Listen to this

  • Thread starter Thread starter craste
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Great find Craste - what a great lap, and so effortless.

Have to say though, that hearing the wheel screech there, I don't think that GT5P does a bad job.
 
Sorry, but I find the GT:R a bit boring... Especially the engine sound.
Everybody keept going on about it, don't find it very special.
 
Did anyone notice that where the time starts and stops are 2 different places on the track? Only a couple of seconds worth of track but still..................
 
I found the tire sound in this video to be a bit more discreet, but otherwise, the sound isn't far off in Prologue.
 
I found the tire sound in this video to be a bit more discreet, but otherwise, the sound isn't far off in Prologue.

Keyword DISCREET!!
PD Has the tire screeching WAY too loud and too high pitched! It should have a deeper sound like in this video.

(lol at gtr being boring, cuz you drove one before right? *rolling my eyes as hard as possible*)
 
Keyword DISCREET!!
PD Has the tire screeching WAY too loud and too high pitched! It should have a deeper sound like in this video.

(lol at gtr being boring, cuz you drove one before right? *rolling my eyes as hard as possible*)

At last somebody who knows what I'm talking about - respect to you.👍
 
Here's a couple vids of an NC Miata on track with plenty of tire noise. Frequency is significantly lower and more subdued than we hear in Prologue.

Note the higher-frequency noise at around 5:12 when he hits an oil patch. Prologue sounds more like this even early into breaking traction.

http://tweety-roadster.blogspot.com/2008/05/party-race-080505-video.html

This 2nd vid at Fuji has clearer tire noise and a ton of understeer to sample. Unfortunately I just replayed it and it's not buffering properly for some reason. It was up a couple hours ago, hopefully a temporary problem.

http://tweety-roadster.blogspot.com/2008/06/fuji-speedway-video-from-080530.html
 
What about http://www.youtube.com/watch?v=u-abkTuzpmI&feature=related then? Rather more aggressive tyre screech from those F430s, don't you think?

We really have no clue what kind of microphone was used in the GT-R video. It could easily have been a voice type microphone which simply doesn't pick up the higher pitched noises as well as those within voice frequency range. Without that kind of information, there is absolutely no way of telling whether or not PD has the noise correct.

I suspect that PD placed some very expensive microphones inside a GT-R, then rammed it through some test laps to get the tyre noise volume levels accurate ;)
 
My guess is that after PD did a lot of play testing they had to exaggerate the screeching to give users more responsive feedback on grip levels.

Eg in real life perhaps the screeching sounds is the same between two levels of grip so PD had to make one level of grip sound higher then the other so we understand the different levels of grip.
 
What about http://www.youtube.com/watch?v=u-abkTuzpmI&feature=related then? Rather more aggressive tyre screech from those F430s, don't you think?

Lots of variation in there, some higher, some lower-pitched. The audio appears to have been mostly recorded from outside of the vehicle though.

I went back and listened to some actual GT5:P sounds. To me it is definitely much better than GT4. I think I was remembering it being more whiny and squealy than it actually is, 'cause really it's not too far off from the vids I posted.

Compare:

http://www.youtube.com/watch?v=Kh2_kF_2l2U
http://video.google.com/videoplay?docid=1599353243982824126&hl=en

Could still use a little tweaking for more variation in the sound, but I think PD is on the right track.

On a related note, I wish there were an inexpensive way to get more physical feedback from the game, aside of the wheel.
 
We really have no clue what kind of microphone was used in the GT-R video. It could easily have been a voice type microphone which simply doesn't pick up the higher pitched noises as well as those within voice frequency range. Without that kind of information, there is absolutely no way of telling whether or not PD has the noise correct.
Well the engine sound on it is pretty clear so im guessing its an under bonnet mic.Problem with that is because the mic is so close to the engine it will drown out the sound from the tyres which i have discovered with using a voice type mic for the trackday stuff id o.
You also need to remember sound proofing in street cars which will also drown out sound from the tyres so yes for in car views GT might be overexaggerated but for an outside view it may not be.
 
I think it's hard to say if that's how tire slipping is supposed to sound from a youtube video. Also a lot of the sound is determined by the type of tire being used, the tarmac surface, and the ambient condition. So a tire might sound differently at two different tracks. And when you take the Nring, that's the extremes of extremes, so everything is different there. IMO GT5 does a fine a job at simulating this.
 
Also a lot of the sound is determined by the type of tire being used, the tarmac surface, and the ambient condition. So a tire might sound differently at two different tracks.

IMO GT5 does a fine a job at simulating this.

Two contradictory estatements, aren't them?

The sounds of the tires in GT5P are always the same, no matter at what speed you are traveling, which tires you are using, on what track you are racing nor what car you are driving. It's always the same, same pitch, same volume, same everything.
 
I have numerous complaints about GT, but after Spec II update, I find tyre sounds pretty realistic. Not overly loud, but very good informing with slight humming already on 85% of your car's limit like in real life. Real tyre screaming is present only in wild drift.
 
But what about the low frequency tire sounds? When the car goes over e few bumps in a fast turn and you hear the low sounds of the tires losing a little bit of grip. It's not present in prologue, it's just high pitch all the way...
 
But what about the low frequency tire sounds? When the car goes over e few bumps in a fast turn and you hear the low sounds of the tires losing a little bit of grip. It's not present in prologue, it's just high pitch all the way...

Are you out of your mind?

Try playing the game through a decent set of headphones-the rumbles are loud, and if you drive over them slowly you can hear each individual rib.

Tire sounds, tire sounds tire sounds. You guys never stop with this. Sound is so subjective, and what you hear out of your sound system (or TV) is not what I get out of mine.

Your driving view will affect tire sound.
PS3 sound output settings affect tire sound.
GT5P sound output settings affect tire sound-Living room, Small theater, Large theater.
Speaker quality?
Speaker placement?
Powered subwoofer?

Depending on how I set things up, I can make the tires sound prominent, buried, or somewhere in between, and I have the crappiest Kinyo speakers you have ever seen. I don't have the latest audio equipment (No HDMI for sound), so I don't have the ultimate in sound quality, but the tire sounds are well done in GT5P.

It isn't just the same one-pitch screetch like in GT4, not even close.
 
Try going into a sandpit and letting the car roll really slowly (<3km/h) and listen to the sound the tyres make with the sand. Then go through the sandpit at higher speeds.

Sounds exactly the same doesn't it?
 
I try not to spend much time in the sand.

I swear some of you just ride around, trying to find things to nit-pick.
 
Two contradictory estatements, aren't them?

The sounds of the tires in GT5P are always the same, no matter at what speed you are traveling, which tires you are using, on what track you are racing nor what car you are driving. It's always the same, same pitch, same volume, same everything.

I said PD does a "FINE JOB", not a "PERFECT JOB". And I think it's OK they don't try to nail down all the noises using every track and tire combination possible. There are more important things they should be working on in the game. If they can get a good average sound among all the tracks, that's good enough. I don't know about the pitch and volume, because I use that to let me know the limit of the tires. And so far it's worked pretty damn good.
 
I try not to spend much time in the sand.

I swear some of you just ride around, trying to find things to nit-pick.

I wasn't rolling around the sandpits just to test this. I ran off at Suzuka and then as I as waiting for the cars to go past so I could get back on the track, I released the brake and realised the sound at that speed was exactly the same as when i ran off the track at high speed, minus the wind sounds.
 
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