Mechanical Failures - Yes or No?

  • Thread starter Thread starter CodeRedR51
  • 121 comments
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Mechanical Damage in GT?

  • Yes!

    Votes: 243 82.9%
  • No!

    Votes: 29 9.9%
  • Don't really care...

    Votes: 21 7.2%

  • Total voters
    293
I voted no.

I would like to see more/better mechanical damage from abuse; bouncing off the rev limiter and missed shifts to damage engine and transmission, hitting track border or going onto gravel or grass damages suspension or increases tire wear. But not spontaneous car damage.
 
Yes, especially during enduros.

Imagine being 20 laps up then your engine's turbo gives out. Hobble back to the pits, lose 7-11 Laps due to the turbo being replaced, and then off you go. Then a couple of hours later your AI rival gets a suspension failure and has to retire.

Mechanical damage should be made where the more aggressive you are the more wear and tear you inflict.
 
Yes, especially during enduros.

Imagine being 20 laps up then your engine's turbo gives out. Hobble back to the pits, lose 7-11 Laps due to the turbo being replaced, and then off you go. Then a couple of hours later your AI rival gets a suspension failure and has to retire.

Mechanical damage should be made where the more aggressive you are the more wear and tear you inflict.

If it worked properly that would be great, except for one thing... all of the cars would need to be competitive for it to be fair. If a backmarker drops out of the race it won't mean anything and if the one rabbit drops out you've instantly trounced the whole field(even if you haven't passed them all yet).
 
I would love for this to be part of the game. As a drifter, I could see myself initiating for a corner and going for a quick gear change only to find out I'm stuck in 3rd and my turbo is about to blow. It kind of adds some of that "living on the edge" feeling and personally would make things in GT Auto such as the car wash, oil change, engine rebuild and chassis maintenance more useful than they are as it is. Would I rather rebuild an engine of a used car to gain 30hp or rebuild it so I can run a race reliably?
 
Mechanical failures from abusing your car, like excessively bouncing off limiter ... ok. (similar to how mechanical damage is handled now - you can always still creep to the pits)

Random mechanical failures ... no, thanks.


This would be like playing Counter Strike and having your weapon jam. Bam, headshot.

Or a 24 hour race where your engine fails after 23 hours and you can't continue to the pits.

You have to be masochistic to want something like that.
 
Yes, I absolutely would like mechanical failures in the game. Hell yes. It's cool to see most people voted "yes". ToCA has had this for years. It's just another dynamic to make the game even better than it is.

But if you're gonna do it, PD, make it an option we can turn on and off, this way those people who don't want it don't have to have it on.
 
As long as it is optional i dont mind, in online lobbys it could be fun though but not when your doing the 24h endurance raceses for the first time.
 
I'd want mechanical failures based on things I'd done wrong. If I over-rev the engine too often, bang, blown engine. If I hit high kerbs too hard the suspension should be damaged or the tyre should be punctured.

I tried random mechanical failures on F1 2010 on the PSP and hated it. Seemed that something would break every single race. So I don't think random mechanical failures, though they are realistic, should be added to GT.
 
I participate in several full damage series. The damage available is pretty good except for when lag is an issue or a novice driver can't drive within their ability level. Drivers usually settle into a comfortable rhythm but inconsistent drivers often end up making extra pit stops for repairs.

Although I think the current damage is good, I still voted yes because mechanical suspension and areo damage should occur when...
* driving over chicane rumble strips like those at Monza
* driving through the dirt on high speed turns like the Daytona bus stop
* driving over high curbs like some of those found at Nurburgring
* tuning a car with a ride height that is too low for a bumpy course.

As for randomized engine failures, that is just something that no one would enjoy unless there was some sort of vehicle health indicator. I would rather see an improved tire model over engine health though.
 
Need for Speed Porsche had this feature. It would slightly affect your car in the race, but after you would have to pay to fix the damage. Also would like to see damaged or worn out cars in the used car lot (as in NFS5) cars that were really hammered were cheaper and you could buy cheep and wait till you had the money to fix them and sell for twice what you had into them. :)
 
Nfs porshe was one in kind. I loved that game. Especially when you damaged car you.had to pay for it later. Best nfs ever
 
Nfs porshe was one in kind. I loved that game. Especially when you damaged car you.had to pay for it later. Best nfs ever

There was another NFS game that made you pay for smashing your car up, can't remember which one offhand. I think it was the first one that actually seemed to be in an actual 3D world, and it was probably my favorite of the series(though maybe surpassed later playing the Undergrounds online, and I'll always have a soft spot for the first NFS), due in large part to both of those things.

It's bugging me now that I can't remember which one. I just remember it was the one I used to play to the point of falling asleep in between basically every corner, only to wake up a few minutes later ramming the wall. I never played NFS Porsche.
 
There was another NFS game that made you pay for smashing your car up, can't remember which one offhand. I think it was the first one that actually seemed to be in an actual 3D world, and it was probably my favorite of the series(though maybe surpassed later playing the Undergrounds online, and I'll always have a soft spot for the first NFS), due in large part to both of those things.

NFS: Hot Pursuit I believe.
 
I was thinking it might have been the first Hot Pursuit. I think at one point you could "drive" the police helicopter either with a code or getting far enough in the game.

Actually I think it was NFS: High Stakes. A quick search changed my mind.

256px-NFS_High_Stakes_box.jpg
 
"It would be too hard"
Or something... It's a factor of racing!

Yeah but the fact is mechanical failures would be awesome even if I invested an hour of my time in the game. Also enduro races that have this problem don't result in failure when something goes wrong especially 24h events.

If people don't want a realistic and I mean realistic sim, then mario kart is quite user friendly without any true failures.
 
Actually I think it was NFS: High Stakes. A quick search changed my mind.

256px-NFS_High_Stakes_box.jpg

That cover looks awful familiar, I think you've nailed it. I looked through my old games and don't see it. I was just sure it wasn't 1, 2 or 3. Thanks.

Sorry to hijack the thread, carry on...
 
LMSCorvetteGT2
Yeah but the fact is mechanical failures would be awesome even if I invested an hour of my time in the game. Also enduro races that have this problem don't result in failure when something goes wrong especially 24h events.

If people don't want a realistic and I mean realistic sim, then mario kart is quite user friendly without any true failures.

I do support the idea of mechanical failures.
 
The problem is they will some times ruin a great race, out of no were snap , pop or crack! and you just lost first place!
 
Yes this would be a sweet feature but, and its a big but, The licensing PD has contains a clause saying that cars will never completely break down. Which is understandable from a manufactures point of view.

So its the auto manufactures who stand in the way.

I honestly don't know why manufacturers don't like having their cars all damaged up. It's not like we are going to buy a Ferrari in real life anyway...
 
Depends.

If its a mechanical failure caused by the way you have driven your car or a particularly bad car setting then yes, I want it in (as long as they told me exactly what happened and why).

If though its a mechanical failure simply to simulate what can happen in real life (no ones fault, it just happens) then no, leave it out

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