Lets list and discuss all of Gran Turismo 7's PROBLEMS

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So, as many of you know, GT7 has not been well received by quite a large part of the community, with the game initially getting review bombed to be among the worst PS5 games of all time, and was at one point in the bottom 5 games of all time.

And, for all of us who play the game, it's not really hard to understand why. However, I initially thought that GT7 had only a few "big" problems to fix, and nothing more than that.
But, after looking at the features offered in past games, of the same franchise and developer, and also, looking at the times we live in (we are in 2022), the game has actually a rather gigantic list of problems, some of which I haven't seen being mentioned in this whole forum (maybe I missed it).
All of these problems range from the actual game structure and design, how unpolished it is to even basic quality of life features. The game also has a lot of good things, some of them even enough to make some types of players stick around, but those don't need to be talked about, as they are fine the way they are. This is just about focusing on the negatives.

I decided to make this thread for us all to not just list the problems, but also discuss them, and if they are easily fixable/added/removed or, in the case of some of you, if any listed problem, is not a problem at all, and if so, I would like a really good justification for that.

Without further delay, I'll list all the problems I've found with this game (and oh boy are there a lot of them, even after 6 months of updates) and I'll list them in no particular order, I'll just number them.


PROBLEMS:


1. Massive lack of single player campaign content compared to past main titles. For reference, even after 6 months of updates, it has about 1/10th of the content of GT4, a game from almost 20 years ago. Even GT Sport, an online game focused game and the game used as a Prologue for this, manages to have over twice the single-player content. The café should be a single mode of the game, to collect cars, and not the real campaign mode. It's atrocious in design for it to be, no championships for each car type, no notable endurance races, nothing and some prizes instead of being big monetary rewards or cars, are roulettes that can give you potentially 2.000 credits, ridiculous. Past GTs, GT4 in particular, had the almost perfect formula for this, why change something that doesn't need to fixed?

2. License tests, aside from a very small amount of events, which is only up until National A License, are worthless.

3. In certain game events, like the License tests and Missions for example, you get rewarded a Bronze prize and a Gold prize, yet you don't get rewarded for a Silver prize. In past games of the franchise, we had these prizes. We might as well not even have the Silver time requirement at all really since they are pointless, no incentive for them at all.

4. The implemented Collector Level can go up to a maximum of 50, yet it's absolutely useless after level 20.

5. Worst economy/grind out of all Gran Turismo titles and it probably ranks very high even amongst other games as well. It takes almost 300 hours of just grinding the single best event in the game to collect all cars in the game, which is the "objective" the game provides you, and there are only 4 events, which are single races, that give the "best amount of credits" in a "reasonable time period", as otherwise, all other forms of grinding make this a thousands of hours long grind.

6. Why can't we change cars in the Tuning shop/GT Auto? Why do we have to get out of these places, go to the Garage, select another car, and then go back to the same place for us to do what we need with the car?

7. In the 1 Lap Magic missions, why do we have to wait for the timer to go down every single time? How hard can it be to just make a smaller countdown of 3-2-1 with the other cars already en route in the track with the time adjustments for the event? Have they not learned from GT4 Mission 34?

8. Music Rally serves absolutely no purpose.

9. In GT Sport, we had an incentive to go to a race and win it with an underperforming car to receive a higher payout for our efforts in doing so. No such thing exists in GT7.

10. Almost all races in this game have you starting last and in a single row with the leader usually between 10 to sometimes even 40 seconds ahead of you. Making this more of a Mission than an actual race.

11. No qualifying in any single player race. It doesn't exist at all when we had past games of the franchise with this, a rather famous and very important part of racing. Calling it a disappointment for not being in the game is putting it quite lightly.

12. The game provides you with 3 difficulty settings for the single player campaign. Yet it doesn't provide you with any benefits for choosing the harder difficulty settings, basically not giving you any insentive at all to choose the harder setting.

13. The widebody kits from GT Auto are permanent and can't be removed, ever. You are stuck with it and basically have to buy another car if you want one of the same model with and another without it.

14. GT-Auto offers you the option to wash your car, yet your car is always clean after a race. Basically, why do we even have this in the game if we can't get the car dirty?

15. No USB custom import music like we had in the PS3 era with GT5 and instead we have to rely on another application like Spotify.

16. Overcomplicated UI. Why in the bloody hell do we have to move from track menu to track menu to find a racing event? Why can't we have 2 menus, one with the racing events laid out like the past Gran Turismos (eg. Clubman Cup, Sunday Cup, etc) and another menu for the World Circuit tracks for us to do time trialing and custom races?

17. All past Gran Turismo games, even GT Sport which was purely online focused, allowed you to sell cars. I could understand not being able to sell cars if we were not allowed to have duplicates and we have to collect them all, but we can have them in the form of the event prizes and the daily workout ticket. Plus, most people don't even care about half the cars or even more than that, and yet have to be stuck with said car, not even being capable of discarding it at all unless it has duplicates.

18. Past Gran Turismos allowed the player to be able to redo certain events and they could win the prize car every time said championship/race event was completed and won by the player, making the grind much less boring. In Gran Turismo 4, the cars that we could win in Events from the game were non-purchasable, and thus we knew we could gain them instead of wasting credits purchasing them without the knowledge that we could win them for "free".

19. Liveries and styles have to be saved before they can be applied, even a goddamn simple paint job. ... Really?

20. The car paint job preview has 4 demo cars instead of your actual car in use. Again... Really?

21. The game has implemented an "Invitation" feature to buy certain valuable post-2001 cars in the game but you can only win it via RNG through the daily workout ticket which has very low odds of giving one to you. So, it's not enough that the cars themselves are already expensive, but we also have to rely on RNG to get an invitation to buy them, and we have a time limit to buy them after getting said invitation. Extremely bad implementation of such a feature.

22. The game has implemented "Engine Swaps", where you can engine swap engines from one car to another. However, you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. Even if you play every single day, it can take you a decade to be lucky enough to get the 40+ or so engine swaps available in the game, and it gets worse because PD keeps on adding more of them each update but the odds remain the same.

23. The game has implemented "Special Car Parts", parts that give an extra boost over the already normal car tuning parts. However you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. To get all 200+ unique parts, it can take over a century. No, this is not an exageration, it really is how long it would take with the odds given.

24. The normal tuning parts awarded in the daily workout ticket are specific to a single car.

25. The daily workout ticket has a set prize as soon as you are rewarded the ticket, it can't even be changed by exiting the game and re-opening, thus predetermined. Yet it is presented to you as a roulette with a 5 prizes. Basically making you waste time and I would go as far as trying to deceive you by making you think you can win 1 of those 5 prizes when in reality the 4 other prizes are there just for the roullete animation. PD somehow found it necessary to animate some of the roulletes lighting effects and animation via updates... Baffling...

26. We don't have a data logger (telemtry data basically) like we had in GT5.

27. We don't have a menu for test driving our cars acceleration, drag racing times, top speed, like we had in almost all GT titles prior.

