Looking for headphones

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Do yourself a favour and don´t get a crappy headset particularly not if it´s marketed for gaming. Just about every hedphone marketed towards gaming is awful for the purpose. Get headphones geared for music and you stand a better chance finding something decent. The manufacturers with the biggest marketing budget don´t make the best headphones. Bose, Beats, Skullcandy ;)

My favourite for racing at the moment is Sony CD 3K. It´s a vintage model so you are unlikely to find one in sublime condition or cheap.

Sennheiser, Beyer Dynamic make some well suited headphones with good isolation. German Maestro 8.35D Monitor isolate great but there is more comfortable headbands out there. Audio Technica ATH-M50 may work also.

Do your receiver have a headphone jack you don´t desperately need an external dac/amp but sure not all headphone jacks on receiver is any good but the headphones are the main thing :). The amps that come with those gaming headsets are plain awful. Hurt more then help just a marketing gimmick only good for driving ev rumble motors.
 
Do yourself a favour and don´t get a crappy headset particularly not if it´s marketed for gaming. Just about every hedphone marketed towards gaming is awful for the purpose. Get headphones geared for music and you stand a better chance finding something decent. The manufacturers with the biggest marketing budget don´t make the best headphones. Bose, Beats, Skullcandy ;)

My favourite for racing at the moment is Sony CD 3K. It´s a vintage model so you are unlikely to find one in sublime condition or cheap.

Sennheiser, Beyer Dynamic make some well suited headphones with good isolation. German Maestro 8.35D Monitor isolate great but there is more comfortable headbands out there. Audio Technica ATH-M50 may work also.

Do your receiver have a headphone jack you don´t desperately need an external dac/amp but sure not all headphone jacks on receiver is any good but the headphones are the main thing :). The amps that come with those gaming headsets are plain awful. Hurt more then help just a marketing gimmick only good for driving ev rumble motors.

Can't really put Bose into that "only sell because of marketing" because I've only ever seen one advert for them and that was a Bose general and not for the headphones. I used to have Beats and, besides base, they sucked. Absolutely NO treble.

Sennheiser make good phones for the money. They represent excellent value but aren't up there with Bose in terms of sheer performance from my experience. I've like all the ones that I've had, however I used to have the PMX80 and later on PMX680 which I used for running when I was in Afghanistan and I went through two pairs of the 80's and then replaced with the 680's, which also broke, in 3 months. Build quality was atrocious too, there was small bits of plastic on all three sticking out where it has been broken off the mold. I now have a set of Bose SE2 running in-ears and they've been brilliant for the past 2 years or so.

Skull Candy, whilst aren't in the same league as Sennheiser, Bose and Co. are still good and miles better than Beats.

Can't really comment on the other makes you've mentioned as I've never tried them out.
 
Get thee to ASDA. They're still selling Turtle Beach PX21s for £29.
 
Bose don't measure well at all and they do heavy marketing. Bose noise cancelling is world class though

Ummm. Yes they do measure well. They're much better than any Sennehiser I've ever owned. They don't do much marketing at all. Beats do a lot of marketing.
 
I have these:

http://www.turtlebeach.com/product-detail/ps3-headsets/ear-force-px22/344

They are cheap, comfortable to wear for long periods & sound great. 👍

If you're on a budget you could do alot worse than these. I picked up a pair on sale after Christmas for 60 bucks and love them. Only minor complaint is the earpieces tend to heat up a little so your ears and head get a little hot over extended use. But sound is decent, and they work with pretty much everything.
 
Do your receiver have a headphone jack you don´t desperately need an external dac/amp but sure not all headphone jacks on receiver is any good but the headphones are the main thing :). The amps that come with those gaming headsets are plain awful. Hurt more then help just a marketing gimmick only good for driving ev rumble motors.

A/B-ing between an Onkyo TX-SR875 receiver and an Astro mixamp (pre-2013 version) through Audio Technica AD-900x headphones, I found remarkably comparable performance actually. That was for stereo content, but then the surround decoding changes the game completely. Plain stereo for gaming and movies via headphones is going to sound utterly lifeless after good quality virtual surround.
 
