- 229
- xdemoncamberx
- porschedrifter
Well... After spending two days on the demo, in 4k, I'm not really sure how to feel. After spending a few years on the Forza side then horizon 2 and now 3, I gotta say... Where's all the eye candy? The particle effects, atmosphere & track effects, etc. Tire smoke is minimal while drifting, and largely not there. Track surfaces look eh... Not sure if it's just me, but because of the lack of some of this stuff, the track feels much less "alive"
On the dirt side of things, the track surface looks very unrealistic and pretty boring. It seems there's a real lack of definition and depth in the gravel.
Jaggies!! Jaggies everywhere!!! Where's the AA support or at least FXAA!!??
Window reflections look nasty, jagged and just low quality.
Jaggie fake looking shadows as well which was criticized back in GT5! Really come on?
It really feels like GT6 with a 4k graphics refresh.... Cars feel super floaty especially when you get on comfort hards. Not really feeling the force feedback in controller.
At first cars were super twitchy but I've managed to figure out the best settings for less twitch in cars and can put in some great lap times.
The car models do look amazing when up close and personal. But directly comparing graphics and details as a whole, it's very lacking in terms of eye candy when compared to Forza. Forza Horizon 3 has to be one of the most beautiful games I've ever played on PC maxed out. I'm really not sure how I feel about this game... I'll wait to see how I feel once the full game hits, but so far, PD what happened? This is what you have for us in such a long time? Not even a full fledged GT7.
What's the deal with outside camera control, no side views at all? And god forbid we can do a seamless camera 360 around our cars, it's only 2017...
OH and the sound....... I was really optimistic when I heard they hired a former sound designer from Forza. I think it's really down to whoever at PD is making the call that these cars sound authentic, doesn't know what good sounds like. Because they keep saying sound is going to be improved (since before gt6) and then dropping the ball. It's marginally better. It's just missing the raw rasp and body, the chest beating wrath of an unmuffled race car.
I didn't come to bash GTS at all. I'm really trying to like it. But I can't help but feel the outdated-ness of it all compared to titles that have been out recently. Would like to hear what you guys have to say, I am trying to really like this game for what it is and will put in some serious time once the game hits for sure either way.
I think though, on the visual side of things, there's two different types of gamers and game developers, ones that think AA and vsync don't matter so it doesn't bother them, graphics quality is the least importance to them over a good story.
And then there's the other type of gamer or developer, which thinks graphics should be as polished as possible, screen tearing is ugly, jaggies are ugly and it should be as lifelike as possible. -Thats the type I am.
It's obvious that PD feels that polish and quality like AA should be the sacrifice to help frame rates and performance balance in gameplay.
But I mean come on... FXAA offers nearly no performance reduction in exchange for slightly blurred textures and that's only the start of AA, there's many other options.
All I have to say is, get the forza 7 demo, play the GTR demo with the rain. Look and listen in cockpit view. My god this is amazing, and only in 1080p. PC version is ever better maxed out.
I'll keep updating this as I play further.
Ok so, beta's over, played a bit more today as well.
Final impressions: I think it's going to end up being Gran Turismo with an identity crisis. I really started to enjoy how the cars handled and I began getting addicted to doing laps online with other people as well as offline. I do plan on buying it, but I'm going to wait for launch and reviews. I will probably wait a few weeks until the pre-owned lower prices discs start showing up on ebay. Visually, I hope they enhance the AA to clean up the jaggies at least, but all in all I'm happy to at least have some form of GT on playstation again.
On the dirt side of things, the track surface looks very unrealistic and pretty boring. It seems there's a real lack of definition and depth in the gravel.
Jaggies!! Jaggies everywhere!!! Where's the AA support or at least FXAA!!??
Window reflections look nasty, jagged and just low quality.
Jaggie fake looking shadows as well which was criticized back in GT5! Really come on?
It really feels like GT6 with a 4k graphics refresh.... Cars feel super floaty especially when you get on comfort hards. Not really feeling the force feedback in controller.
At first cars were super twitchy but I've managed to figure out the best settings for less twitch in cars and can put in some great lap times.
The car models do look amazing when up close and personal. But directly comparing graphics and details as a whole, it's very lacking in terms of eye candy when compared to Forza. Forza Horizon 3 has to be one of the most beautiful games I've ever played on PC maxed out. I'm really not sure how I feel about this game... I'll wait to see how I feel once the full game hits, but so far, PD what happened? This is what you have for us in such a long time? Not even a full fledged GT7.
What's the deal with outside camera control, no side views at all? And god forbid we can do a seamless camera 360 around our cars, it's only 2017...
OH and the sound....... I was really optimistic when I heard they hired a former sound designer from Forza. I think it's really down to whoever at PD is making the call that these cars sound authentic, doesn't know what good sounds like. Because they keep saying sound is going to be improved (since before gt6) and then dropping the ball. It's marginally better. It's just missing the raw rasp and body, the chest beating wrath of an unmuffled race car.
I didn't come to bash GTS at all. I'm really trying to like it. But I can't help but feel the outdated-ness of it all compared to titles that have been out recently. Would like to hear what you guys have to say, I am trying to really like this game for what it is and will put in some serious time once the game hits for sure either way.
I think though, on the visual side of things, there's two different types of gamers and game developers, ones that think AA and vsync don't matter so it doesn't bother them, graphics quality is the least importance to them over a good story.
And then there's the other type of gamer or developer, which thinks graphics should be as polished as possible, screen tearing is ugly, jaggies are ugly and it should be as lifelike as possible. -Thats the type I am.
It's obvious that PD feels that polish and quality like AA should be the sacrifice to help frame rates and performance balance in gameplay.
But I mean come on... FXAA offers nearly no performance reduction in exchange for slightly blurred textures and that's only the start of AA, there's many other options.
All I have to say is, get the forza 7 demo, play the GTR demo with the rain. Look and listen in cockpit view. My god this is amazing, and only in 1080p. PC version is ever better maxed out.
I'll keep updating this as I play further.
Ok so, beta's over, played a bit more today as well.
Final impressions: I think it's going to end up being Gran Turismo with an identity crisis. I really started to enjoy how the cars handled and I began getting addicted to doing laps online with other people as well as offline. I do plan on buying it, but I'm going to wait for launch and reviews. I will probably wait a few weeks until the pre-owned lower prices discs start showing up on ebay. Visually, I hope they enhance the AA to clean up the jaggies at least, but all in all I'm happy to at least have some form of GT on playstation again.
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