28. The game has Drag Racing implemented in some of the Mission menus, yet we can't create these races ourselves in single player, and even worse, we can't make them Online.

29. Lobbies are worse than they were in GT Sport. It took them 6 months to add the quick chat (lol) and there's still no ability to change settings mid-lobby, you have to create a new lobby to change the track and the lag in these make it almost impossible to race/drive with other people.

30. Very few daily DR/SR rated races in Sport Mode and almost all of the time it's always the same category of cars (Gr.4/Gr.3). There's only 3 of them and you have to wait almost every time several minutes to do another one. And all of them are BoP because Tuning (Performance Points) is broken.

31. Performance Points/Tuning are/is glitchable, in the way that a car can have very low PP but perform as if it was much better (example of the Tomahawk X glicth).

32. Massive lack of brand new tracks or even existing tracks from past GTs.

33. You can't save your own ghost and reload it later. ... lol

34. LCD cars can take 1 month or more to reappear again (it used to be over 2 months). Creating an unnecessary FOMO feeling for the players, even more so with how expensive some of these cars can be.

35. Unpolished search function in your garage options. Doesn't even provide you with a way to search a car by just typing part of its name. Again, more unnecessary clicking.

36. The game requires to be always-online even to play the single-player content. Without an internet connection, the game is basically unplayable garbage.

37. Microtransactions exist on a game we paid 80€ (70$ for our american friends) for. And to make them worse, their value is borderline criminal.

38. The Gran Turismo 7 AI is... see it for yourself: PS: The Lamborghini Veneno is the player, other cars are AI.





EDIT: Added listed problems:

39. We can't pause or see race information during a pit stop in custom races.

40. We can't save during a race to play it later. A feature that was present in GT5.

41. In previous Gran Turismos, we could jump races during championships, effectively making the championship last less time while also winning it and get the final prize money. In GT7 we have to finish all of the races, even after you have secured the championship by the 3rd or 4th race, it doesn't allow you to jump races at all.

42. No information of the weather before the race.

43. Weather is still only available in some tracks.

44. The Nordschleife tourist layout, One of the most crowded track in GT Sport lobbies is only available in Time trial in single player mode. I again, can't understand the reason for this.

45. In the Lobbies, you can't sort them by how full they are. This is important because most of the time people want to go into the lobbies that already have a good amount of people in them.

46. Collections (photos, replays, liveries, etc) have a smaller limit than in GT Sport. In GT7 you have a limit of 2000 for all of them combined, where in GT Sport you had 1000 for every distinct thing. Again, why go backwards on this?
 
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Regarding time and weather:
  • Only available on a few tracks
  • Weather radar moves far too fast to be of any use (slows down in longer races, at 8H endurance races it becomes useful)
  • AI cheats in the rain
  • AI can't plan for rain
  • You can't see the weather at the start of a race
  • There are max 9 weather states, even for 24h race
  • Weather states are very random, not very customizable
  • No time information, time of day, time for weather events, time of sunset etc

Custom races:
  • Can't pause in the pit
  • Can't see race info in the pit
  • Can't save a race to continue later
  • Payouts are less than the cost of restoring the car after a 12H endurance race
 
29b. The Nordschleife tourist layout, One of the most crowded track in GTSport lobbies is only available in Time trial in single player mode ....
In lobbies , as guest, You can't check power/weight/Tires and Driving aids of the others in a dedicated screen, in GTSport is/was possible.

IR
 
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9. In GT Sport, we had an incentive to go to a race and win it with an underperforming car to receive a higher payout for our efforts in doing so. No such thing exists in GT7.
They need to fix the PP system first. Winning Tokyo 600 with a Crown Athlete at 590pp (and it doesn't even feel it's a 590pp car) is one thing. Winning with a glitched Tomahawk at 550pp is totally different. GT5 and 6 had this mechanic and the rewards were based on the PP. In this case, the Tomahwak would get more credits because of the lower pp. It's just like you pointed here:
31. Performance Points/Tuning are/is glitchable, in the way that a car can have very low PP but perform as if it was much better (example of the Tomahawk X glicth).
I really miss this system. It was one my favorites activities back at GT6 with seasonal events, trying to win with stock/underperforming cars.

10. Almost all races in this game have you starting last and in a single row with the leader usually between 10 to sometimes even 40 seconds ahead of you. Making this more of a Mission than an actual race.
I'm afraid this won't change until they release a proper IA. We will probably get the same 5-lap events until then. The missions are a good indicator of what the AI can do though.

11. No qualifying in any single player race. It doesn't exist at all when we had past games of the franchise with this, a rather famous and very important part of racing. Calling it a disappointment for not being in the game is putting it quite lightly.
Like you said above: if all races are "missions", then qualifying in pole literally "nullifies" the race, since there's no one ahead of you.

14. GT-Auto offers you the option to wash your car, yet your car is always clean after a race. Basically, why do we even have this in the game if we can't get the car dirty?
"Incorrect". The car can get dirty after many races. Watching a replay from the Tokyo and Spa races, I can cleary see there's a difference between first and last lap and consequently in my Garage/GT Auto. The problem is that right now it's locked at a certain limit. After many, many, many races, it's just a layer of dust. That's why we can barely see the differences when washing a car.

15. No USB custom import music like we had in the PS3 era with GT5 and instead we have to rely on another application like Spotify.
If you're using USB, just plug one with your music. That's what I do. Full Ridge Racer/Wangan/Initial-D OST! It's better because the music is not interrupted by changing menus. If I remember correctly, that happened in GT5 with custom imports and I think it's quite annoying.

19. Liveries and styles have to be saved before they can be applied, even a goddamn simple paint job. ... Really?

20. The car paint job preview has 4 demo cars instead of your actual car in use. Again... Really?
I don't know what are the limitations, but this is frustating. The Evo V lose the "Evolution V" decal on the doors if you want just another paint. Yes, I could use the same decal that was upload by another player, but the quality is so different. The same happens with the R33 "V-Spec" on the back of the car, the lines on the BMW CLS, the stripes on the Camaro Z28/Viper and the list goes on. All I want is change the paint. At least give me an option to let me keep or delete the default decals...

You know what's worse than the 4 car paint preview? Search a livery that is editable where the person uploading didn't changed the paint. Now use preview and you can see all the default available colors for that car.

Gran Turismo® 7_20220916013102.png

If we're talking about all those shiny metallic, opaque and colorshift colors, I can understand why PD thought the 4 cars preview could be a good idea, but look at this. I can easily see all official colors. There's really no need to use the editor if all I want is another official paint. NO, I CAN'T WAIT FOR THE DAMN UCD/LDC REFRESH!

And while I'm talking about liveries, I'm very dissapointed that we can't use carbon on especific parts without having to paint the whole car. It's so annoying, especially with Gr3/4 cars. We still have to rely on painting the whole car with carbon and then cover it with decals.

36. The game requires to be always-online even to play the single-player content. Without an internet connection, the game is basically unplayable garbage.
I'll always be mad at this. The only reason they (Sony/PD/You, whatever) did this is because unfortunately this is common throughout the whole gaming industry. Everything now is always online. There are singleplayer games that I can't even pause because of this (looking at you, Monster Hunter!).
 
