Mechanical Failures - Yes or No?

  • Thread starter Thread starter CodeRedR51
  • 121 comments
  • 7,444 views

Mechanical Damage in GT?

  • Yes!

    Votes: 243 82.9%
  • No!

    Votes: 29 9.9%
  • Don't really care...

    Votes: 21 7.2%

  • Total voters
    293
It should come with the heavy damage option, and should only occur during heavy collisions.
I would also want a realistic job done, and not something left to chance.
 
Not even the PC sims have correctly simulated mechanical failures, so I doubt GT5 will. I remember in Race 07, you could have your engine totalled from making gear changes too quick and hitting the limiter too often. But that was about it.

GT5 needs to improve their driving physics before moving onto mechanical failures, and other stuff.

That's not fully true, Codemasters have done a good job of simulating engine failures and all mechanical failures with their F1 series. I agree with you about 90% though, to be honest I still think a trying wouldn't hurt. If the system were to actually take data from cars and how many breakdowns occur after however many miles and so on, you may get a good base model for mechanical failures. Especially on race cars.
 
GT is after all "The Real Driving Simulator" and failures really happen.

I don’t think anyone has watched any motorsport where something on car/cars does not fail from time to time
 
No, I'm allready punished for
  • overdriving my car by worn tyres,
  • shifting at wrong time by risen lap-times
  • hitting the kerbs by spinning out
  • leaving tarmarc by time-penalty
  • crashing by time penalty and/or damage

In my point of view this is enough to get me disciplined not to exceed the limits.
 
Normally I don't post threads like this, but I've been thinking about this for quite some time and thought I would get everyone else's opinion.

Would you like mechanical failures in Gran Turismo? Obviously they are a very real part of racing, and since this is the "Real Driving Simulator" I think they should be implemented. Stuff like:

  • Suspension failure
  • Blown Tire(s)
  • Blown Engines
  • Transmission Failure
  • etc.

Of course this would be an option that you can turn on or off like the full damage, but it would be a nice addition to have for those online racing series that use full damage and try to make things as realistic as possible.

I'm certainly not against it, but at the same time other issues sometimes present the equivalent already. DC's, lag damage, missing a race for real life reasons, etc. I'm not sure if even more out-of-drivers-hands race ending failures are what we really need. :lol:

In any case, there's other things I find much more important to enhance the realism aspect of GT5 online racing that I think are more important, so this gets a "meh" from me, though in a perfect world this would be a priority for me.
 
I'm certainly not against it, but at the same time other issues sometimes present the equivalent already. DC's, lag damage, missing a race for real life reasons, etc. I'm not sure if even more out-of-drivers-hands race ending failures are what we really need. :lol:

In any case, there's other things I find much more important to enhance the realism aspect of GT5 online racing that I think are more important, so this gets a "meh" from me, though in a perfect world this would be a priority for me.

Maybe we could have mechanical failures only based on our driving. If you are hitting the limiter too much, you'll eventually break the engine. You push the tires too much, and you are more likely to have a puncture.

This would make people drive better, including me :D
 
I have always wondered why there isn't a "Repair Damage" icon in the GT Auto.

There's such a plethora of credits to go around that we might as well use them to pay for damages.

Having 20,000,000 is fun...to a degree. But it's almost too much. It's too great. To actually have to take further care of our cars and to actually have to spend credits creates a sense of ownership.responsibility. A feeling we are familiar with in REAL LIFE.

In conclusion, GT's sense of ownership/responsibility is non-existent and it all begins with the horrible visual damage system.
 
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Suspension failure
Blown Tire(s)
Blown Engines
Transmission Failure
etc.
so good to be true..
but PD need new physics for those features.
 
In conclusion, GT's sense of ownership/responsibility is non-existent and it all begins with the horrible visual damage system.

This is something Kaz mentioned way before GT5 came out. Along with what was mentioned above, he also wanted cars to transfer from game to game (i.e. from GT5 to 6), so that players have a greater sense of ownership.

Hopefully, we'll see some improvement, or at least extra features, in GT6. Till then, I'm still pretty happy.
 
I think it would be cool to have failures in the game, but I don't know how practical it would be to implement.
Off topic, R1600Turbo are you still running the Flyin' Miata race series?
If you are I'd like to sign up.
 
I'd be fun to listen to a bunch of teenagers raging in the drag rooms because their 900hp GTR grenades a trans every race. :sly:
 
Heck yeah. Why would we not want something promised in development (shouldn't have mentioned it)?
 
Yes, if it's an option.
That being said, I would probably turn it off in an endurance race, that would be too frustrating to bear. Like someone said, it would be the end of my controller/wheel and my tv
 
What PD CAN and NEED to do is, well let me tell a story:

I drove the 24 hour Le Mans, and after the race my car was almost completley grey from all the wall touching and such. Then going to GT Auto, my car was completley fine. PD needs to make your damages and crashes ''follow'' to GT Auto and other races!
 
You would soon change your opinion on machine failure, doing 23 hours of the 24 hr race then failing to finish due to breakdown, guys would be saying all sorts of bad stuff IF it happened to them.
 
Well these have got to be rare as they would be annoying if they happened all the time. Would love it in endurance races if the cars broke down and had to be repaired. Unless it happened to me. Then I would rage
 
What PD CAN and NEED to do is, well let me tell a story:

I drove the 24 hour Le Mans, and after the race my car was almost completley grey from all the wall touching and such. Then going to GT Auto, my car was completley fine. PD needs to make your damages and crashes ''follow'' to GT Auto and other races!

Completelly agree. The dirt and damage should be kept in the car unless you fix/clean it on GT Auto.
 
Depends.

If its a mechanical failure caused by the way you have driven your car or a particularly bad car setting then yes, I want it in (as long as they told me exactly what happened and why).

If though its a mechanical failure simply to simulate what can happen in real life (no ones fault, it just happens) then no, leave it out
 
Maybe we could have mechanical failures only based on our driving. If you are hitting the limiter too much, you'll eventually break the engine. You push the tires too much, and you are more likely to have a puncture.

This would make people drive better, including me :D

Not only driving, but suspension settings too
Set camber to -5 and get punctures develop quickly when tires wear too much. Or slam the car and get suspension damage from driving over bumps. On the latter - I'd love to see suspension breakage from grabbing too much of a curb, especially ones that have some ridges on the insides.
 
Imagine being first in that damn race after years of trying and swearing and then... puff! There goes the engine!

No way, I like it as it is now.
 
Imagine being first in that damn race after years of trying and swearing and then... puff! There goes the engine!

I said yes but with an option to turn it on/off for this very reason.

I've played the old f1 games on the PS1 with full races and mechanical failure (F1 '97 to be precise) and for the engine to go after an hour and half of racing get's old very quick:crazy:
 
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