Little Big Planet 1

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I downloaded those free limited time outfits from the PS store, I dont have the game yet and was wondering... WHERE ON EARTH DID THOSE OUTFITS SAVE TO? I cant find them anywhere!

Apollo is correct and some add-ons you have to install manually, and some update the game file itself.

However, like the LBP costume add-ons, most add-ons are automatically installed (no bubble in Game menu).

The installation process in most cases, like the LBP costume add-ons, places or updates a file specifically for that game inside your Game Data Utility folder, which is at the top of the Game menu in the XMB.

So if you want to be sure you have the add-ons installed, open your Game Data Utility folder, and it should be near the top (as it is sorted by most recent). If you do not see any LBP file, then you should check your Download List from the PSN store, or from your Managing Account Information menu in he XMB.

Just as a reminder though, add-ons, like the ones for LBP, for most games are for specific regional versions of a game. In other words, if you have the EU version of LBP, then the costume add-ons from other regional PSN stores won't work and vice versa.




I swear I read something somewhere stating that user generated content is not applicable to copywrite laws. Something to the effect of if a user creates their own content that includes copywrited material, the copywrite hold would have to try and sue the user, but since that is insanely cost prohibitive it essentially protects the user crated content.
Perhaps even more importantly, at least here in the USA, as long as someone is making a parody, most copyright laws do not apply. Considering the nature of LBP, pretty much everything is a parody considering the unique application, interface, and look of the game.

The problem though is that LBP is not limited to US markets. Now perhaps, if copyright infringements are truly the issue here, I suppose they could create separate regional LBP communities, there by limiting access to community levels only in your region... and applying specific laws to those specific regions... but this would naturally limit access to levels from creators outside your region, as well as possibly limit your ability to play with your friends from other regions as well.


Unless they are claiming the 'moderations' are due to EULA infractions and I am way off base.
That is what they are saying, and understandably, what LBP creators want to know is what specifically was it about their levels were violations of the EULA, and why were their levels apparently deleted in stead of simply removing them from the Community access and allowing them to change them.

Sam, the Senior Community Development Manager for MM, has stated that they understand the frustration, and posted the following response:

Sam_Protagonist
We have been looking into the current issues surrounding the moderation of LittleBigPlanet levels, as it is clear that we're not currently going far enough to inform users who have had a creation moderated why the action was necessary. We are moving towards a system whereby rather than receiving a generic message any affected user will also receive an indication of what was found to be infringing on the EULA. We're additionally looking to provide clear, plain language directions on what is and is not acceptable to be published through the game.

Until these changes come in, my official recommendation is that any creations you publish do not infringe on any copyright or otherwise include language or imagery that is not suitable for an audience of all ages. We'll have more comprehensive guidelines soon, but for now the EULA states the following :

You agree that you will not create, transfer, share, send, submit or upload any User Generated Content that:
  1. is protected by copyright, patent, trademark or trade secret or otherwise subject to third-party proprietary rights, including but not limited to rights of privacy and publicity (unless you are or have permission from the rightful owner);
  2. contains fraudulent statements or misrepresentations that could damage SCE or any third party;
  3. contains any statements or materials that disparage, ridicule or scorn SCE or any third party;
  4. is obscene, defamatory, threatening, harassing, predatory, pornographic, hateful, racially or ethnically offensive, or encourages conduct that would violate any law or is otherwise inappropriate;
  5. is an advertisement or solicitation of business;
  6. is an impersonation of another person; or
  7. violates any of the rules of Online Conduct, other terms of this Agreement, terms of the PSN Terms of Service and Usage Agreement or any other terms related to this game

For the time being, if you believe your level has been moderated and you don't know why please contact me via private message including the level title and your PSN ID and I'll investigate
 
Hey D_N, I got stuck on your level last night and for some reason it wouldn't let me quit... I had to exit the game to get out :scared: Any idea what was going on there? The game has crashed on me once already (again on a user-created level) and frozen me out (weirdly, I could still move my arms, but that was all), which in the short time I've been playing is a bit worrying... but it's early doors yet I suppose...

Appie and I played FoolKiller's level last night and both got killed many times, but it looks like fun! I hope to have some crappy level made soon - I started last night by recreating Salvador Dali's portrait of Abraham Lincoln in 2D tiles, only for the whole thing to collapse in a heap of cardboard, rubber, stone, glass, wood, metal and patterned sponge. The only tile left standing was the anti-gravity matter :guilty: Still, it looked pretty cool when it all fell to bits :D I have since put a glass frame around it so that it can't fall down - see? I'm learning, aren't I...?
 
