https://www.gtplanet.net/forum/showthread.php?t=133750&page=2#post4219040There's a rumor that you unlock damage at level 40. But, it's only a rumor. Have you noticed anymore excessive damage at level 20 ?
because the game is million times better with damage to the cars. if i wanted to play bumper cars i would of bought another game
million times better? go play twisted metal if you want car damage that bad..![]()
That is not the fact. The fact is, that it would give you much more intense races.....but some stupid guys never realise...because they always give you this "I race clean and need no damage"....which is the most stupid argument I´ve ever heard.
Without any damage, your mistakes while racing never would have any consequences and there are always some moments, where you make a mistake.
The problem is, that the included damage system is not realistic enough (mostly the physical one) to give you a plus for racing atmosphere.
intense? how can damage make a race intense? that you can finally see a ferrari or any other exotic lose half of it's body panels? intense racing is imo a closely contested battle between cars, not a destruction derby. also, that argument isn't stupid. why would someone need damage if he rarely ever gets one?
damage modelling are for those flashy "racing" games who tries to hide all its shortcomings in handling,physics and whatnot under some fancy graphics.
PS: i'm pretty sure even if GT5 got amazing damage modelling, people would still find other things to whine about like "why is it just cosmetic", "it doesn't affect my car's aerodynamics", etc. it just won't stop.
as for me, i'm enjoying GT5 right now apart from the blocky shadows (when it happens). i don't mind much the standard cars either as i almost always drive my stealth cars on the high-tier races now.
I'm pretty new to the serious but my opinion is damage that affects the cars drivability just adds some realism. It adds consequences for crashing. As much as i try not to crash now I know if I do lose control coming into a turn too fast it really is not a big deal. I just keep going. If it started affecting my car it would force me to get better. Psychological? yes because I should push myself to get better on my own, and I do, but it's still in my head that I can still win an event if I plow a wall at 200 mph. Is damage mandatory for me to enjoy the game? No, but it just adds a little more realism.
intense? how can damage make a race intense? that you can finally see a ferrari or any other exotic lose half of it's body panels? intense racing is imo a closely contested battle between cars, not a destruction derby. also, that argument isn't stupid. why would someone need damage if he rarely ever gets one?
damage modelling are for those flashy "racing" games who tries to hide all its shortcomings in handling,physics and whatnot under some fancy graphics.
PS: i'm pretty sure even if GT5 got amazing damage modelling, people would still find other things to whine about like "why is it just cosmetic", "it doesn't affect my car's aerodynamics", etc. it just won't stop.
as for me, i'm enjoying GT5 right now apart from the blocky shadows (when it happens). i don't mind much the standard cars either as i almost always drive my stealth cars on the high-tier races now.