Licenses in GT6

  • Thread starter Thread starter hdizzle
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I think the only micro transactions allowed in the game should be for the achievement cars that you win from races, so if say you can't unlock 1 car, you still have the option to buy it
 
If the only reason you can think of to keep unique prize cars out of the game is because of online racing leagues, then I don't know what to tell you.

You view GT more for its car collecting aspects, it seems. Others prefer it to be more about racing. The two ideas can co-exist. I don't get the resistance to this.
 
No, I don't think you learn the subtleties of the physics model by just hot lapping a few different cars.

Time after time you see people make their biggest speed improvements though running lots of Time Trials (WRS & the Seasonals for example). Time trialling is not unlike license tests, as it's a repeating task, with a clear goal and where you learn from your mistakes. Running lots of different cars, with different drive train layouts, different power characteristics, weight balances and tyres against the clock will teach you much more than hotlapping, and certainly a lot more that racing.

You've throughly confused me.:confused: You say you won't learn as much from hotlapping but then suggest that the biggest speed improvements are made through TT's which are the very definition of hotlapping. Seems like you're contradicting yourself or maybe I'm missing something. I'm not saying you can't use the license tests to learn, I'm sure you can, I'm just saying that it doesn't make sense to me to make license testing mandatory to progress through the game anymore when a growing focus is on online racing and many of us would prefer to race mostly or entirely online. Forcing license tests by limiting cars and tracks available until you complete them (which has been suggested in at least one review) doesn't make sense to me. Making the tests optional makes a whole lot more sense.
 
when a growing focus is on online racing and many of us would prefer to race mostly or entirely online.

I wouldn't say that. I actually did a poll a few weeks back
https://www.gtplanet.net/forum/threads/poll-gt6-and-beyond-gameplay.290111/
To my surprise more than half will actually be offline. This was one of my biggest complaints on GT5 is that they are getting away from the core of what got them to this point. Online is great and all but its not for everyone. Many more enjoy offline play still. Me included.
 
I wouldn't say that. I actually did a poll a few weeks back
https://www.gtplanet.net/forum/threads/poll-gt6-and-beyond-gameplay.290111/
To my surprise more than half will actually be offline. This was one of my biggest complaints on GT5 is that they are getting away from the core of what got them to this point. Online is great and all but its not for everyone. Many more enjoy offline play still. Me included.
You wouldn't say what? I said online is a "growing focus". Before GT5 it was 0%. According to your poll it's now 50%. If that isn't growing what is?
 
No offense, but if you are that new to the series that you're actually learning something in license tests, you shouldn't be racing online, you don't have enough experience and you aren't fast enough for you to be even remotely competitive.
This.
That's why I'm 100% offline 80% of the time.
 
You wouldn't say what? I said online is a "growing focus". Before GT5 it was 0%. According to your poll it's now 50%. If that isn't growing what is?

You stated that most would prefer to race online or entirely online. Based on the poll its not 50%. More of that 50% or more is on the offline side. Yes today's time and age online is getting huge. With first person shooters its a must but for GT to focus more here and neglect offline mode is a huge mistake. 75% or more of GT should be offline. They are trying to make it 50/50 and its ticking many people off. Everything that is used in offline mode can be used to set up online. Online should not take more than 25% of the game to setup and program for. Online is mostly a user setup and it shouldn't take the same resources as offline mode. Even the track maker is offline that can be shared online. It all starts with offline to setup online.
 
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You stated that most would prefer to race online or entirely online. Based on the poll its not 50%. More of that 50% or more is on the offline side. Yes today's time and age online is getting huge. With first person shooters its a must but for GT to focus more here and neglect offline mode is a huge mistake. 75% or more of GT should be offline. They are trying to make it 50/50 and its ticking many people off.