My experience is that all surround decoding distort the sound and such the life out of it :). I did run it once until I got allergic and saw the light :)
 
I will go a bit further than you guys and say that all forms of digital editing of sound causes distortion of sound, as a digitized soundwave will always just be an approximated slice of a once very lifely analog sine wave.
Add to this digital compression and you will remove even more detail, making the sound flatter... lifeless... canned... and especially choppier as notes/sounds with a short attack or release (fade-in / fade-out) will get cut off at their ends. Also the small timbre differences of for example wind instruments (human voice, flute, trumpet, clarinet) gets lost.

So yeah, digital effects slowly make you loose the sound out of the music. So it is better to stay as analog as possible. After all, every sound made in nature is analog too.

Hence to reproduce analog you need analog. There are a lot of people who still embrace vinyl records because they would loose something when going digital.

To each his own, but I would say that staying with some analog headphones without fake digital trickery is still better. After all, it is trickery by making the soundstage more specious. In the end the angle of attack of the speakers (in the headphones) towards does not change at all. So apart from adding more reverb to simulate a bigger environment, the sounds that you hear were already there doing what they should anyway.
Also with real surround headphones where a dozen tiny speakers are crammed into those cans it doesn't work. The sound just gets jumbled inside the can as the soundwave from each speaker doesn't have enough time to travel (at which point it changes its sound properties). Now all seems to happen in the one spot that is your headphone can.
I kind of see it as breaking a drinking glass. When you break two glasses in two different spots you can hear it, but when you break one glass and try to listen where all the pieces fly to... it is impossible to take not of all as everything happens in one spot. You get an overwhelming sound source and that is it.
Some are more capable of making distinctions. However, those are the same people that can point to the one orchestra member who played a false note during a overwhelming loud moment in the song they are performing.

In any case... no (virtual) surround headphones for me and I would advise against it as well.
Maybe this is food for thought for some and maybe mumbo jumbo for others. Whatever it is, I just felt like writing this to you guys.
 
Hey again guys it seems there is alot to take in here and the price of some stuff wow,we'll as I am still in the living room gaming I need a decent headset just to get me through to when my attic is done I can build a rig and save for some proper sound tackle so I am looking at these
Turtle beach px11 or
Sennheiser hd205
Both are priced the same what would you go for.?
Also will the sennheisers work with my ps3 it's says there do headphones
 
Can anyone confirm the sennheisers will work on my ps3 I want to go buy them before the store closes
Cheers ste

The sennheiser are headphones (i.e. There is no microphone attached).

You can use the sennheiser on the PS3 if you buy a usb soundcard like the Creative Soundblaster Play! which I have.
 
I could just plug them into my tv for now though couldn't I .?
Are you using component or HDMI? If component cables, you can just use one of these.

31snyb-OFLL.jpg

Some good headphones.

ATH-M50

Comfortable and give great sound for gaming and casual music listening.

$135

71KrgSwe7TL._SY550_.jpg


Monoprice 8323

Kind-of comfortable, great for gaming and good for casual listening.

$35

41HLwjRxwYL._SX300_.jpg


The Monoprice has a removable cable.
http://www.amazon.com/TRITTON-Unive...=UTF8&qid=1389045157&sr=1-12&keywords=Tritton
Now, I'm going to tell you now, stay away from Turtle Beach headsets. Their plastics are cheap and break after prolonged use. Here are some pretty good gaming headsets.

Trittons

Good plastics and good build

$69.99

615uD3tg%2BuL._SL1500_.jpg

Sennheiser HD49

Good plastics and build, comfy earpieces and good sound.

$45

61KhAVO7iwL._SL1500_.jpg

http://www.amazon.com/TRITTON-Unive...=UTF8&qid=1389045157&sr=1-12&keywords=Tritton
 
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My experience is that all surround decoding distort the sound and such the life out of it :). I did run it once until I got allergic and saw the light :)
Well, I'm quite convinced that quality of execution is key. Using the Smyth Realiser A8 as the top benchmark, it seems that your blanket statement about virtual surround replication is at odds with most likely all expert's experiences with the A8. The A8 shows what's possible, and what is being achieved to some degree by the far cheaper options.