I have to say though, the only issue I see where MM are at fault is not properly warning a creator that a level infringes on a copyright, and instead of deleting the level, they should instead unpublish the level, thus allowing the creator to remove the items and or names that infringe upon any copyrights or LBP's EULA.
I agree. I understand the why, it is the how that is irksome.

However, reading through many of those posts, clearly a lot of people don't understand the importance of copyrights, and need to educate themselves before screaming bloody murder... not to mention they should probably take the time to read LBP's EULA, and make sure their level is not violating it.
Also agree. And after going into the game last night it appears some of these cases are blown out of proportion. Everyone reported the God of War - Demon Skull level was gone, but it was still in my list of hearted levels last night.

Besides, if what MM has said is true, and judging by the fact that there are still many levels who clearly have copyright material in them and even in their name, they are only removing levels that have been reported by fellow users using the grief tool and where a moderator finds that the level is in violation of the EULA... something we all are required to agree to before playing LBP.
What's funny is that the people complaining are talking about making protest levels, etc. My thought was that the moment a message about my level getting moderated popped up I would hit the grief button and send a screenshot with some snide comment. Some people said it popped up repeatedly, so in that case I would send a grief shot for every time saying their notification system is broken and I demand it be taken down.

And if I felt it was unjust then I would go through and grief all of their own developer-made levels.

However, part of me wonders if the grief tool won't be overused by hyper-sensitive parents. This is why I feel any level moderation done needs, at minimum, an explanation. And likely a protest form so you can defend your level.

Based on that, and the fact that there are still plenty of community levels that have copyright material and names in them, it appears that actual copyright holders are reporting these violations, as is their right, whether we like it or not.
If this is the case then they need to say so. This is the same thing You Tube does but You Tube explains that.

I'd also recommend that you make a copy of your level (unpublished), just in case Activision (or who ever may own the copyright to any names or materials used in your game) asks to have your level removed. This way you'll have the option of still having the level to play for yourself, and or the option of making any necessary changes that will keep it from violating the EULA.
Done. I now have two copies on my create moon.

I have to say I can to a large degree understand the issues with copyright material and its inclusion in created levels, as its fair to say that some companies are not known to have a sense of humour over things like this.
I have no problem with that. It is why I changed my level name to Jungle Pits and did not delete my old scorpion design. My problem is how they went about this.

They say that they are working on a better system now, but the issue is that they had to know this would happen. They saw the beta. It had multiple Mario levels. That should have tipped them off there that they had to create a system that was better than just deleting them. At a minimum a little comment between beta and launch (they had a couple of weeks longer than planned) saying that those kinds of things wouldn't be allowed would have been nice. I mean, look at any game with a level creator. They always get a Mario tribute level. Just because this creator is well beyond the scope any other game has used doesn't mean that the people doing the creation are equally better.

I've finally had a change to play around with the create stuff myself (still working through the story mode) and have put together a small test level, please feel free to have a play everyone.
I'll have to check that out tonight.

I swear I read something somewhere stating that user generated content is not applicable to copywrite laws. Something to the effect of if a user creates their own content that includes copywrited material, the copywrite hold would have to try and sue the user, but since that is insanely cost prohibitive it essentially protects the user crated content.
A host is not responsible for user-created content, but they are responsible for removal of said content if the copyright holder requests it. That is how You Tube works. They also have another angle where Sony can claim ownership of a user-created video featuring one of their games. It stays on your channel, but Sony puts their name on it and can even use it for advertising. I know a few PAIN players who have gotten a notice that Sony claimed ownership to their videos. This is a nice in-between. Sony says, "Hey, that's ours, but you can keep it as long as you let us stamp our name on it."

Now, the issue I am seeing with LBP is that when Sony updated the PSN's online user agreement they went ahead and claimed ownership of any user-generated content on the PSN. Now, consumer angers aside, when you publish a level you do not own it, Sony does. Sony does give you credit though. But Sony owns that level. By this logic Sony has kind of stuck them in a rough spot when it comes to copyrighted material that they do not own, because they preemptively said they own that level, thus sticking their name on a copyright violation.

If you ask me, this sudden rash of deleted levels is the result of some lawyer realizing what they just did to themselves. By claiming ownership so that they can use it as promotional material they also claimed any and all copyright violations. As the huge moderation rush hit last week I would guess that some lawyer noticed either the legal hole they created or all the copyright violations that they have claimed ownership of just then.

Unless they are claiming the 'moderations' are due to EULA infractions and I am way off base.
Some are that too. In fact, copyright violations violate the EULA as well. But I am sure some has to do with mature content and the level creators don't want to admit they had sticker of their dong in LBP.