  • In Time Trial I cannot simply activate BoP for a desired route in order to test all vehicles on the route under BoP conditions and compare their times.
  • Why can't you just swap cars during qualifying without going completely off the track? Unnecessary waste of time
  • Ridiculous editor for vehicle liveries / decals, be it the choice of colors available (why can't I use purchased paint colors for decals? ), as well as the controls themselves AND the associated implementation of the decals on the vehicle. EVERY NFS title of the last 10-15 years can do that much better.
 
How do you count #1? From the wording it seems like you only count the cafe menu books as “single player campaign” content, is that correct?

Edit: I'm counting a total of 127 races in GT5 (double that if you include B-spec Bob), vs 115 races in GT7 (121 if you include Music Rally). If you include B-spec Bob, Special Events, Mission Challenges, Music Rally and Circuit Experiences I'm getting 319 events in GT5 vs 222 in GT7. So how did you arrive at the 1:10 ratio between the two games?
 
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The adjustability of the interior camera is laughable too. The Porsche GT3 is nearly undrivable because the drivers hands block the entire view out the windscreen when turning.

There is also no option to hide the in game wheel and drivers arms/hands.

Sport mode is also incredibly limited. 3 races a week, and 1 time trial a fortnight just is not enough.

The radio silence from PD and their update schedule is ridiculous too.

The new single player content each month takes less than an hour to finish.

The cars that are added to the game via updates often don't have any events to go with them.

The wildly unbalanced economy does exactly what Yamauchi claimed to want to avoid. Strongly encouraging players to repeat the same races over and over ad nauseum.

The HUD is either all or nothing with no customizability. It is also massively bloated. Why do I need to see the Gold, Silver, and Bronze prizes in the middle of the screen while racing!

Custom race payouts. Well, you know.

Hugely outdated car list.

The whole concept of the cafe is beyond stupid.

The whole Hagerty thing is horse****.

There is so much more too.

This is all in a game that has the BEST feeling driving and graphics of any other game on console by a long shot. It could so easily be the best Gran Turismo ever made. Instead we got a rushed, buggy, frustrating cash grab that reeks of corporate greed purely designed to swindle the playerbase of their hard earned through scum tactics in a purposefully neutered 'career' mode.

I've said it before and I will say it again. This is by far the biggest disappointment in my 30 years of gaming. The hype leading up to it was immense because its not often that a numbered GT gets released, let alone one so early in a new consoles life cycle with such promise and nostalgia directly referred to by the developers. They marketed the platinum GT experience and knowingly released a game that pales in comparison to its predecessors.

Its not even worthy as a Spec II update to GT sport.
 
All very right!

Just: widebody not removeable, i understand.

Especially super right: Motivation = car prices for Silver Licences and Missions have to come back. Not everyone is able to attack gold. So as soon as these guys get bronze they often have no motivation to go an. I get that. I have all Licences on Gold easily and also the first packs of Missions but on the later Missions there are some i dont have any hope for golding and most of them are bronze as silver just makes no difference.
 
Quite a good list of issues. Can someone forward these to Kaz@PD.com?
For me 1 and 5 are the crippling ones. I have now almost completed the LCD grind at a cost of 350 million credits (70% of cars collected). Why do I mechanically have to repeat the same 4 races over and over again, even when Kaz explicitly wrote this was not the intention? That is one massive own goal. The lack of single player content, which should not be hard to fix, is the second.
Very hard to understand why PD does not fix these two issues which would massively improve the game.
 
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The majority of single-player career mode races mostly consist of the single-file lineup during rolling starts, to me, they all better have a double-file lineup instead.

Edit: Now, I want them to prioritise to fix up these flaws before they can add more cars & tracks to its roster.
 
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Regarding time and weather:
  • Only available on a few tracks
  • Weather radar moves far too fast to be of any use (slows down in longer races, at 8H endurance races it becomes useful)
  • AI cheats in the rain
  • AI can't plan for rain
  • You can't see the weather at the start of a race
  • There are max 9 weather states, even for 24h race
  • Weather states are very random, not very customizable
  • No time information, time of day, time for weather events, time of sunset etc

Custom races:
  • Can't pause in the pit
  • Can't see race info in the pit
  • Can't save a race to continue later
  • Payouts are less than the cost of restoring the car after a 12H endurance race
You actually did name a few more issues, that again, could've easily been in the game, the weather on all or at the very least, vast majority of tracks for one.

The inability to, at the very least, not even get the information of rain chance before we start the race is also annoying.

Now for the custom races... Is that true? You really can't pause during a pitstop? What??? I never noticed this because, well, I never paused when I was in the pits lol, if this is true, it's quite ridiculous.

I can also add the "save a race during pit" to the problems, because we for a fact did have this in GT5, so for me, ANY good and/or practical feature that is removed or not added to this game that was in previous, is automatically an issue.
How do you count #1? From the wording it seems like you only count the cafe menu books as “single player campaign” content, is that correct?

Edit: I'm counting a total of 127 races in GT5 (double that if you include B-spec Bob), vs 115 races in GT7 (121 if you include Music Rally). If you include B-spec Bob, Special Events, Mission Challenges, Music Rally and Circuit Experiences I'm getting 319 events in GT5 vs 222 in GT7. So how did you arrive at the 1:10 ratio between the two games?
I judged it based on time needed to complete the events.

What's the use of having 127 races when the vast majority of them are 5-10 minutes long? There's also the level of difficulty where some of GT5's Special Challenges were far harder than anything in GT7, which again, adds to the time/effort needed to play the game.

The Vettel Challenge in GT5 alone, can be argued to take as long as the entire GT7 content. And no, I'm not even joking about this. Because that's about as much time needed for the average player of this game to get good enough with the car and tracks combo to gold them.

Plus the several championships in GT5 that has 4-5 races with 10 or more laps in them and the various endurances.

Really good players can complete GT7, even post updates, with even the Platinum included, in less than 40 hours. You would need about 300 for GT5 without counting the B-Spec races. GT4 also had about 300 hours of content.
Also, the 1/10 wasn't an exact measure, but just a way to say that GT7's content is just not even close to either game, and those games are over a decade older...
Just: widebody not removeable, i understand.
Bro... A FACTORY NEW chassis doesn't remove the widebody... How does this make sense?

Oh, and this is another problem. A New Chassis costing more than the car itself. Yeah, a chassis of a 20 million car costs 24 million credits. So basically, why even bother buying a Chassis when you can just buy a whole new car for cheaper? Another pointless and badly implemented feature.

I'm gonna edit in the OP whatever new problems you guys post here.
 
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Anyway, I'm expecting Gran Turismo 7 & Forza Motorsport Reboot both will completely dethrone GRID Autosport (Nintendo Switch/Mobile) in terms of AI opponents and handling by mid to late 2023 via future updates for the Simcade Racing category.
 
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So, as many of you know, GT7 has not been well received by quite a large part of the community, with the game initially getting review bombed to be among the worst PS5 games of all time, and was at one point in the bottom 5 games of all time.