To each his own, but I would say that staying with some analog headphones without fake digital trickery is still better. After all, it is trickery by making the soundstage more specious. In the end the angle of attack of the speakers (in the headphones) towards does not change at all. So apart from adding more reverb to simulate a bigger environment, the sounds that you hear were already there doing what they should anyway.

It's not reverb though, the idea is to use delay to simulate an environment. Listen to this with headphones and decide if all that you are hearing is added reverb. It's also an example of what is possible.

I'm thinking that once there is the processing power, virtual surround will hopefully be able to do that type of thing in real time as a headphone option in games. As it stands, surround decoding is attempting to reproduce the sound of having a full surround system, which is attempting to reproduce the sounds of real life audio. Eventually headphones should be able to go straight to attempting real life audio reproduction, and cutting out the "middle man", but will people actually want that?

There's all sorts of things involved with this stuff: nostalgia, associations, placebo. Look at the term "home theatre", it's states that it's trying to reproduce a theatre, not life. Surely that's an association with what is considered fun by many people, and what they're used to. Having the smell of popcorn might be more important to the experience than having good sound for some, and no less valid. It's about the idea of "being there", it's then just a matter of what "there" is. A theatre? real life? a perception of real life through a perception of a theatre? See, if the sound of stereo headphones was reproduced in the setting of a home theatre (ie. lack of any room reverberation or delay), it would likely sound ridiculous, dry, and uninviting. But would that be because it's not what we're used to, or because it wouldn't actually sound any good?

For me, I think that in general, audio for games and movies is designed for surround sound listening, so I'll try to run with that concept. Music on the other hand tends not to be, so I work with that in a different way.

We can't achieve what is good, only our current perception of what is good. I actually choose between virtual surround or stereo depending what game I'm playing, and what my particular "being there" is within that context. I'll say flat out what I think is bad, good, better, and best gear, but I certainly won't tell anyone what they prefer, and what their "being there" is.
 
Im just going to get the Sennheisers for now I have a plug on my tv or I can run the ps3 audi cable to my Hifi amp and run through that or at least that is what I'm thinking.
 
Im just going to get the Sennheisers for now I have a plug on my tv or I can run the ps3 audi cable to my Hifi amp and run through that or at least that is what I'm thinking.
Will probably sound much better through your hifi. The output from my tv is horrible, and it's even a Pioneer.
 
It's not reverb though, the idea is to use delay to simulate an environment. Listen to this with headphones and decide if all that you are hearing is added reverb. It's also an example of what is possible.

I'm thinking that once there is the processing power, virtual surround will hopefully be able to do that type of thing in real time as a headphone option in games. As it stands, surround decoding is attempting to reproduce the sound of having a full surround system, which is attempting to reproduce the sounds of real life audio. Eventually headphones should be able to go straight to attempting real life audio reproduction, and cutting out the "middle man", but will people actually want that?

There's all sorts of things involved with this stuff: nostalgia, associations, placebo. Look at the term "home theatre", it's states that it's trying to reproduce a theatre, not life. Surely that's an association with what is considered fun by many people, and what they're used to. Having the smell of popcorn might be more important to the experience than having good sound for some, and no less valid. It's about the idea of "being there", it's then just a matter of what "there" is. A theatre? real life? a perception of real life through a perception of a theatre? See, if the sound of stereo headphones was reproduced in the setting of a home theatre (ie. lack of any room reverberation or delay), it would likely sound ridiculous, dry, and uninviting. But would that be because it's not what we're used to, or because it wouldn't actually sound any good?

For me, I think that in general, audio for games and movies is designed for surround sound listening, so I'll try to run with that concept. Music on the other hand tends not to be, so I work with that in a different way.

We can't achieve what is good, only our current perception of what is good. I actually choose between virtual surround or stereo depending what game I'm playing, and what my particular "being there" is within that context. I'll say flat out what I think is bad, good, better, and best gear, but I certainly won't tell anyone what they prefer, and what their "being there" is.


That youtube clip is definitely different from what you get from games. I agree that it's not reverb in this case, but as said in the clip... two microphones placed at the point where your ears are. Yet I still have trouble at times (like with the razer) knowing the difference between what's exact above me or what is exactly behind me.

