Medal of Honor: Warfighter

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No Reviews tonight I guess. Some reviewers have to re-do their reviews because of the patch.

Patch Notes
UPGRADES
Now able to add friends and join parties while in-game.
Can invite others to your platoon or apply to join a platoon while in-game.

FIXES, BALANCING AND TWEAKS

Multiplayer Gameplay

Incorporated feedback directly from the Multiplayer beta, including server stability enhancements, weapon improvements and other minor tweaks to the MP experience.

Removed initial delay to Spec Ops Signal Scan charging.
Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
Increased the accuracy of server-side aiming prediction.
Fixed an issue with “Fall Back” spawning to improve its behavior.
Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to. Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay

Gameplay improvements including more tutorials, game stability, and overall gameplay enhancements to make your Single Player experience seamless.

Added tutorial text to first sniper encounter to help teach player about bullet drop.
Fixed an issue where the default difficulty was set to Easy instead of Normal.
Fixed an issue where controls would become unresponsive under certain conditions.
Fixed an issue with one of the in-game cinematics.
Improved single player stability and fixed progression stoppers.

Matchmaking, Parties and Platoons

Numerous enhancements and bug fixes, including:

Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
Players can no longer join an invitation only party without being invited.
Fixed issues with joining single players together into Fireteams.
Fixed an issue where Veteran platoon members could not reach Elite status.
Sending a platoon invite when both players are in-game now works properly.

Weapons

Tweaks and fixes to weapon mechanics and functions giving you the most realistic weapon look and feel.

Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
Sped up the bolt action on the CS5, since it was longer than the TAC300.
Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
Made switching between primary and secondary weapons much more responsive.
Fixed an issue where aiming was pushing the player away from the wall they were standing next to.

UI AND USER EXPERIENCE

Navigation
We’ve streamlined the User Interface, making it quicker and easier to navigate.

Simplified the way players navigate and select in the My Gun and Class Select menus.
Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
Optimized the login flow into Multiplayer.

Visual Polish

Polished up in-game text and artwork for a better visual experience.

Fixed the Player Banners to display the correct rank icon and number.
Fixed placement of auto-save icon on CRT TVs.
Fixed animations in the post-match screens as they show the player’s progression.
Fixed some camera issues on level entry.

Misc Fixes

Additional fixes that fine-tune the overall MP experience.
Fixed a minor issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
Fixed VOIP team channel bug to ensure channel is team-only.
Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
Localization fixes, in both audio and text.

ADDITIONAL FIXES MADE ON ALL PLATFORMS

Multiplayer Gameplay

Improved the camera for the Apache.
Improved the aiming of the rockets in the Apache.
Fixed a couple of out of bounds issues in Sarajevo Stadium.

Visual Polish

Fixed an issue where support action icons were overlapping each other.
Kill messages should now better match timing within gameplay.
Improved readability of kill messages and visual fidelity of some of the flag images.
Smoothed transitions between screens in the Mulitplayer menus.

Misc Fixes

Removed Quit Game from the Top Navigation Bar in the in-game pause menu (now found under “Last Resort” in the Respawn Menu.
Various audio mix updates.
Improved the handling of memory cards and saved profiles.
Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until their first death.
 
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I just jumped into the Singleplayer for a few minutes. I am going to need to do a bit of work with the keybindings. The default setup uses Control for Crouching and Slide to Cover. The default is also to toggle between standing and crouch.
 
Well, I don't know whether to be pissed because I was told bum scoop from Govx, or be relieved...

My Military Edition has just been delivered....

Well, that was unexpected...

Turns out Govx doesn't know what they were talking about. EA shipped the Military Editions out on the 19th, not yesterday, via UPSM (UPS ground with USPS final delivery), not USPS flat rate...

Long story short, release day delivery. Tracking numbers were added to your Govx account, under the order, about an hour ago....

Don't know what good that did us..... Here is a tracking number in case in you want to revisit your package's journey!

OH MY GOD. They actually do a sniper hide correctly in this game; this is the first game that has done it. I can't believe it. Well done Danger Close; this was one of my biggest pet peeves in games lol.
 
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Yeah Zoo I feel your pain I also preordered from GOVex my freaken copy is in Chicago right now sheesh! Im in DC

Well, I don't know whether to be pissed because I was told bum scoop from Govx, or be relieved...

My Military Edition has just been delivered....

Well, that was unexpected...

Turns out Govx doesn't know what they were talking about. EA shipped the Military Editions out on the 19th, not yesterday, via UPSM (UPS ground with USPS final delivery), not USPS flat rate...

Long story short, release day delivery. Tracking numbers were added to your Govx account, under the order, about an hour ago....

Don't know what good that did us..... Here is a tracking number in case in you want to revisit your package's journey!

OH MY GOD. They actually do a sniper hide correctly in this game; this is the first game that has done it. I can't believe it. Well done Danger Close; this was one of my biggest pet peeves in games lol.
 
Damn!! So hard not to look at all the videos!! I can't wait to get my copy! This is torture!!!
 
I'm liking this game. The story seems incredibly short though... I'm already half way through it and I've only played it for about an hour. But I really liked the car chase mission and I think the breaching selection is pretty cool.

Multiplayer is fun, I quite like the buddy system. However there is a lot of moments where I can't help but say 'What the **** is that!' I also find it very hard to get the support streaks. Also the menus are kind of confusing. But still, I'm enjoying this game. Plus the tomahawk takedowns are pretty cool.
 
I am quite impressed with the missions (realistic settings; instead of oh my god stop the nuke!), radio comms, contact shot outs, the sniper hide realism (awesome)... that is a big plus for me... Its the little things I notice...