You realize my post is just a few inches up the screen right?

a growing focus is on online racing and many of us would prefer to race mostly or entirely online

If you actually read my post which I am beginning to doubt, you'll see I am not advocating getting rid of anything. I've stated many times the bread and butter of GT is still the casual offline player and they can't be ignored. But you can't at the same time ignore the exploding minority that wants nothing to do with offline, ASpec, Licenses etc. etc. etc. and just wants to drive for fun or race online. Keeping and enhancing offline, License tests etc. is great for the franchise and those that use it. Forcing players with no interest in it to have to slog through it to unlock cars or tracks or gain access to parts of the game etc. is not good for the franchise.
 
You realize my post is just a few inches up the screen right?



If you actually read my post which I am beginning to doubt, you'll see I am not advocating getting rid of anything. I've stated many times the bread and butter of GT is still the casual offline player and they can't be ignored. But you can't at the same time ignore the exploding minority that wants nothing to do with offline, ASpec, Licenses etc. etc. etc. and just wants to drive for fun or race online. Keeping and enhancing offline, License tests etc. is great for the franchise and those that use it. Forcing players with no interest in it to have to slog through it to unlock cars or tracks or gain access to parts of the game etc. is not good for the franchise.

Dude are you serious. I quoted exactly what you said. You even posted it twice. Are you not aware of what your typing. I didn't put anything extra is what I quoted from you....... " a growing focus is online and many of us would prefer to race mostly or entirely online" that was what you said and I only quoted it. I read your whole post but I only pulled out this sentence to quote on. Your going off on a tangent. I am not sure if there is a language barrier here or not, but I quoted your words. Everyone can see this. We are not private messaging one another here.

Anywho, to keep this on topic before we get policed, I think making licenses optional as mentioned is doable. It needs to have very good incentives though. Something they can add is bonus events and races to change it up from just getting special cars. Perhaps extra coffee breaks or something.
 
GT3 was the pinnacle of Gran Turismo for me. It had the best tracks, the hardest license tests and the playing time I got out of it was unreal. I remember spending hours trying to get silvers on a lot of those licenses. I think I eventually ended up golding all but S, but those license tests really built your skills as a driver. GT4 wasn't quite as hard as a result. GT5 I blew through all golds in an afternoon. It was more or less completion percentage if anything. The skills honing aspect in GT5 was minimalist in my opinion. There were no "S-6 from GT3" level tests. We never had the best line in GT3 or anything like that to help you learn the tracks either. You learned them from driving tens or hundreds of laps. I want that level of difficulty and challenge back. I also want them required for progression.
 
Dude are you serious. I quoted exactly what you said. You even posted it twice. Are you not aware of what your typing. I didn't put anything extra is what I quoted from you....... " a growing focus is online and many of us would prefer to race mostly or entirely online" that was what you said and I only quoted it. I read your whole post but I only pulled out this sentence to quote on. Your going off on a tangent. I am not sure if there is a language barrier here or not, but I quoted your words. Everyone can see this. We are not private messaging one another here.

Anywho, to keep this on topic before we get policed, I think making licenses optional as mentioned is doable. It needs to have very good incentives though. Something they can add is bonus events and races to change it up from just getting special cars. Perhaps extra coffee breaks or something.

Must be a language barrier because in my language, english,

many of us would prefer to race mostly or entirely online =/= most would prefer to race online or entirely online

If I had meant most, I would have said most. I meant many so I said many. I can't make it any clearer sorry.
 
I assume you mean English. But the word most and many when used in certain context can have more than one meaning to it. The English language I know has many ways to say pretty much the same thing. But I am done getting off subject here Johnny. I am a grown man and there is no justice in arguing here so your correct and you win. I can't read and my native language of Antarctica must have frozen my brain over. My apologizes to you Sir.
 
I do understand some people don't like the licenses but I think they are one of the main pieces in GT. Personally, and if it was up to me I would like them to be like old school, only being able to race certain series if you had done the proper license.
 