But yeah, virtual surround doesn't have the two microphones at hand. It just has to use whatever the left and right channels are fed by the output of whatever is being put out by your soundcard.
EAX on the other hand did try to mimic the rooms back in the day, but that was halted when Microsoft screwed over DirectSound. Now game developers have to put in their own efforts to get the correct effects in place and actually build them into the game itself, instead of using Creative's EAX API.

About attempting to recreate real life audio, virtual surround will have to go analog else it will be technically impossible. That's the first step they need to make. How can they use the computer to edit sounds in an analog fashion (using digital to do something analog).

Well, I recently decided on a new years resolution for 2014. I am going back to black (vinyl). The reason why is because...

1. The sound is more complete.
2. Vinyl is involving.
3. You actually care about your records/music (handling them safely, cleaning them, etc).
4. It's an experience to hear that needle hit the record and watching that record spin, while enjoying the music.
5. Sound coming from it isn't harsh like digital sound. I can turn any record's volume up easily far beyond the digital copy's volume without having the feeling of pressure on my ears or that my ears start to hurt because it is too loud.
6. The simple experience of going to a record store, flipping to those huge albums with their nice covers until you find that one record that peeks your interest.

That's the experience I like. So if I want to go to the theater for a proper experience I will too. Though the last film I went to was Dark Shadows staring Johnny Depp. Before that it was 2012 I think.
With that last one I knew that whatever I had at home could never match what they have in the theater. Cause if I would put out that many decibels (especially in the low frequency range) at home, I probably would have to deal with the cops not that long after I started to watch my movie (THX into anyone?).
Besides that... going to the theater is a night out. Which is completely different to a night at home watching a movie. No matter if the popcorn is included or not. So its not just the big screen or the big sound, but also seeing different faces and going places to be in a different atmosphere. Different from your own home.

Now as to your comment about games and movies being designed for surround listening. Games yes, movies... meh...
Movies have the issue that during a lot of CG stuff that the surround/3D sound stage has to be mimic'ed. And when faking stuff, you can bet your ass that a lot of stuff is left out. Doesn't mean that it isn't good. However, if you'd be able to put a real scene of a bustling city next to a CG scene in which something happens (say Iron Man flies into the sky). I think in that case you would indeed hear a difference. Do you miss it though? No, not until you know what is actually missing.
Which is the reason why I go back to vinyl. I played digital music for 10 or 20 years. CD's and later MP3/AAC. However, I recently got a few records that I owned digitally and was just blown away by how much sound was missing from my music. Vinyl ended up just being more pleasant to my ears all around.
So yeah, you won't miss it until you know what you were missing.

I agree with what you said at the end there. We all just have to go about it our own way. All of us can only tell our stories about our point of view on the subject, but in the end each of us just have to make up our own minds of what we like the most.


So to the OP... good luck with the headphones. I hope you enjoy them. :)
 
It´s not the CD format that is the problem. It´s superior to vinyl. The thing is the mixing we have loudness wars and compression to allow for a "louder" sound it has nothing to do with the cd format. High quality CD recordings is more distortion free then vinyl but well not all distortion is "bad". It can actually feel lifeless and empty if you have virtually no distortion whatsoever :)
 
Lemans you think it's fair comparing smith with dolby headphone, astro mix amp etc. There is actually one technique that don't rely on DSP. Binaural and dummy heads. Sadly this will never be used for movies but it's the only way I managed to get real surround and good solid Sq. I can't afford a Smith so jury is still out on that one btw :-)
 
It´s not the CD format that is the problem. It´s superior to vinyl. The thing is the mixing we have loudness wars and compression to allow for a "louder" sound it has nothing to do with the cd format. High quality CD recordings is more distortion free then vinyl but well not all distortion is "bad". It can actually feel lifeless and empty if you have virtually no distortion whatsoever :)

Never said CD's are bad, but even the best CD's still leave stuff out or add the wrong type of distortion, a digital distortion.
The distortion on vinyl is caused by the scratching of the needle and dust. An analog type of distortion that you can distinct from the music, while the digital distortion actually alters the music on top instead of becoming a background noise (like analog distortion of vinyl and even cassettes).

