This is what is so annoying with PD and their time consuming premium models. They claim to spend 6 months of man hours on each one and render everything in high detail down to the stitched of the leather yet still get rather simple outer visual details wrong.
If you're already complaining about two miniscule numbers not being visible (and other people), as well as the number of people pointing out other petty mishaps, I'm sure the forums would be in uproar if PD filled GT6 with cars of Forza's level of detail. It would be more of a downgrade than accidently missing a few pixels in a barely visible place.
The high level of detail used when making GT games will never change. The level of detail will always be great and to many people, that's a good thing.
But their priorities are clearly not optimised because they're not churning content out fast enough. If they had the workforce to create premium cars to insane levels of detail and still create 500+ of them whilst also creating the rest of the game then fine. But clearly they've been spending far too long on the new PS3+ quality cars and the rest of the game suffered.
They were hiring some time ago, i believe there are still some available. Im just guessing, but maybe they are planing to develop better, faster, louder.
Remember that they are only +-150, and we dont know how is the internal organisation of PD.
Maybe they have lawyers? desginers, online staff, mathematicians, engineers, Translator-San!
They are working maybe "as fast as they can"
Jakhole posted in another thread that modelling the 200 premium cars took 60% of the entire development time. That's too much, and it clearly hindered the rest of the game.
It seems pretty obvious to me that if they're not willing to significantly upgrade their workforce or outsource some of their work then they don't have the capacity to build cars to such extreme detail.
At one of the desks, there was a guy touching up details on the complex model of a Ferrari. It was a delight to see him work, slightly altering the model in three dimensions using high tech design tools. Yamauchi said that within the total time of game development, modeling cars has consumed 60 percent of available resources. Without doubt, they have wanted to give this issue top priority, and it was revealed in the space occupied by the modeling division, well over half the total team.
Is the number 6.3 only supposed to be on one side of the car?
60%? Holly cow! and the development of the tracks?
I dont see plausible the outsourcing of their modeling.but the sounds, photos from cars and tracks, negociations deals could be partially outsourced. With a PD inspector to watch that it match the Jp quality.
Soo with the crew +new ones, could stay at home, in PD offices, more people working directly on the product, instead of "wasting" time and money on flights all over the world.