Speaking personally I want the licenses to have an aspect that defines many great challenges "easy to play, Hard to master".
Saying you golded all licenses should a reason to be proud of and talent/dedication should always be rewarded and GT2, GT3 and to some extent GT4 were great on this aspect and for those who put the hours on them, they ended up being one of the defining points of the series.

But pragmatically speaking, I don´t see them getting back to that standard. GT nowadays should cater to a big casual audience in order to keep great selling numbers and most of that audience wants all the options and none of the effort.

Licenses that remind the gamer that he sucks,needs to practice more or make an effort to understand what takes to be fast unfortunately scares people away from the game.
 
Gran Turismo 4 and 3 did the licenses much better, and unlike the ones in GT5 they actually challenged you and made you a better driver overall. If there is going to be license tests in GT6, then they need to make it more like license tests in previous games.

👍 +1
 
You've throughly confused me.:confused: You say you won't learn as much from hotlapping but then suggest that the biggest speed improvements are made through TT's which are the very definition of hotlapping. Seems like you're contradicting yourself or maybe I'm missing something. I'm not saying you can't use the license tests to learn, I'm sure you can, I'm just saying that it doesn't make sense to me to make license testing mandatory to progress through the game anymore when a growing focus is on online racing and many of us would prefer to race mostly or entirely online. Forcing license tests by limiting cars and tracks available until you complete them (which has been suggested in at least one review) doesn't make sense to me. Making the tests optional makes a whole lot more sense.

I never suggested linking the license to anything - only that they should be harder and that I believe they are the best way to 'learn' the new physics engine.

Of course you can simply hot lap, but IMO, hot lapping doesn't drive the same level of focus as TT's. Very rare you'll chase 100ths of second whilst hot lapping and it's this level of concentration/focus that identifies the subtle details in the model.

IMHO of course :)
 
The license test's need to be challenging. And driving/racing rules must be taught. I think on-line rooms should have a filter for drivers and the amount/level of license each player has. The owner of the room should be able to restrict access to his/her room based on talent license level. This would help keep most rooms clean and free of lunatics.
And I say this understanding that I am not be best of drivers. But I wont wreck other players if I can help it.
Chances are the on-line rooms will be much more enjoyable with this method in place.
 
The license test's need to be challenging. And driving/racing rules must be taught. I think on-line rooms should have a filter for drivers and the amount/level of license each player has. The owner of the room should be able to restrict access to his/her room based on talent license level. This would help keep most rooms clean and free of lunatics.
And I say this understanding that I am not be best of drivers. But I wont wreck other players if I can help it.
Chances are the on-line rooms will be much more enjoyable with this method in place.

I like this idea. If the license tests are challenging enough than this is a much better way of identifying ability than driver level - though IIRC levels are gone in GT6, and I'm fine with that - anyone can get level 40 if you pound away at it long enough. This may rule me out of the more elite rooms as well but a positive is that it might make it easier to find drivers/rooms of similar level to your own. Imagine being able to sort rooms according to their current license setting. If done right this could be a useful tool. And if it's a room setting that can be disabled, then it won't interfere with a private room where a bunch of friends at different levels would still want to be able to join together.
 
Very rare you'll chase 100ths of second whilst hot lapping and it's this level of concentration/focus that identifies the subtle details in the model.

IMHO of course :)

I agree with what you are saying, especially with a test where you only deal with a corner or two, it really focuses you to analyse each apex. When hot lapping it's not quite as transparent where you are loosing the time.

.. However, I did spend months chasing 100ths at the ring in GT4. Recording your best sector times (rather than just lap times) let's you know how quick your lap could be, even if it's only 0.001 faster than your fastest recorded laptime!
 
I think it would be good for your license times to be collated in a friends-list/regional/global leaderboard like the time & drift trials. Then those that found gold easy can compete with others for the kudos points! (Obviously it would have to be hack-free...!!)

I have implemented such a leaderboard (general hotlaps and license tests/coffee breaks/special events) on my consoleracing.net site 👍 Who knows if PD will have leaderboards in GT6....