Indeed the loudness wars are horrible, a plague to our ears. This is caused by the use of digital compressors while mastering and then maximizing the volume (or a better word might be gain). The compression causes that constant and consistantly high volume level compressed type of hard wave for,, which really batters your ears like a battering ram (in my opinion) and is what makes it tiring to listen to digital music at high volume of your playback device.

loudspeaker-waveform.gif


An example image. Above is the particle wave movement from the speaker to your ear. Notice how each time the ear gets battered by a constant wave of particles? Such waves could actuallu cause ear damage I think, but I am no doctor.
With analog this wave of particle would change its density more gradually, making the sound more softer and pleasant to listen to even when you turn up the volume at home.

Than after compression the music simply gets upped in gain until it just doesn't start to clip... and you have your loud sounding recording.

Now with vinyl the studio needs to master the recording differently due to the limitations of vinyl and so on (there is a reason you need that RIAA phono pre-amp).
Since the producer isn't under so much scrutiny I think from record labels the producers of the vinyl mastering have a bit more freedom to work. So in the end the mastering of the vinyl tends to get a more dynamic edge.
Though by no means this means that the loudness wars aren't on vinyl from time to time. Metallica's Death Magnetic sounds similar on CD and vinyl.
Actually the loudness wars might have started with the Beatles by heavily compressing Paul McCartney's bass on the Paperback Writer album to try to keep the needle from skipping/jumping out of the vinyl groove.

In any case vinyl is just mastered with more care for the music in general, these days using 180 gram vinyl most of the time. No wonder as there are only about 20 vinyl pressing companies left in the world, of which I believe 16 in the USA. Some in the UK and some in Japan (if I am not mistaken).
So as these companies had to survive in a niche vinyl market since the decay of vinyl in the 80's they had to start to put out quality vinyl to stay afloat. Heavier/thicker records mean the low frequency groove can be cut deeper for instance. ;)

There are merits to a CD as well, especially when mastered properly in a non-loudness war fashion. The size (small form factor), no background noise (clarity), still scratches... etc.
One thing you still need to properly enjoy your CD's is a quality DAC (Digital to Analog Converter). Not all DAC chips in disc players (CD, DVD, Blu-Ray players) are of equal quality. Especially when a product becomes a common commodity manufacturers always try to cut costs somewhere.
When I compare my old 1980's Philips CD player with any modern player I can definitely hear a difference in sound tone. High hats sounding different, bass lines might sound punchier with one DAC (in the player) than in the other.

On a side note: this difference in DAC quality is also the reason why a Asus Xonar or Creative Soundblaster sounds different (better?) than your standard onboard Realtek solution. Hence a separate soundcard still makes sense to buy for those who value sound.

Anyway, to cut it short. Not saying one platform is better than the other per definition. I just have my own preferences... as do we all.
 
So I got the sennheisers I shall plug them in later and see what there like they have to be better than my tinny sounding tv lol.
 
So I got the sennheisers I shall plug them in later and see what there like they have to be better than my tinny sounding tv lol.

If the TV plug doesn't sound good, I think it'd be best to get a pair of cheap speakers and plug them into the TV, then plug the headphones into the speakers probably.
 
Tried to run the headphones thought the Hifi with no joy so I just ran them through the tv they sound 10x better than the tv but I still want to run them via Hifi is there any settings I need to change on my ps3.
 
Does your PS3 normally run fine over the hifi? If so it's not your PS3 settings that are the problem. If it doesn't then what are you connecting your PS3 to your hifi using? I've use the optical before to connect to my dads Yamaha Surround Sound and that worked a treat.

If it is playing fine via your hifi it'll be the hifi settings that you'll need to play with, but I have no idea what hifi you have and even if I did - probably no idea how to change it! haha. It'll be something to do with the output selection on your hifi though, if it's a good one it'll have several options available.
 
My Hifi is a technics so yeah it's alright I suppose I haven't been running anything via the Hifi yet only moved into this address a few weeks ago so its not all setup all I did was plug the audio/video wire (the standard one you get with ps3) into ps3 and plugged wires I to aux on back of Hifi but there was nothing I am going to have a tinker in a bit to try solve the proble
Atm I am running my ps3 via Hdmi and plugging headphones into tv they sound so much better but I think they will sound even better also my tv has the slot for the optical audio cable is this something I will need my Hifi doesn't have the slot.?
 
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