And, for all of us who play the game, it's not really hard to understand why. However, I initially thought that GT7 had only a few "big" problems to fix, and nothing more than that.
But, after looking at the features offered in past games, of the same franchise and developer, and also, looking at the times we live in (we are in 2022), the game has actually a rather gigantic list of problems, some of which I haven't seen being mentioned in this whole forum (maybe I missed it).
All of these problems range from the actual game structure and design, how unpolished it is to even basic quality of life features. The game also has a lot of good things, some of them even enough to make some types of players stick around, but those don't need to be talked about, as they are fine the way they are. This is just about focusing on the negatives.

I decided to make this thread for us all to not just list the problems, but also discuss them, and if they are easily fixable/added/removed or, in the case of some of you, if any listed problem, is not a problem at all, and if so, I would like a really good justification for that.

Without further delay, I'll list all the problems I've found with this game (and oh boy are there a lot of them, even after 6 months of updates) and I'll list them in no particular order, I'll just number them.


PROBLEMS:


1. Massive lack of single player campaign content compared to past main titles. For reference, even after 6 months of updates, it has about 1/10th of the content of GT4 or GT5, games from 18 and 12 years ago respectively. Even GT Sport, an online game focused game and the game used as a Prologue for this, manages to have over twice the single-player content. The café should be a single mode of the game, to collect cars, and not the real campaign mode. It's atrocious in design for it to be, no championships for each car type, no notable endurance races, nothing and some prizes instead of being big monetary rewards or cars, are roulettes that can give you potentially 2.000 credits, ridiculous. Past GTs, GT4 in particular, had the almost perfect formula for this, why change something that doesn't need to fixed?

2. License tests, aside from a very small amount of events, which is only up until National A License, are worthless.

3. In certain game events, like the License tests and Missions for example, you get rewarded a Bronze prize and a Gold prize, yet you don't get rewarded for a Silver prize. In past games of the franchise, we had these prizes. We might as well not even have the Silver time requirement at all really since they are pointless, no incentive for them at all.

4. The implemented Collector Level can go up to a maximum of 50, yet it's absolutely useless after level 20.

5. Worst economy/grind out of all Gran Turismo titles and it probably ranks very high even amongst other games as well. It takes almost 300 hours of just grinding the single best event in the game to collect all cars in the game, which is the "objective" the game provides you, and there are only 4 events, which are single races, that give the "best amount of credits" in a "reasonable time period", as otherwise, all other forms of grinding make this a thousands of hours long grind.

6. Why can't we change cars in the Tuning shop/GT Auto? Why do we have to get out of these places, go to the Garage, select another car, and then go back to the same place for us to do what we need with the car?

7. In the 1 Lap Magic missions, why do we have to wait for the timer to go down every single time? How hard can it be to just make a smaller countdown of 3-2-1 with the other cars already en route in the track with the time adjustments for the event? Have they not learned from GT4 Mission 34?

8. Music Rally serves absolutely no purpose.

9. In GT Sport, we had an incentive to go to a race and win it with an underperforming car to receive a higher payout for our efforts in doing so. No such thing exists in GT7.

10. Almost all races in this game have you starting last and in a single row with the leader usually between 10 to sometimes even 40 seconds ahead of you. Making this more of a Mission than an actual race.

11. No qualifying in any single player race. It doesn't exist at all when we had past games of the franchise with this, a rather famous and very important part of racing. Calling it a disappointment for not being in the game is putting it quite lightly.

12. The game provides you with 3 difficulty settings for the single player campaign. Yet it doesn't provide you with any benefits for choosing the harder difficulty settings, basically not giving you any insentive at all to choose the harder setting.

13. The widebody kits from GT Auto are permanent and can't be removed, ever. You are stuck with it and basically have to buy another car if you want one of the same model with and another without it.

14. GT-Auto offers you the option to wash your car, yet your car is always clean after a race. Basically, why do we even have this in the game if we can't get the car dirty?

15. No USB custom import music like we had in the PS3 era with GT5 and instead we have to rely on another application like Spotify.

16. Overcomplicated UI. Why in the bloody hell do we have to move from track menu to track menu to find a racing event? Why can't we have 2 menus, one with the racing events laid out like the past Gran Turismos (eg. Clubman Cup, Sunday Cup, etc) and another menu for the World Circuit tracks for us to do time trialing and custom races?

17. All past Gran Turismo games, even GT Sport which was purely online focused, allowed you to sell cars. I could understand not being able to sell cars if we were not allowed to have duplicates and we have to collect them all, but we can have them in the form of the event prizes and the daily workout ticket. Plus, most people don't even care about half the cars or even more than that, and yet have to be stuck with said car, not even being capable of discarding it at all unless it has duplicates.

18. Past Gran Turismos allowed the player to be able to redo certain events and they could win the prize car every time said championship/race event was completed and won by the player, making the grind much less boring. In Gran Turismo 4, the cars that we could win in Events from the game were non-purchasable, and thus we knew we could gain them instead of wasting credits purchasing them without the knowledge that we could win them for "free".

19. Liveries and styles have to be saved before they can be applied, even a goddamn simple paint job. ... Really?

20. The car paint job preview has 4 demo cars instead of your actual car in use. Again... Really?

21. The game has implemented an "Invitation" feature to buy certain valuable post-2001 cars in the game but you can only win it via RNG through the daily workout ticket which has very low odds of giving one to you. So, it's not enough that the cars themselves are already expensive, but we also have to rely on RNG to get an invitation to buy them, and we have a time limit to buy them after getting said invitation. Extremely bad implementation of such a feature.

22. The game has implemented "Engine Swaps", where you can engine swap engines from one car to another. However, you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. Even if you play every single day, it can take you a decade to be lucky enough to get the 40+ or so engine swaps available in the game, and it gets worse because PD keeps on adding more of them each update but the odds remain the same.

23. The game has implemented "Special Car Parts", parts that give an extra boost over the already normal car tuning parts. However you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. To get all 200+ unique parts, it can take over a century. No, this is not an exageration, it really is how long it would take with the odds given.

24. The normal tuning parts awarded in the daily workout ticket are specific to a single car.

25. The daily workout ticket has a set prize as soon as you are rewarded the ticket, it can't even be changed by exiting the game and re-opening, thus predetermined. Yet it is presented to you as a roulette with a 5 prizes. Basically making you waste time and I would go as far as trying to deceive you by making you think you can win 1 of those 5 prizes when in reality the 4 other prizes are there just for the roullete animation. PD somehow found it necessary to animate some of the roulletes lighting effects and animation via updates... Baffling...

26. We don't have a data logger (telemtry data basically) like we had in GT5.

27. We don't have a menu for test driving our cars acceleration, drag racing times, top speed, like we had in almost all GT titles prior.

28. The game has Drag Racing implemented in some of the Mission menus, yet we can't create these races ourselves in single player, and even worse, we can't make them Online.