I have been playing the single player for awhile now; great fun. Now time to take it online! If you're on PC lets squad up!

Oh, ya... and here's some shots I got that I found interesting....

56K WARNING!! (Please don't quote the pictures.)

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Multiplayer is terrible. So many bugs, nothing but spawn deaths and spawn camping.
 
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We all know most games ship with a few bugs but here the best on the patch notes that have already been posted here.

Fixed an issue where the default difficulty was set to Easy instead of Normal.

-Fixed an issue where controls would become unresponsive under certain conditions.

-Players can no longer join an invitation only party without being invited.

-Fixed "no scope" shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.

-Made switching between primary and secondary weapons much more responsive.

-Fixed an issue where aiming was pushing the player away from the wall they were standing next to.

-Made the start button responsive as soon as the player enters the first menu screen.

-Fixed some subtitle lines being cut off.

-VOIP team channel no longer includes players from the other team.

-(PS3 - Japan) Fixed an issue that prevented 17-year old users from playing online.

-Fixed a case of an explosion not playing the correct audio.

-Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until their first death.

-Fixed an issue where controller prompts were showing even though a controller was not plugged in.

With issues like these you could almost be thinking you are buying a BETA version lol.
 
I am quite impressed with the missions (realistic settings; instead of oh my god stop the nuke!), radio comms, contact shot outs, the sniper hide realism (awesome)... that is a big plus for me... Its the little things I notice...

I have been playing the single player for awhile now; great fun. Now time to take it online! If you're on PC lets squad up!

Oh, ya... and here's some shots I got that I found interesting....

56K WARNING!! (Please don't quote the pictures.)



Multiplayer is terrible. So many bugs, nothing but spawn deaths and spawn camping.

How well is the triple screen supported? I'm assuming those are screen shots you took of triples?
 
Couple of glitches here and there as far as cut scenes, otherwise gameplay is fully supported.

Ya, I can't take it anymore. Multiplayer is just terrible. I can't do it.

I wanted to like it. But it is just crap. Uninstalled. Waste of money.
 
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While in a multiplayer match, the menu just wouldn't do anything at all. I was going to respawn and I had unlocked a new class but I kept pressing X and it didn't do anything. Rather annoying that I had to restart the game.
 
Seems to be how EA does things now, release a beta and hope people don't mind paying for it. I think I'll hold off on NFS: Most Wanted for a while and maybe I'll pick this up in a couple of years in an Origin sale.
 
I have not made a foray any multiplayer yet. I am still working my way through the Campaign. I believe I am close to finishing the Campaign.

I do have a complaint in that it always feels like I have to move up well ahead of the rest of my team to get them to move up into the next engagement. Granted, this tends to often happen in games. However, it is much more apparent in this one. It also tends to me being unnecessarily lit up by enemy fire. Fortunately, I am only playing on Normal and have not died but a few times. I can imagine this problem being beyond frustrating on the higher difficulties.

I do like the ability to switch between optics. Switching between a red dot and an optic with zoom depending on the engagement range is pretty awesome.
 
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Ya it was like that for me as well. I also can't count how many times I was behind cover and got pushed into the open by one of the AI squad mates.... dead.

Really? I mean REALLY?
 
I forgot that I had gotten an Apache gunner last night. Pretty damn powerful but I didn't notice that it had a finite number of rockets. Got quite a few kills with it.
 
II-zOoLoGy-II
Ya, I can't take it anymore. Multiplayer is just terrible. I can't do it.

I wanted to like it. But it is just crap. Uninstalled. Waste of money.

Ehem...

II-zOoLoGy-II
It's beta code not release code. Hence "beta" lol. The build is likely several months old.
TP1
Yeah...same like the BF3 Beta.

Day 1 purchases only strenghten corporations belief that they can shove all kinds of garbage out the door, and still get away with selling it at full price to blind supporters.

II-zOoLoGy-II
You haven't even played the release code; all you are doing is making blind assumptions about the final product from a build that was most likely finished prior to E3. Beta code is not release code; otherwise it wouldn't be called beta. I don't see how that is hard to understand. It's not a demo, it's not final, it's beta.

IN YOUR FACE!
I TOLD YOU SO!
:lol:
 
Ya it was like that for me as well. I also can't count how many times I was behind cover and got pushed into the open by one of the AI squad mates.... dead.

Really? I mean REALLY?

I have had this happen a few times. Danger Close did not do quite as good of a job this go around with the Campaign with regards to companion AI. In Medal of Honor 2010, I thought Danger Close did a pretty good job. Granted, your teammates were useless around half of the time, especially for what would be "Tier One" personnel. However, I can accept that uselessness for a video game. Warfighter on the other hand does Tier One operators no justice. Those operators stand around well behind the action and need your advancement to under five yard engagement ranges.
 
So far I like it. After getting through all the crappy teammates and bugs I enjoy MP. My only issue with MP is hit detection. It seems I can get killed behind cover. SP not as good as 2010 but still better then most FPS campaigns. Overall I like the game. It does piss me off sometimes but I enjoy it.

@f1reb1rd The Zero Dark Thirty Map Pack comes out in December. BF4 Beta comes out in 2013
 
Seem's like my choice to take a miss on this and stick with BF3 has payed off. Farcry 3 is looking awfully promising though and is what stopped me from edging towards picking MOH up. BF3 for MP, And Farcry 3 for my SP and CO-OP. Sounds good.:drool:
 
I dont understand the hate that reviwers have given this game I am loving it so far havent palyed much single player and played about 4 hours of multi
 
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