Also, what does this mean for Guitar Hero World Tour's music creator?
You mean, like if you created a Mario or Zelda theme song in the song creator and then uploaded it? They are already deleting them.
http://multiplayerblog.mtv.com/2008/11/06/mario-zelda-deleted-guitar-hero/



Anyway, last night I changed the name to Jungle Pits on my level. With less than 200 plays I doubt I will be getting a lot of attentions.

I think I will let it sit for a while and work on my next level. I already have two sketches drawn out on scrap paper, one for the general level design, and one for the boss fight design. That's right. I said boss fight.
 
Hey D_N, I got stuck on your level last night and for some reason it wouldn't let me quit... I had to exit the game to get out :scared: Any idea what was going on there?

I haven't personally published my levels yet... still working on them! The two levels that got published under my ID were ones my children were messing around with, so I'll have to go in and check it out.

BTW: Is there a way to unpublish a level?
 
I haven't personally published my levels yet... still working on them! The two levels that got published under my ID were ones my children were messing around with, so I'll have to go in and check it out.

BTW: Is there a way to unpublish a level?

You should be able to just by going into "My Moon" - "My Levels" and then scrolling over one, and there should be an option to delete.
 
BTW: Is there a way to unpublish a level?
I think. Go to the moon on the left, select Me, select My Levels, and then hit Square. You should get the full level menu from the create moon. You should be able to delete it. I do not know if that will remove it from your create moon too or not.
 
Good news on all this Moderation gone crazy hype:

Also agree. And after going into the game last night it appears some of these cases are blown out of proportion. Everyone reported the God of War - Demon Skull level was gone, but it was still in my list of hearted levels last night.
Quite true, and it now appears there has been a huge amount of exaggeration and FUD being spread around the web on the so-called deletion of thousands of LBP community levels:

Here are the latest comments from Sam, the Senior Community Development Manager at MM,

Sam_Protagonist
There is a lot of exaggeration at play here with exactly what's going on with moderation.

Firstly, no level is moderated unless it has been reported using the Good Grief tool, at which point it will only be blocked from online play if it is in violation of the EULA. To date there have been fewer than 200 levels which have been blocked - considerably less than 0.5% of all the levels published. The great majority of moderated levels were removed due to containing obscenity.

Secondly, even if a level is moderated you will still be able to access it offline on your moon, and make changes if you know where the problem was, before republishing.

Finally, if your level is moderated you will receive a message informing you that it has happened - if you don't receive a message, it hasn't been moderated. Try searching for your PSN ID to find all the levels you've published.

There is work to be done on improving the communication of why levels have been moderated, and this is underway, however this is not as widespread as you may have been lead to believe, and it does not affect levels you have locally.

So if what he says is true, then not only are a very small percentage of levels being blocked (less than 200 out of nearly 40,000 levels), but most were blocked due to containing obscenities.

More importantly, he clearly says that the levels are not deleted, and can be accessed by the creator who can in turn request the reasons why their level is being blocked, and what changes they can do in order to be able to re publish it.

Assuming he is correct, and I see no actual evidence that he is wrong, then this issue is far less drastic, and far more reasonable then what one might be led to believe based on some of the rants being posted on various forums.

This would also suggest that it is uncessary to make backup copies of your levels, but frankly, that's still probably a good idea if for no other reason then to feel your hard work is being better protected.
 
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Good news on all this Moderation gone crazy hype:


Quite true, and it now appears there has been a huge amount of exaggeration and FUD being spread around the web on the so-called deletion of thousands of LBP community levels:

Here are the latest comments from Sam, the Senior Community Development Manager at MM,



So if what he says is true, then not only are a very small percentage of levels being blocked (less than 200 out of nearly 40,000 levels), but most were blocked due to containing obscenities.

More importantly, he clearly says that the levels are not deleted, and can be accessed by the creator who can in turn request the reasons why their level is being blocked, and what changes they can do in order to be able to re publish it.

Assuming he is correct, and I see no actual evidence that he is wrong, then this issue is far less drastic, and far more reasonable then what one might be led to believe based on some of the rants being posted on various forums.

This would also suggest that it is uncessary to make backup copies of your levels, but frankly, that's still probably a good idea if for no other reason then to feel your hard work is being better protected.

Good news indeed. With one corrupt profile under my belt, I would highly suggest backing up all your LBP data regularly. If I did shut the system off during a profile save that corrupted my game, I would hope they would add a "Quit LBP" option under the start menu to make sure all data is saved properly and that the game exits correctly to eliminate the possibility of corrupting my data again.
 