29. Lobbies are worse than they were in GT Sport. It took them 6 months to add the quick chat (lol) and there's still no ability to change settings mid-lobby, you have to create a new lobby to change the track and the lag in these make it almost impossible to race/drive with other people.

30. Very few daily DR/SR rated races in Sport Mode and almost all of the time it's always the same category of cars (Gr.4/Gr.3). There's only 3 of them and you have to wait almost every time several minutes to do another one. And all of them are BoP because Tuning (Performance Points) is broken.

31. Performance Points/Tuning are/is glitchable, in the way that a car can have very low PP but perform as if it was much better (example of the Tomahawk X glicth).

32. Massive lack of brand new tracks or even existing tracks from past GTs.

33. You can't save your own ghost and reload it later. ... lol

34. LCD cars can take 1 month or more to reappear again (it used to be over 2 months). Creating an unnecessary FOMO feeling for the players, even more so with how expensive some of these cars can be.

35. Unpolished search function in your garage options. Doesn't even provide you with a way to search a car by just typing part of its name. Again, more unnecessary clicking.

36. The game requires to be always-online even to play the single-player content. Without an internet connection, the game is basically unplayable garbage.

37. Microtransactions exist on a game we paid 80€ (70$ for our american friends) for. And to make them worse, their value is borderline criminal.

38. The Gran Turismo 7 AI is... see it for yourself: PS: The Lamborghini Veneno is the player, other cars are AI.







That was a lot. Anything I've missed? Anything we can suggest for these problems to be fixed?
I'm sure there are more problems that I can't tell, like the Wheel FFB. Since I don't have a wheel, I can't tell, but I hear people have problems with it, or have they fixed them already?

After reading all these complains this Game Sucks !!!
Waiting for Forza Motorsport !!!
 
Back in May, I made an extensive list of every problem I had with GT7 at that moment, along with plenty of complaints from the wider community. This seems like the right time to bring that list back and address what's changed since then, using bold text to do so. I will also add in new issues that I forgot to initially mention.

  • Chase-the-rabbit races instead of standing starts (still applies)
  • Missing Jimmy Fallon events (these have been added, albeit on different tracks)
  • Missing restricted events from old games (GT League) (still applies)
  • No menu books 40-50 for Gr. 2 and Gr. 1 events and championships (we have gotten new menu books, but only one is for Gr. 1 cars, and none are championships)
  • No use for licenses past National A (still applies)
  • No purpose for Collector Levels (give roulette tickets each level) (still applies)
  • No use for the Cafe post-game (add weekly challenge menus) (we've gotten extra menus, but no weekly content)
  • Only 4 viable grinding events (still applies)
  • Atrocious rewards for custom races and online events (still applies)
  • 5k mission rewards for 30 minute endurances (still applies)
  • Bugged AI for Human Comedy events that makes it harder on Easy (seems to have been fixed)
  • 1 Lap Magic missions make you wait for the timer to go down... every single time (still applies)
  • No silver rewards for... anything (still applies)
  • No Music Rally rewards (still applies)
  • No global leaderboards for missions, licenses and circuit experiences (even The Crew 2 has this) (added in 1.15)
  • No best lap ghosts (seem to have been added in an update)
  • No data logger (still applies)
  • No rental cars for Arcade Mode (still applies, other than offline mode)
  • Sarah telling you to "take a deep breath" every time you fail (still applies, from what I've seen)
  • Cursor hovering over "exit" instead of "retry" when you don't get a best time (still applies)
  • Cursor hovering over "don't refuel" after selecting tyres in a pit stop (still applies)
  • Inability to pause while pitting
  • No indication for when a clean race bonus is lost (still applies)
  • Roulettes have low rewards and are predetermined (still applies)
  • No way to earn roulettes post-game other than daily workouts (somewhat remedied with the extra menus, but not enough)
  • No roulettes for specific types of rewards (car, tuning part, etc.) (added in 1.17)
  • No birthday ticket (added in 1.15)
  • No gifting cars or tuning parts (still applies)
  • Can't buy tuning parts from the settings menu (somewhat remedied in 1.19, but only for tyres, power restrictors and ballast)
  • Many tuning parts are locked behind roulettes (still applies)
  • Tuning parts from roulettes only apply to one car (still applies)
  • Engine swaps only work for one or two cars per engine (still mostly applies, though some swaps are now compatible with 3-5 cars)
  • Lower HP ceiling than Sport for many cars (might be to do with locked upgrades) (still applies, though this is in fact mitigated by S parts and swaps)
  • No power boost from an oil change (still applies)
  • No Racing: Super Soft tyres (these were in Sport) (still applies, though perhaps unnecessary)
  • Many vehicles have no turbo/supercharger options (mostly European cars) (still applies)
  • Anti-lag can only be fitted on cars that come stock with a turbo (still applies)
  • Half of fully upgraded cars sound the same as their stock counterparts (this even varies between versions of the same car) (still applies)
  • Numerous vehicles still have an incorrect stock sound (Honda Beat, Alfa 155, Porsche 917K which was fine at launch, FXX-K) (still applies)
  • Stage 5 weight reduction lowers the weight by the same amount as Stage 3 but it's roulette exclusive? (still applies)
  • Widebodies are permanent (can't the GT Auto workers just kick the fenders back in?) (still applies)
  • Liveries are separated between normal and widebody cars (still applies)
  • Liveries and styles have to be saved before they can be applied, even a simple paint job (still applies)
  • Car paint has to be purchased outside of the livery editor (still applies)
  • Car paint has 3 demo cars to view the paint on instead of your actual vehicle (still applies)
  • No interior customisation (GT6-style custom gauges) (still applies)
  • No grouping decals in the Livery Editor
  • Less bumper/aero customisation options than GT6, no hood options
  • No Forzavista-like mode in the garage that lets you move around your car and enter it (still applies)
  • Invitations... everything about them (replace with discounts or remove entirely) (still applies)
  • Can't sell cars (confirmed to be getting added) (still applies... for now)
  • Very few post-2016 American and European vehicles (still applies, although the datamined list has a few of these)
  • Duplicate vehicles were added in this game (DC2 Integra, EK Civic, E30 M3, 3.0 CSL, 993 Carrera, AMG GT S/R) instead of actually requested vehicles or the "futureproofed" Premium models (not much they can do about it now :lol:)
  • No brand new tracks to the series (PD has the Pikes Peak license but won't add it?) (still applies - honestly shocking how Pikes Peak didn't come in 1.17)
  • Returning original tracks are butchered with altered corners and sections (still applies - please don't do my Grand Valley like this... :nervous:)
  • No Machine Test function for SSRX instead of Circuit Experience/Drift Trial (still applies)
  • How will PD make room for new tracks on the world map? (still a valid question, although Watkins Glen was added with no problem)
  • No specific time of day selection for custom races (in 30-minute increments) (still applies)
  • Too many button presses, bad UI (GT Auto backing out to the main menu) (still mostly applies, although the issue I mentioned was fixed in 1.15)
  • The feeling of FOMO that permeates the entire game (still applies, although hopefully the auction house will remedy this)
  • Music changing every time you change menus (still applies)
  • Literally 70% of the soundtrack is by Daiki Kasho, Masahiro Andoh, Nittoku Inoue or Lenny Ibizarre (still applies - what happened to having a large variety of artists?)
  • No USB Custom Music Import feature (Spotify doesn't count) (still applies)
  • No collision sounds when crashing into other cars (these were in Sport) (I may have been mistaken on this, although they still aren't audible in chase cam)
  • Zero damage model beyond scratches (still applies, although it's out of PD's control)
  • No dirt/oil stains after races, removing the car wash's purpose (still applies for most tracks)
  • Neutered particle effects compared to launch (still applies)
  • Stiff chase cam (0.0 camera sensitivity was removed from Sport) with low sense of speed and no 360 rotation (this was also in the Sport beta but got axed, why?) (still mostly applies, although 360 rotation was added in 1.17)
  • No FOV options for any camera view (still applies)
  • No HUD customisation (still applies)
  • Disabling HUD makes pit stops useless, as you can't do anything
  • No cones option for driving markers (still applies)
  • Physics and FFB issues, understeer replacing the pre-1.13 snap oversteer (seems to have been fixed, from what I can tell)
  • No clutch option for controller users (still applies)
  • Lobbies are a downgrade from Sport (no quick chat, tagging players, host migration or changing settings mid-lobby) (most issues I've mentioned have been addressed in 1.17 or 1.19, apart from host migration)
  • No saving presets for lobbies or custom races (THIS WAS IN SPORT TOO!!!) (addressed in 1.19)
  • No Nurburgring tourist layout in lobbies (still applies)
  • No shuffle mode (still applies)
  • Like Sport, the only daily races for road cars are BOP one-makes (this was different at launch but it was broken) (we've got a few PP and HP-based races since then)
  • No visible DR/SR changes in daily races (still applies - what happened to the green and red indicators?)
  • No online time trials (confirmed to be getting added) (added in 1.15)
  • No seasonal events (still applies)
  • Always online, game is basically unplayable without Internet (still applies)
  • Despite this, it doesn't feel like a live service title with constant updates (still applies - where is the roadmap?)
  • The microtransactions have horrible value for their price... plus the fact they exist in general (still applies, naturally...)

