from Papyrus (GP Legend, NR2003) and other PC sim developers, not Forza
Learn from the big boys
There is SO many things that PC sims have that GT or Forza doesnt I'm too overwhelmed to try and list them here.
So I will list the basics:
Accuracy - No 10 blue blocks to tell you how much fuel you have. No green to yellow to tell you how good your tires are. PC sims have accuracy, tire temps, fuel accuracy down to the .1 of a gallon, engine tempature, everything.
Damage - I dont know any PC race sim without damage. I must for any 'simulation'
Customization - Dont like the AI's speed? Adjust it all you want. From braking ability to aggression in individual cars to cornering speed to acceleration to everything. I do mean everything. Dont like your paint scheme? Dont like your pit crew's uniform? Change it.
Downloadability - Want more tracks? Want different paint schemes? Gigabytes worth of downloadable extras online
So if GT must 'learn' from somebody, they should learn from Papyrus (GP Legend, NR2003) and other PC sim developers, not Forza