- 29,985
- Cuddington, Cheshire
- JDA1982
Ever came to the idea that not the game changed so much, but you?
I mean if you play this franchise that long now, your skills have developed since then I would guess,and you probably know most of the tracks very well, so it’s no wonder that you complete things like circuit experiences and missions much quicker.
This is a good point, though it doesn't exempt PD for not finding a solution. I would wager a large number of Gran Turismo fans have been fans for at least 2 console generations of games (counting GT7 as a PS4 game, because it is).
Not only that, but my life has changed significnatly since I was a 15 year old convincing my dad to buy the first GT for me on release day. I have considerably less time to spend gaming now than I did 15 years ago. In many ways, that makes GT7 harder for me.
Experincing earlier GT games with different physics models and track models doesn't translate direclty into "you'll be great at this one" especially when the physcis in GT7 have already undergone changes a couple of times. With the lack of time I have to spend gaming, I have a lot less time to master tracks to the point I won't even bother attempting the Nordschleife Circuit Experience, it's just not worth my time.
But difficulty is relative, and that point you make without actually using those words is perfectly valid. But part of PD's job is to cater for as many different skill levels and player types as possible. They've missed the mark on that massively. They introduced the 3 chillies difficulty which only affects some of the game and even then the highest difficulty is a walk in the park compared to some of the races that you have no control over.
The difficulty levels are all over the place, why only give us some control over some of the game? And this is where PD fails, they often have the foundations for good if not great ideas, but they seem averse to implementing them in a logical mannger that would benefit the majority of players.
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