Good news on all this Moderation gone crazy hype:


Quite true, and it now appears there has been a huge amount of exaggeration and FUD being spread around the web on the so-called deletion of thousands of LBP community levels:

Here are the latest comments from Sam, the Senior Community Development Manager at MM,



So if what he says is true, then not only are a very small percentage of levels being blocked (less than 200 out of nearly 40,000 levels), but most were blocked due to containing obscenities.

More importantly, he clearly says that the levels are not deleted, and can be accessed by the creator who can in turn request the reasons why their level is being blocked, and what changes they can do in order to be able to re publish it.

Assuming he is correct, and I see no actual evidence that he is wrong, then this issue is far less drastic, and far more reasonable then what one might be led to believe based on some of the rants being posted on various forums.

This would also suggest that it is uncessary to make backup copies of your levels, but frankly, that's still probably a good idea if for no other reason then to feel your hard work is being better protected.
Thanks for passing that along D-N.


Although, while Sam Protagonist doesn't know me in any way, shape, or form I do have a tiny issue with him.

There was mention by senior game developer Alex Evans himself of image importing in an interview. When talk started on the boards Sam said that it was not even on the table, even though it is physically possible. Then the next day Media Molecule on their own site put up screenshots showing the image importing tool from the Popit. Sam is either not as official as he believes or he doesn't always check his facts before he speaks.

As it is now, I am sticking to my usual pattern of not trusting any information not posted on Media Molecule's site or the news section of LittleBigPlanet.com. He may be an employee but that doesn't make him the official voice.

I am dropping back on this moderation news because I have not seen any instances of this going overboard. After getting home last night I found many of the popular levels that were supposedly moderated still up.



So, D-N, if you want to create a thread of awesome levels I have two nominations:

1) God of War - Demon Skull
2) Jungle Pits <--- most awesomest level EVAH!!!! :sly:
 
Does someone has this problem that LBp something crashes? This is the second time that the game crashed. Maybe it's not a big problem, but did someone else experienced it?
 
I had the screen go plain black once but that was it. Never any freezing or any other issues like that.

I just returned LBP today after playing it the last week (had to return it today otherwise wouldn't get my full money back). Managed to get about 90% of the items in the game and finish about half the levels without dying which is one thing i'd probably go back to later on if i rent the game. Was a very fun game but I could tell that given another week to finish off single player and hopefully get those online trophies, I probably wouldn't ever touch the game again.

There were 3 issues I had with online.
1. when you want another person to play with they never seem to come up (therefore must rely on people in your friends list)
2. multiplayer games lag if you aren't the host (understandable though considering i'm playing against people on opposite side of the world)
3. I tried a few times to use online to get the x2 items and when it wasn't people on my friends list it was pretty much useless. I ended up just using 2 controllers and doing the x2 items myself
 
Does someone has this problem that LBp something crashes? This is the second time that the game crashed. Maybe it's not a big problem, but did someone else experienced it?
Are you logged in to the PSN at the time? Try signing out and then playing and see if it runs smother. If you are having connection issues it could be freezing up the rest of the game while it is connected online. It happened to me in the beta but not yet in the full version.

Oh, I missed the level and FAQ threads. I'll be giving input.

I just returned LBP today after playing it the last week (had to return it today otherwise wouldn't get my full money back). Managed to get about 90% of the items in the game and finish about half the levels without dying which is one thing i'd probably go back to later on if i rent the game. Was a very fun game but I could tell that given another week to finish off single player and hopefully get those online trophies, I probably wouldn't ever touch the game again.
Did you not even try the user created levels? When I go into the game I get myself confused as to what I want to do. First I want to build a new level, but then I think it might be easier if I get 100% items. Then I realize I want to play a new level and go to the user levels, and from there I realize I really want to create my new level. It is a vicious cycle.

There were 3 issues I had with online.
1. when you want another person to play with they never seem to come up (therefore must rely on people in your friends list)
My friend's list is so big that I almost constantly get requests any way. I have yet to need to play with a stranger. So, this isn't an issue for me.

2. multiplayer games lag if you aren't the host (understandable though considering i'm playing against people on opposite side of the world)
I only get this regularly with three or four people. Most two-player games run smoothly with voice chat on.

3. I tried a few times to use online to get the x2 items and when it wasn't people on my friends list it was pretty much useless. I ended up just using 2 controllers and doing the x2 items myself
Headset. If you get someone who won't work with you then just leave.


Anyway, you are the first person I know who took the game back. Sorry you didn't find it as awesome as the rest of us.
 
