LEAST Favourite corner

f40
If I worked for Michelin, I'd say Turn 13 at the Indy Road Course.

:lol::lol::lol:

My least favorite corner is the right hander after Ex-Mühle, but before the kink where Niki Lauda wrecked. It just seems so long. I'm either thinking, ok time to floor it. Oh, hello wall; or I anticipate that the corner will be long so I'll wait before gunning it, then the corner ends and I've lost precious tenths.
 
First corner at Daytona road course. Soooo difficult not to lose control.

I bought Prologue on opening day, and have struggled with that corner since. Once you do a few time trials, you learn to adjust your breaking techniques, and by learning I mean discovering absolutely everything that DOESN'T work.

Now, imagine doing that in a 24 hour enduro. What those drivers do with real cars in a real race, with that turn, is absolutely epic.

My runner up would be the corner in the Nurburgring GP. Doesn't matter which one, just pick one.

...one day, that track and I are gonna have it out like I did with Seca in GT2, and it's gonna be bloody!
 
If I could offer some insight to turn 1 as I've been through it more times than I care to count in real life... The reason the car wants to twitch so bad is that the slight left entry into the corner causes the rear of the car to become neutral and unfortunately there isn't really a cure here. Downforce over the rear does help some but it's not all that matters. If you add more front brake the rear end comes around, if you add more rear brake the rear end still comes around, if you set the car up for oversteer on that track well good luck to you, if you set it up for understeer you'll plow right through turn 1. When I'm racing there in real life I will typically brake much earlier than GT5 tells you to, but only about quarter pressure just to get the car settled on the suspension for entry, right before I come off the "banking" of the tri-oval I'll usually quickly dial in a tad bit more rear brake between my downshift from 5th to 4th, usually only one click to the rear, sometimes two depending on tire wear. I guess the real key is to keep the car as straight as possible and go wider than you think you have to in order to keep a straight braking line, turning and braking don't mix especially from high speed.

If you think it's difficult in the game, try coming through the tri-oval and 300kph and having to brake down for the real turn, I'd say 99% of the guys out there, including myself could run a full second faster lap if turn 1 wasn't so terrifying.

Great advice. I can't tell you how many hours it took me to figure this out in the game.

That being said, give me a car and the turn, and I feel MUCH more prepared. I definintely couldn't/wouldn't run close to 80% going into the turn, but I could easily start off at half-pace and be prepared for what was to come. The banking transition into a decreasing-radius turn requires an intimate knowledge of both the car, and the tires! Without both, you're better off driving straight into the wall.
 
The entire last sector at Fuji.

^This^ :crazy: HATE that track! 👎 👎 👎

@ Mynock005: Thanks for the insight. It's nice to get input from someone who has actually raced on the tracks in question. 👍 What class cars do you race?
 
1. the follow trough at the top gear test track , i just can't get the right apex there
2. the second to last lefthand corner at tokyo R246 (under the expresway)
much to tight
 
The last corner before the long straight on the Ring is prolly my most loathed corner - so important to get it right so you get decent speed down the straight.

I don't really hate the first corner at Daytona Road, i find it more challenging than anything and think its even a bit fun.

Don't have any problems with Karussell - if the car slides out to the top then you're going too fast - if the back slides to the bottom then theres some crazy gravitational force at work.
 
Here's my pick

1. Second corner of Nurburgring 24H Config

2. First Top Gear corner

3. 3rd corner at Tokyo

4.
The entire last sector at Fuji.

5. Last corner at Tokyo

It's weird because I'm reading how everybody dislikes the carrousel even though I love it. When I play online everybody is spinning out and crashing, but I always go through safe, I guess my trick is I slow down a bit before hand and I tap the gas a bit then I give it the beans.

But I have noticed some cars just always spin out, I think it's the ones that have a lot of HP or are really low down to the ground. Speaking of which, could ground clearance be a problem?
 
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It's gotta be the carousel, I'll be in an online race with like 10 people. They will all go round fine, I get to it and I'm backward, every single time, back end just won't stay where it's suppose to be.
 
Côte d'Azur: Corners 10-11 (the chicane of death), crashing here pretty much ends the race, if one's not careful enough. Also corners 16-18; I always drive too wide and make myself vulnerable to an inside pass, if in a close battle as I often use slightly underpowered cars for extra excitement.
 