I'm with Stotty, I hope they don't force the SRF stuff for license tests this time, that really soured my desire to go back and improve my times on them.


Jerome
 
I'm quite new to GT5, really, and I'm seriously waiting for GT6. My first ever racing game on a console was GT2 and I became addicted to it right away. And the licenses were my favourite part of the game. Considering how easy the AI races are, the licenses offered a true challenge. I got them all on gold, but it was hard work. Getting the SuperLicense full gold was a great feeling, I still remember the laptime I got in Laguna Seca with the Oreca Viper: 1:12.833, no tricks !

I was very dissapointed at how easy the tests were in GT5, appart from the rally ones which I found very hard. But the others, easy gold.

I don't like that they reward you for bronze and silver either. It should be gold or nothing. Maaaaybe silver too. But bronze? you need them anyway...
 
I like this idea. If the license tests are challenging enough than this is a much better way of identifying ability than driver level - though IIRC levels are gone in GT6, and I'm fine with that - anyone can get level 40 if you pound away at it long enough. This may rule me out of the more elite rooms as well but a positive is that it might make it easier to find drivers/rooms of similar level to your own. Imagine being able to sort rooms according to their current license setting. If done right this could be a useful tool. And if it's a room setting that can be disabled, then it won't interfere with a private room where a bunch of friends at different levels would still want to be able to join together.
I don't think license test results bear much resemblence to what kind of online racer you are. The way you conduct yourself in racing against real human beings is more a function of your personality and your approach to sim racing. Courteous, considerate people tend to be the same way when racing, inconsiderate D-bags in real life tend to be the same way when racing. Of course there is everyone in between and all around both examples. The only real test for online is online and a ranking system similar to iRacing is a much better way to rank someone's cleanliness and suitability for online racing.
 
I don't think license test results bear much resemblence to what kind of online racer you are. The way you conduct yourself in racing against real human beings is more a function of your personality and your approach to sim racing. Courteous, considerate people tend to be the same way when racing, inconsiderate D-bags in real life tend to be the same way when racing. Of course there is everyone in between and all around both examples. The only real test for online is online and a ranking system similar to iRacing is a much better way to rank someone's cleanliness and suitability for online racing.

That's true. I was referring more to a simple way to make the license tests more relevant and integrated with online play. If done properly, they could be used to indicate a basic skill level. Of course they don't say anything about sportsmanship or interest in following the rules of a room. That's a much larger endeavor, though it would probably prove useful.
 
And that's fine that you do. I'm not saying licenses shouldn't exist, but be merely optional again. This way those like you who enjoy them can partake in them, and people like me can skip them.

I do agree with you, they shouldn't be mandatory, but for me, I like it just how it was in GT3.
 
I do agree with you, they shouldn't be mandatory, but for me, I like it just how it was in GT3.
In GT3 acquiring licenses were mandatory to progress. So, to say that they should not be mandatory then say that you like how they were on GT3 is quite contradictory of your starting statement.
 
I think the only micro transactions allowed in the game should be for the achievement cars that you win from races, so if say you can't unlock 1 car, you still have the option to buy it

That sounds like a good idea at first, but then you're going to get the people who will use that to get the nicest and best cars right from the start. Not everyone is like that, but sadly a vast majority of the people that play any kind of game now are like that.
 
Once again have them as optional, I personally want em again. I enjoy them, doesn't mean others do. If they are not there which is how it seems based on what we are seeing from pics of home screen I will not be too thrilled. But until the launch party we have no confirmation either way.
 
I'm with Stotty, I hope they don't force the SRF stuff for license tests this time, that really soured my desire to go back and improve my times on them.

Jerome

Goldjunkies FTW 👍
 
The pictures on the GT website look interesting.

Licence mechanism = Race series 1, race series 2, championship & final test. Licence gained. Repeat until S grade achieved.

This would gradually introduce more tracks and cars as you go through them.

Different from normal anyway.
 
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