To be honest I like the look of this game, I believe I'd have fun for some time but I don't think I'd love it or play it long term. It just isn't hardcore enough for a gamer like me who takes almost every game to the limit and beyond (or my own limit!). LBP just has that casual feel about it, where the amount of skills to learn seems limited somewhat. I'm just not casual enough to play this for long periods of times, never have been with platformers at all for a long time.

Maybe I'll pick it up once it becomes cheap, until then my money stays in my wallet.
 
It just isn't hardcore enough for a gamer like me who takes almost every game to the limit and beyond (or my own limit!).
Challenge: Find the limit on this game.

LBP just has that casual feel about it, where the amount of skills to learn seems limited somewhat. I'm just not casual enough to play this for long periods of times, never have been with platformers at all for a long time.
Obviously you haven't played it yet. You just described something that is not LBP. But then I think your definition of casual is not the same as the general population's. Casual games are something you can pick up and play for just a few minutes and then move on. They work great on cell phones. Any time you expect to use large amounts of time on something it is not casual. That doesn't make it hardcore either though. Although I always thought of a hardcore game as someone that plays any and every mainstream title out there to its completion. I never called myself hardcore because I have obvious genres that I do not like.

But if you were never a fan of platformers then I do suggest just renting it.
 
I mean casual as in a light hearted feel to it (don't try telling me a sackboy is as serious as Snake in MGS! :lol:). Hardcore to me is like a serious game, COD4 for instance is a serious game, Gran Turismo of course. Many platformers can just not be taken seriously in that manner, they might be in depth, they might require lots of time to complete, but they are never (usually) all that serious in they're presentation and such like.

LBP looks great fun for everyone, but for me who's often playing alone or online, I can't see myself spending hours on end running and jumping essentially. This does not mean to say it is only for casual players, but it's just not for me.

Am I making sense? I've never been great with my explanations.
 
Am I making sense? I've never been great with my explanations.
Yeah, you don't tend to enjoy lighthearted games and prefer a more serious game.

Anyway, I have friends who were big fans of games like Gears of War, Halo, Rock Band, and Oblivion who love this game as well.

I think casual and hardcore get used too much and have lost their original meaning. My wife is casual. She plays two rounds of Buzz and then decides that she is done. I am a die-hard gamer. I don't play everything, but when I am playing I don't stop and find myself at work the next morning wondering if I can take a nap without being noticed. The hardcore gamer is the guy that plays every single game all the way through with 100% completion and doesn't get out too much.
 
Oh fudge.

Ditto, I've got 100% on all my games accept GTAIV because I started playing GT5P again.

I'm out plenty of times in the week, but I just stay up late when I'm home and spend ridiculous amounts of time on various games. E.g. it took me a day to do COD4 on veteran (recommended difficulty for me on my second attempt at the mock trial on my first play through of the game), then I moved online.

If I had limitless funds I'd buy this, but I'm a full time student and no jobs are available for me, so I can't make purchases unless I know I'm going to stick with it long term.
 
ARRGGH!!!
That maze wheel on the Bunker level is doing me in :banghead: I can't get past the outer ring


EDIT:
Nope STILL can't get past it :mad:
 
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Did you not even try the user created levels? When I go into the game I get myself confused as to what I want to do. First I want to build a new level, but then I think it might be easier if I get 100% items. Then I realize I want to play a new level and go to the user levels, and from there I realize I really want to create my new level. It is a vicious cycle.


I personally am not the type of person who likes to create levels. I went to make a level once to get a few of the trophies and just got sick of it after 20 minutes. I quite enjoyed the single player part apart from it was pretty much finished. Theres some amazing user created levels. In trying to complete a community level though I started coming across some levels that simply had no ending/nowhere to go.

My friend's list is so big that I almost constantly get requests any way. I have yet to need to play with a stranger. So, this isn't an issue for me.

2 people on my friends list play the game out of 50ish people. I've only managed to get one of them online same time as me and it simply lagged.

Headset. If you get someone who won't work with you then just leave.

Good idea with the headset. It's catch 22 with leaving though. I leave, need to wait another 20 minutes for someone else to hopefully join me. I stay, then we get nowhere.
 
Well the screen is just freezing and i have to manual turn it off. Hope it won happen again:nervous:

Yea sometimes the online servers can be laggy (in the beginnign they were way way way bogged down, and they had to turn off the servers and fix glitches) which causes freezeframe for a few seconds or even a minute.

But if everything freezes, where you can't even open up your XMB or turn your controller / quit game, then your PS3 is the problem.
 
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