Every corner on Deep Forest except the first and last turns. Especially the turn that sends me crashing into that damn mountain every time no matter what car I'm driving, no matter how fast or slow I'm driving it!

Special Stage Route 5 is full of bad turns too.

ALL of Trial Mountain!
 
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I try to not hate any corners but there are some that leave me frustrated more often than others. Daytona road course's turn 1 is one of them. When i'm getting exhausted foxhole at Nordschleife can get surprisingly hard for me too. Some cars just get unsettled there just before the next braking zone there if you are not paying attention.
 
I'm not sure what the corner is called and its not much of a corner anyway more of a kink in the track that always gets me. It's after the first straightish section on the nurburg ring, before the right hand hair pin, I always think i can take it flat out and end up across the grass and in the wall.

Also one I'm surprised I've not seen on here but the corkscrew at laguna seca, whenever I take the racing line through here my car jumps and skips horribly across the track making it difficult sometimes to get the next corner right
 
1. All of Tsukuba
2. The corkscrew of Laguna Seca
3. The Hammerhead of TGTT

And thats all I know off the top of my head, there are more but can't remember them.
 
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I'm not sure what the corner is called and its not much of a corner anyway more of a kink in the track that always gets me. It's after the first straightish section on the nurburg ring, before the right hand hair pin, I always think i can take it flat out and end up across the grass and in the wall.

Also one I'm surprised I've not seen on here but the corkscrew at laguna seca, whenever I take the racing line through here my car jumps and skips horribly across the track making it difficult sometimes to get the next corner right

Oh how I know the "schwedenkreuz" corner...

I'd have to go for the corkscrew being one of my favourites though. It's all about judging when you can hit the power.
 
mad_as_toast
Oh how I know the "schwedenkreuz" corner...

I'd have to go for the corkscrew being one of my favourites though. It's all about judging when you can hit the power.

It's fun and also a bit scary when you put the power on a tad too early and the rear end starts to wiggle. Love the challenge of keeping it intact.
 
The Carrousel, no matter how slow I go, how gently I accelerate I always end up spinning, what really annoys me though is when other people go through faster than me and they don't spin at all..
 
80% of the all the ones on PD's Original tracks! The reason being is that most of them (especially on some of the older tracks) look like they've just been made by cutting & pasting perfect circles & squares together, they have no character. I especially loathe the chicane before the tunnel at HSR.


👎
 
Last corner at laguna seca... Or turn 4? At grand valley (the hairpin after the long sweepers. No way to do either of these fast.
 
I'd be curious to know if the carousel and indy-turn-1 haters are using a wheel or DS3? I find that the carousel is nearly impossible without a wheel, and turn 1 at indy requires extreme precision which is also impossible with the DS3.

This might be useful:

 
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I'd be curious to know if the carousel and indy-turn-1 haters are using a wheel or DS3? I find that the carousel is nearly impossible without a wheel, and turn 1 at indy requires extreme precision which is also impossible with the DS3.

I'm on DS3 for the carousel, don't have the cash or room for a wheel :( or even a working PS3 atm... :lol:
 
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THE BUMP.
TRIAL MOUNTAIN.
 
The entire last sector at Fuji.

+1. :grumpy:

Each corner has it's challenges good and bad. The bad ones you practice to get right, the good ones you enjoy. However, I really can't be bothered with that last sector of Fuji - it's like there's been subsidence or something!
 
axletramp
+1. :grumpy:

Each corner has it's challenges good and bad. The bad ones you practice to get right, the good ones you enjoy. However, I really can't be bothered with that last sector of Fuji - it's like there's been subsidence or something!

+1... all of Fuji
 
The entire last sector at Fuji.

So true. 👎 Possibly the least satisfying complex of turns on any race track anywhere...

Honorable mention: the blind, negative camber, hill-cresting, decreasing radius turns the Course Maker used to be so fond of creating....
 
YellowG1
So true. 👎 Possibly the least satisfying complex of turns on any race track anywhere...

Honorable mention: the blind, negative camber, hill-cresting, decreasing radius turns the Course Maker used to be so fond of creating....

Fuji would be brilliant to drive IRL but on a game it's just so tedious.
 
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