Seems quite a few issues have been addressed since I made that post - but not nearly enough. It seems PD is still taking it easy, while their game's structure is still falling apart at the seams.
 
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Here is some more, I can't believe they're talked about more. They're related to Livery Creation.

-Sorting Decals is tedious. If you accidentally add the same Decal again to the same Favorite folder, you can't delete the 2nd appearance of the same Decal. You have to remove them both from the folder, search for the Decal (because you can't add Decals to Favorites from the Collection, why!?), then add it back to the Favorite Folder. It's especially bad for Number Decals since you have to go through over 30 pages to find the one you want. You can't manually move the Decals in the Folder. If you want to sort them, you have to remove Decals and manually add them back in in order. If you realize you've made a mistake in the sorting, it could take an hour to rectify. Happened to me when I tried to get Decals of as many Aftermarket Brands as I could & sorting them in alphabetical order, only to keep forgetting one and needing to delete, look for & add over 10 Aftermarket Decals again.

-Collections are shared with a limit of 2000. Sounds like a huge number, but it's all one big Collection that is used as space for everything from Liveries to Decals to Photos. It wasn't really an issue in GT Sport and its 1000 Collection limit since each Category had its own Collection. Here, though, the Collections are all shared, and with the space, you can't have 2 + 2 (for Cars with Widebody options) Liveries for all Cars in the game plus 1000 Decals because that would go over the limit, and some would want to add in Photos, Suits & Helmets, too. Two solutions: either increase the Collection limit to 3000 or give each Category its own Collection.

-Not sure whether or not this is a nitpick, but many Cars don't have Custom Rear Bumpers, but DO have Front Bumpers & Side Skirts. I noticed this with at least 10 Cars like the Honda S660.
 
I don't understand the widebody complaint, at all. You're transforming your car so it doesn't come as a surprise you can't revert. In Gran Turismo 1 & 2, racing modifications are permanent as well...not to mention if you perform certain tunes, e.g. bore/stroke up, it's a permanent tune. You just have to live with it.
 
Hello everyone!
The game needs so many quality of life improvements, that when I play it, it feels like I'm playing an early PS2 era game, where the menus were very clunky and the UI was made for you to go through many menus to just do some basic stuff. The only thing they've added that really improved is the quick shop for tires and other few parts...

I have no idea what PD thinks, but the game interface went back in time at least 15 years. In gt5/6 we could buy almost every part for a car in the quick menu, and tune a few things in the quick menu as well, but now, in 2022 in GT7 we have to go to the garage, or enter a track to setup anything in the car... It feels like for some really weird reason they want us to lose time in the various loading screens between swithcing menus for the most of the basic actions... Specially on the PS4

The game is not all about problems, but they removed or complicated so many little things, that when they start pilling up one on another we can't help but ask wtf?!!
 
So, as many of you know, GT7 has not been well received by quite a large part of the community, with the game initially getting review bombed to be among the worst PS5 games of all time, and was at one point in the bottom 5 games of all time.

And, for all of us who play the game, it's not really hard to understand why. However, I initially thought that GT7 had only a few "big" problems to fix, and nothing more than that.
But, after looking at the features offered in past games, of the same franchise and developer, and also, looking at the times we live in (we are in 2022), the game has actually a rather gigantic list of problems, some of which I haven't seen being mentioned in this whole forum (maybe I missed it).
All of these problems range from the actual game structure and design, how unpolished it is to even basic quality of life features. The game also has a lot of good things, some of them even enough to make some types of players stick around, but those don't need to be talked about, as they are fine the way they are. This is just about focusing on the negatives.

I decided to make this thread for us all to not just list the problems, but also discuss them, and if they are easily fixable/added/removed or, in the case of some of you, if any listed problem, is not a problem at all, and if so, I would like a really good justification for that.

Without further delay, I'll list all the problems I've found with this game (and oh boy are there a lot of them, even after 6 months of updates) and I'll list them in no particular order, I'll just number them.


PROBLEMS:


1. Massive lack of single player campaign content compared to past main titles. For reference, even after 6 months of updates, it has about 1/10th of the content of GT4 or GT5, games from 18 and 12 years ago respectively. Even GT Sport, an online game focused game and the game used as a Prologue for this, manages to have over twice the single-player content. The café should be a single mode of the game, to collect cars, and not the real campaign mode. It's atrocious in design for it to be, no championships for each car type, no notable endurance races, nothing and some prizes instead of being big monetary rewards or cars, are roulettes that can give you potentially 2.000 credits, ridiculous. Past GTs, GT4 in particular, had the almost perfect formula for this, why change something that doesn't need to fixed?

2. License tests, aside from a very small amount of events, which is only up until National A License, are worthless.

3. In certain game events, like the License tests and Missions for example, you get rewarded a Bronze prize and a Gold prize, yet you don't get rewarded for a Silver prize. In past games of the franchise, we had these prizes. We might as well not even have the Silver time requirement at all really since they are pointless, no incentive for them at all.

