Logitech RS50 | Settings and tips

  • Thread starter Thread starter tinker
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Ran into my first pretty big issue with this wheel. It's been running fine using all kinds of different cars, even high downforce VGT's. But today I tried to start qualifying for the Power Pack Le Mans 24 hr endurance in this car:
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And it's completely undrivable due to violent oscillations past around 215mph. I only run the wheelbase at 4.5-6Nm and FFB strength 10 in game, and I've since tried to adjust everything and I can't fix the problem. So far I've tried:

  • Dampner set to 100%, still oscillates
  • FFB sensitivity down to 1 in game
  • Game vibrations from 150% down to 100%
  • FFB frequency from auto to 6
  • TF audio to zero (helps a bit)
  • Wheelbase torque down to 2Nm - still can feel it oscillating
  • Turned the base off in game and on again just in case it isn't recognising it as a G Pro
  • Tried both RS and Gpro compatibility modes.
  • Restarted wheel and PS5
  • FFB strength in game down to like 2-3, which helps the most but then I can barely feel any FFB at all.

I've felt mild oscillations in other cars but nothing that couldn't be removed by gently holding the wheel. This is so bad that regardless of how tight or loose I hold it, it wants to rock side to side, especially if I make a slight turn then return to centre.
All I can think is it got quite hot yesterday doing the 6 hour Suzuka race in te 500hp car which I ran at 4.5NM and performed just fine, then turned everything off until this evening.
It's running the most recent firmware as of when I got the wheel about 2 weeks ago.
Has anyone tried running this car and can suggest some fixes? Thanks
 
I've noticed that some driving games can behave quite differently depending on the physics and how the FFB is tuned, especially at high speeds. It makes sense that the combination of the car, track, and wheel settings could be causing the oscillation rather than the wheelbase itself. For comparison, Car Parking Multiplayer game information also covers the game's driving physics, vehicles, customization, and multiplayer side, so it can be interesting to see how different driving-focused games handle their physics and controls.
 
Don't remember how driving that particular car felt, but I've followed @LOGI_Rich 's recommendation from the beginning and have had no problem with oscillations or force feedback Max torque.

Leave the wheelbase strength on the 8Nm maximum and just play with in-game FFB strength setting.
I find, for my taste, steering too hard and oscillations too big when going higher than 6 for all race cars and some race-tuned road cars. For the rest (most road cars), the default maximum in game setting of 10 is ok.
 
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