Logitech RS50 | Settings and tips

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Curious about that torque part: setting 10 in GT7 meanse it will send 10Nm max to the wheel or rather use 100% of base reported torque? I'm still playing with settings on RS50. I wonder what's the difference between scenarios:
  • A: 8Nm on the base, 6/10 Torque in GT7
  • B: 6Nm on the base, 8/10 Torque in GT7
The settings on GT7, send you a % of what the game is creating in that moment.
  1. 10nm (Hardware at 100%) vs 5/10 (in game at 50%)
  2. 5nm (Hardware at 50%) vs 10/10 (in game at 100%)

Both will provide 5nm (output)

but..... in the 1st example, you are limiting what the game will send to the wheel. So if that moment needed 6nm or 8nm from the physics engine, then you are already restricting the available data sent to the hardware. You will feel less data!

This is how I understand it, and I am testing a lot on the RS50. Its a solid wheel and super happy with it.
 
Curious about that torque part: setting 10 in GT7 meanse it will send 10Nm max to the wheel or rather use 100% of base reported torque? I'm still playing with settings on RS50. I wonder what's the difference between scenarios:
  • A: 8Nm on the base, 6/10 Torque in GT7
  • B: 6Nm on the base, 8/10 Torque in GT7
Setting 10 in-game allows the base full access to its maximum rated torque. I suspect you already know the answer to your scenarios, given the numbers you've provided, but here you go:

Scenario A: The in-game 6/10 means 60% of the base's capability is allowed by the game. With the base set at 8Nm that's giving the base full access to what the game has allowed it to have, so roughly 4.8Nm (8 x 0.6 = 4.8)

Scenario B: Game is allowing 80% of the base's torque, so 6.4Nm... however, as you've now set the base to 6Nm, that's 75% of the available torque, so 6.4 x 0.75 = 4.8Nm
 
Cool, thanks, now it's clear. So I'll keep Torque in game at 10 and just play with base Strength. I found 10 in game and 8Nm on RS50 to be unrealistically strong - much heavier than when driving real car, even stronger than gokart racing with no power steering. I've never drove any GT3/4 car on track, but watching onboard videos shows it's not so easy to keep the wheel in place and there are a lot of movements. My only real-world experience where the steering wheel was even heavier was when power steering pump died in my almost 2 tons car with 275mm front tires and I had to drive home 5km :lol:

BTW I was afraid RS50 8Nm will be too weak for me and was not sure whether to order Pro base, but I'm so glad I didn't. The smaller form factor is really appreciated and it seems 8Nm is more than I need. Also GT D Pro wheel works like a charm (I didn't like the looks of hub+GT rim combo). RS Pedals compared to TLCM I had - much different feeling. I like Logitech gas pedal much more - it's heavier, so easier to control throttle on corner exits. Brake pedal - still getting used to it. I'll probably mod it with some short soft spring, so I'll have few mm preload before sensor registers any force (I like to drive with my left foot rested on the brake pedal). That was an advantage of TLCM brake for sure.
 
Cool, thanks, now it's clear. So I'll keep Torque in game at 10 and just play with base Strength. I found 10 in game and 8Nm on RS50 to be unrealistically strong - much heavier than when driving real car, even stronger than gokart racing with no power steering. I've never drove any GT3/4 car on track, but watching onboard videos shows it's not so easy to keep the wheel in place and there are a lot of movements. My only real-world experience where the steering wheel was even heavier was when power steering pump died in my almost 2 tons car with 275mm front tires and I had to drive home 5km :lol:

BTW I was afraid RS50 8Nm will be too weak for me and was not sure whether to order Pro base, but I'm so glad I didn't. The smaller form factor is really appreciated and it seems 8Nm is more than I need. Also GT D Pro wheel works like a charm (I didn't like the looks of hub+GT rim combo). RS Pedals compared to TLCM I had - much different feeling. I like Logitech gas pedal much more - it's heavier, so easier to control throttle on corner exits. Brake pedal - still getting used to it. I'll probably mod it with some short soft spring, so I'll have few mm preload before sensor registers any force (I like to drive with my left foot rested on the brake pedal). That was an advantage of TLCM brake for sure.
I made this overview for a GT7 community, its been great and helped a few people out.

The NM levels dpend on the group of car, the tyres, and the track (lots of compression and dowforce can make nm even harder)

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Curious about that torque part: setting 10 in GT7 meanse it will send 10Nm max to the wheel or rather use 100% of base reported torque? I'm still playing with settings on RS50. I wonder what's the difference between scenarios:
  • A: 8Nm on the base, 6/10 Torque in GT7
  • B: 6Nm on the base, 8/10 Torque in GT7
8 nm on base and 6/10 in game will provide 6nm of torque.

6nm on base and 8/10 in gt7 will still just provide 6nm.

Basically leave your wheelbase at 8nm and then configure in gt7 in game what you like.
 
I made this overview for a GT7 community, its been great and helped a few people out.

The NM levels dpend on the group of car, the tyres, and the track (lots of compression and dowforce can make nm even harder)

View attachment 1520864
Thanks would be nice if LogiRich commented on these with some feedback :)! I also like higher sensitivity at 8 or 10 just feels like u can catch the slides easier then on 1-2 sens. Anyone can confirm or agrees?
 
Higher sensitivity will make the force feedback more responsive around the centre… at the expense of massively increasing the oscillation issues on Gr.x cars when you run high torque. If you can hold on to the wheel and handle that, then go for it 😁
 
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