4. The implemented Collector Level can go up to a maximum of 50, yet it's absolutely useless after level 20.

5. Worst economy/grind out of all Gran Turismo titles and it probably ranks very high even amongst other games as well. It takes almost 300 hours of just grinding the single best event in the game to collect all cars in the game, which is the "objective" the game provides you, and there are only 4 events, which are single races, that give the "best amount of credits" in a "reasonable time period", as otherwise, all other forms of grinding make this a thousands of hours long grind.

6. Why can't we change cars in the Tuning shop/GT Auto? Why do we have to get out of these places, go to the Garage, select another car, and then go back to the same place for us to do what we need with the car?

7. In the 1 Lap Magic missions, why do we have to wait for the timer to go down every single time? How hard can it be to just make a smaller countdown of 3-2-1 with the other cars already en route in the track with the time adjustments for the event? Have they not learned from GT4 Mission 34?

8. Music Rally serves absolutely no purpose.

9. In GT Sport, we had an incentive to go to a race and win it with an underperforming car to receive a higher payout for our efforts in doing so. No such thing exists in GT7.

10. Almost all races in this game have you starting last and in a single row with the leader usually between 10 to sometimes even 40 seconds ahead of you. Making this more of a Mission than an actual race.

11. No qualifying in any single player race. It doesn't exist at all when we had past games of the franchise with this, a rather famous and very important part of racing. Calling it a disappointment for not being in the game is putting it quite lightly.

12. The game provides you with 3 difficulty settings for the single player campaign. Yet it doesn't provide you with any benefits for choosing the harder difficulty settings, basically not giving you any insentive at all to choose the harder setting.

13. The widebody kits from GT Auto are permanent and can't be removed, ever. You are stuck with it and basically have to buy another car if you want one of the same model with and another without it.

14. GT-Auto offers you the option to wash your car, yet your car is always clean after a race. Basically, why do we even have this in the game if we can't get the car dirty?

15. No USB custom import music like we had in the PS3 era with GT5 and instead we have to rely on another application like Spotify.

16. Overcomplicated UI. Why in the bloody hell do we have to move from track menu to track menu to find a racing event? Why can't we have 2 menus, one with the racing events laid out like the past Gran Turismos (eg. Clubman Cup, Sunday Cup, etc) and another menu for the World Circuit tracks for us to do time trialing and custom races?

17. All past Gran Turismo games, even GT Sport which was purely online focused, allowed you to sell cars. I could understand not being able to sell cars if we were not allowed to have duplicates and we have to collect them all, but we can have them in the form of the event prizes and the daily workout ticket. Plus, most people don't even care about half the cars or even more than that, and yet have to be stuck with said car, not even being capable of discarding it at all unless it has duplicates.

18. Past Gran Turismos allowed the player to be able to redo certain events and they could win the prize car every time said championship/race event was completed and won by the player, making the grind much less boring. In Gran Turismo 4, the cars that we could win in Events from the game were non-purchasable, and thus we knew we could gain them instead of wasting credits purchasing them without the knowledge that we could win them for "free".

19. Liveries and styles have to be saved before they can be applied, even a goddamn simple paint job. ... Really?

20. The car paint job preview has 4 demo cars instead of your actual car in use. Again... Really?

21. The game has implemented an "Invitation" feature to buy certain valuable post-2001 cars in the game but you can only win it via RNG through the daily workout ticket which has very low odds of giving one to you. So, it's not enough that the cars themselves are already expensive, but we also have to rely on RNG to get an invitation to buy them, and we have a time limit to buy them after getting said invitation. Extremely bad implementation of such a feature.

22. The game has implemented "Engine Swaps", where you can engine swap engines from one car to another. However, you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. Even if you play every single day, it can take you a decade to be lucky enough to get the 40+ or so engine swaps available in the game, and it gets worse because PD keeps on adding more of them each update but the odds remain the same.

23. The game has implemented "Special Car Parts", parts that give an extra boost over the already normal car tuning parts. However you can only get them via RNG through the daily workout ticket and it has extremely low odds of awarding you one. To get all 200+ unique parts, it can take over a century. No, this is not an exageration, it really is how long it would take with the odds given.

24. The normal tuning parts awarded in the daily workout ticket are specific to a single car.

25. The daily workout ticket has a set prize as soon as you are rewarded the ticket, it can't even be changed by exiting the game and re-opening, thus predetermined. Yet it is presented to you as a roulette with a 5 prizes. Basically making you waste time and I would go as far as trying to deceive you by making you think you can win 1 of those 5 prizes when in reality the 4 other prizes are there just for the roullete animation. PD somehow found it necessary to animate some of the roulletes lighting effects and animation via updates... Baffling...

26. We don't have a data logger (telemtry data basically) like we had in GT5.

27. We don't have a menu for test driving our cars acceleration, drag racing times, top speed, like we had in almost all GT titles prior.

28. The game has Drag Racing implemented in some of the Mission menus, yet we can't create these races ourselves in single player, and even worse, we can't make them Online.

29. Lobbies are worse than they were in GT Sport. It took them 6 months to add the quick chat (lol) and there's still no ability to change settings mid-lobby, you have to create a new lobby to change the track and the lag in these make it almost impossible to race/drive with other people.

30. Very few daily DR/SR rated races in Sport Mode and almost all of the time it's always the same category of cars (Gr.4/Gr.3). There's only 3 of them and you have to wait almost every time several minutes to do another one. And all of them are BoP because Tuning (Performance Points) is broken.

31. Performance Points/Tuning are/is glitchable, in the way that a car can have very low PP but perform as if it was much better (example of the Tomahawk X glicth).

32. Massive lack of brand new tracks or even existing tracks from past GTs.

33. You can't save your own ghost and reload it later. ... lol

34. LCD cars can take 1 month or more to reappear again (it used to be over 2 months). Creating an unnecessary FOMO feeling for the players, even more so with how expensive some of these cars can be.

35. Unpolished search function in your garage options. Doesn't even provide you with a way to search a car by just typing part of its name. Again, more unnecessary clicking.

36. The game requires to be always-online even to play the single-player content. Without an internet connection, the game is basically unplayable garbage.

37. Microtransactions exist on a game we paid 80€ (70$ for our american friends) for. And to make them worse, their value is borderline criminal.

38. The Gran Turismo 7 AI is... see it for yourself: PS: The Lamborghini Veneno is the player, other cars are AI.







That was a lot. Anything I've missed? Anything we can suggest for these problems to be fixed?
I'm sure there are more problems that I can't tell, like the Wheel FFB. Since I don't have a wheel, I can't tell, but I hear people have problems with it, or have they fixed them already?

Interesting post and many of them people discussed it all over the forum.

But one thing must be corrected, im hiting 40 years old and play games since the 80s..., one think i can tell, GT7 never was, it inst, and will never be the worts game in the industry.., comparing to the past, present and future...

