Macau GP Guia Circuit

Macau GP Guia Circuit 1.1

  • Thread starter OdeFinn
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Finland
Finland
OdeFinn
@BenMillard
Screenshot_2016-06-07-02-09-41.png

It's not so narrow overall in real-life.
GT6 TPE limits are my tightness on that corner.
 
Tremendous changes! Used the BMW 320i Touring Car '03 with a random guess tune, powered up to 288bhp. Racing Hard tyres.

The fastest corners still feel a little tight. Way better than before, though! I'd suggest removing the red and white wall from the fastest 2 kinks. Shouldn't need to brake there but it makes them look like Fisherman's Bend or the final turn on that section. Places where you do have to brake - they should get special wall styles, imho.

Liking the kerbs down the straights to create a little more safety margin and overall width. Shame PD make kerbs act like grass and sink them into the ground. Should be level or raised. You've done the right thing, anyway.

The removed kerbs make the car kick if you drop a wheel inside. Dramatic street circuit moment...like Australian V8 do every lap. :lol:

You can see in the picture the real hairpin is insanely tight. The corner radius is 0, with a 4 lane entry and 2 lane exit. (At most.) That probably wouldn't play well and your one is tight enough.

The sequence leading to the signature hairpin is excellent now. It's hard to pin down the changes you made elsewhere. It just feels a lot more like I'm watching a WTCC on board than before. Excellent work.

Would you consider using the dirt banks and tree lines to close in the surroundings? I've seen that work great in some Singapore GP replicas. Wire catch fence on top of the barrier would be cool in other places. Where there aren't such tall buildings but the walls are still important to the driving line. It won't make the walls closer, but will make them feel closer without lining the whole track with dirt or forest.

Loving the updates. This deserves an event in my custom track club. I'm looking forwards to what you do with it later down the line.
 
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The fastest corners still feel a little tight. Way better than before, though! I'd suggest removing the red and white wall from the fastest 2 kinks. Shouldn't need to brake there but it makes them look like Fisherman's Bend or the final turn on that section. Places where you do have to brake - they should get special wall styles, imho.

There is no option to put or not those walls, there is only two choices, narrower or wider trackside, if you use narrow you can't put any scenery, with wider you might get possibility to add scenery, not sure exact what conditions have to fill for getting "room" for scenery.
Fastest highway turns are now driveable on similar speeds as GT cars are driving them, similar liftoff considering speed of entry.
One curve, original tracks "final" turn is now on purpose "blind", there is few scenery objects where you can aim your line and going close to GT cars speed is possible, it might be slightly off from reality, but it's "ok" for now.
You should try once official TPE and you understand how limited that is. :)

The removed kerbs make the car kick if you drop a wheel inside. Dramatic street circuit moment...like Australian V8 do every lap. :lol:

Seems like nailed that as wanted, makes track narrower, and deadly if trying to "cut thru walls".

You can see in the picture the real hairpin is insanely tight. The corner radius is 0, with a 4 lane entry and 2 lane exit. (At most.) That probably wouldn't play well and your one is tight enough.

Inner radius is tight, but overall driveable radius is way wider. Yes it's narrower on real-life than on this TPE track, but editor has limitations and that is maximised radius for working turn what I'm now using, it's tight also. :)

The sequence leading to the signature hairpin is excellent now. It's hard to pin down the changes you made elsewhere. It just feels a lot more like I'm watching a WTCC on board than before. Excellent work.

Thanks.

Would you consider using the dirt banks and tree lines to close in the surroundings? I've seen that work great in some Singapore GP replicas. Wire catch fence on top of the barrier would be cool in other places. Where there aren't such tall buildings but the walls are still important to the driving line. It won't make the walls closer, but will make them feel closer without lining the whole track with dirt or forest.

There is no choice for that kind of implementation on TPE. Used already all possible scenery places what there is.

Loving the updates. This deserves an event in my custom track club. I'm looking forwards to what you do with it later down the line.

Thanks, still worth of three starts? ;)
 
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