People evaluations can never be a benchmark cause most of them vote in terms of what they feel..., they vote and are negative about things they didnt even experienced...
Evaluations must be done concerning facts, there are thousands of games a lot worts compared to GT..., those statments are unrealist and false... ^^

The post its very good, its mind blowing how can a company like PD miss out so many basic stuff, they have a lot of work ahead but many are so simple things that are still to be implemented.

I wonder if they have "monkeys" testing the UI and game in general, or if people are afraid to point those basic missing "features", Kazunori probably its the only man deciding, really hard to understand how a AAA game and a reference can be launched missing so many "acessibility" features.

They add the tyre selection menu so hope in future they update the UI so it can sinergise better within GT content/game modes etc.

Even the new Ps5 OS suffer from the same problem, probably the designers are the same.

The good thing its that all can be solved and implemented..., but again really hard to understand, Sony its a veteran in the industry not a Rookie.
 
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I judged it based on time needed to complete the events.
The time needed to complete GT5 mostly comes from having to level up to unlock the next set of races.
What's the use of having 127 races when the vast majority of them are 5-10 minutes long?
That has been the formula used since GT1. The race lengths in GT7 are pretty much the same as in GT5, except for the endurance races and the FGT championship.
There's also the level of difficulty where some of GT5's Special Challenges were far harder than anything in GT7, which again, adds to the time/effort needed to play the game.
I don’t know about that. Sure, the Vettel challenge was pretty hard, but apart from that I’d argue that the Circuit Experiences in GT7 are generally harder than the special events in GT5.
Really good players can complete GT7, even post updates, with even the Platinum included, in less than 40 hours. You would need about 300 for GT5 without counting the B-Spec races.
That’s 220 hours without the 80 or so hours required to complete the endurance races. The remaining 183 races and events would then take 220 hours to complete, which gives 1 hour and ten minutes per race or event. If we assume that the average number of laps per race is 5, then we end up with 14 minutes per lap. That seems awfully slow for someone who is really good at the game. Unless you also count the time they have to spend to level up, which I find difficult to define as “having more content”.
 
Here is some more, I can't believe they're talked about more. They're related to Livery Creation.

-Sorting Decals is tedious. If you accidentally add the same Decal again to the same Favorite folder, you can't delete the 2nd appearance of the same Decal. You have to remove them both from the folder, search for the Decal (because you can't add Decals to Favorites from the Collection, why!?), then add it back to the Favorite Folder. It's especially bad for Number Decals since you have to go through over 30 pages to find the one you want. You can't manually move the Decals in the Folder. If you want to sort them, you have to remove Decals and manually add them back in in order. If you realize you've made a mistake in the sorting, it could take an hour to rectify. Happened to me when I tried to get Decals of as many Aftermarket Brands as I could & sorting them in alphabetical order, only to keep forgetting one and needing to delete, look for & add over 10 Aftermarket Decals again.

-Collections are shared with a limit of 2000. Sounds like a huge number, but it's all one big Collection that is used as space for everything from Liveries to Decals to Photos. It wasn't really an issue in GT Sport and its 1000 Collection limit since each Category had its own Collection. Here, though, the Collections are all shared, and with the space, you can't have 2 + 2 (for Cars with Widebody options) Liveries for all Cars in the game plus 1000 Decals because that would go over the limit, and some would want to add in Photos, Suits & Helmets, too. Two solutions: either increase the Collection limit to 3000 or give each Category its own Collection.

-Not sure whether or not this is a nitpick, but many Cars don't have Custom Rear Bumpers, but DO have Front Bumpers & Side Skirts. I noticed this with at least 10 Cars like the Honda S660.
The decals is a valid point of criticism. I can't believe they made it this complicated.

Same for the collections. Limiting EVERYTHING to 2000, when GT Sport had a larger ceiling is effectively going backwards.

The "some" cars not having custom rear bumpers is more of a nitpick. I think in terms of custom parts, PD did a fairly decent job considering the amount the cars in the game, could've been better yes but it's the best of all GTs so far by a long shot. Can't really list this as "problem".
I don't understand the widebody complaint, at all. You're transforming your car so it doesn't come as a surprise you can't revert. In Gran Turismo 1 & 2, racing modifications are permanent as well...not to mention if you perform certain tunes, e.g. bore/stroke up, it's a permanent tune. You just have to live with it.
I can to a point understand the widebody complaint... This is a game, why does PD have to be "realistic" about something like this? It's not like physics/car sounds/weather or anything of the like which are the components of "realism" we really want in a game like this.

But the major complaint is that despite paying for a factory new chassis, which effectively can't have the aftermarket widebody kit, you still keep the widebody kit. This is ridiculous. And it's offensive again how they go for "realism" on something like this, making a new chassis cost more than the car itself. This automatically renders the feature/option to be useless. Because for that price, it's easier to just buy a new car alltogether.

If they had made the "new engine/new chassis" much cheaper and allowed for non-permanent changes (again, this is a game), we wouldn't have to buy duplicates of every car.

Road cars more specifically suffer a lot from this as they have the most customization available.

Take for example the McLaren F1. You want to have one stock and one fully modified. Just for this car alone, you are looking at no less than 40 million credits. It gets worse when you consider that you also want to have a TOP SPEED version of the car where it has its internals fully tuned but has no wings/widebodys for less drag. And that raises up another 20 million credits.

Now imagine this for every expensive road car in the game, Veyron, LaFerrari, Veneno, etc, and you are basically TRIPLING (more actually since tuning is also quite expensive by itself and this would require major tuning expenses) the amount of credits needed to have the modifications you want for those specific cars.
The time needed to complete GT5 mostly comes from having to level up to unlock the next set of races.

That has been the formula used since GT1. The race lengths in GT7 are pretty much the same as in GT5, except for the endurance races and the FGT championship.

I don’t know about that. Sure, the Vettel challenge was pretty hard, but apart from that I’d argue that the Circuit Experiences in GT7 are generally harder than the special events in GT5.

That’s 220 hours without the 80 or so hours required to complete the endurance races. The remaining 183 races and events would then take 220 hours to complete, which gives 1 hour and ten minutes per race or event. If we assume that the average number of laps per race is 5, then we end up with 14 minutes per lap. That seems awfully slow for someone who is really good at the game. Unless you also count the time they have to spend to level up, which I find difficult to define as “having more content”.
Agree, and this thread's purpose is for this same reason, for people to list problems and also to give reasons on why some listed problems aren't really problems.

In this case, the lack of content of GT7 is still astonishing low even compared to past GT games that are nearly 20 years older. But you do have a point about GT5, it really was much longer because of the Level grind (and the duplicated B-Spec races). But you still can't automatically remove the endurance races from the equation, they are valid racing events, and if we remove those from GT5, then we also have to remove another extra 9 hours from GT7's own endurance races, and 9 hours is like 1/4th or more of this game's content. While not 1/10th (Still is compared to GT4 anyway), it's still considerably below GT5, and this is after updates.

GT5 by itself had many flaws anyway, it was the "start" of the fall of the franchise. But it still delivered a lot more at launch than GT7, and it's not even close.
 

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