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- SUBMANIAC
You misunderstand. I assume the mentioned color is "Blue Orage" which pez most likely fixed as "Bleu Orage"
I'm not sure I understand why the EU version only weighs 27 MB while the JP and US versions are around 230/250 MB.
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You say that enlarging the garage would have an impact on the data that's placed after it. Isn't it possible to move this data to the end of the code so as not to overwrite it when enlarging it ?
I just didn't understand why they put 7 executable per version of the game?
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I'm also wondering if the bonus CD that came with the "special" version of the game (the one that included the B license and 100,000 credits) is compatible with your game?
I've always wondered what was going through PD's mind to propose a VMAX test on an oval track, instead of a 10 or 20 KM long flat straight line ?
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Is it possible (again, this is a technical question, not really a request to modify the game) to do another VMAX test by coding just a 10 or 20 KM long straight line ?
It's a bit like the "end of the world" problem in Minecraft, where after a certain distance, the terrain is no longer coherent at all and starts to be just a bunch of randomly aligned blocks with no coherence whatsoever. But I'm not sure if it's the same thing, since you say it's specific to car games. In any case, that's what it looks like in my mind.
Now the issue with tuning lies with some cars you have converted to rear wheel drive like the R33 LM Road Going Version. The car reacts like an FR on launch however beyond that you're driving a 4WD car.
Oh wow. Well that was stupid of me. Though I still can't fathom how it handles & drives like a 4WD. The physics of GT2 are an enigma.I haven't touched the physics for the R33 LM, it's using the same FR drivetrain it always has, the same one as every other FR car. It's only the GT500 cars and the 280MR that had the wrong drivetrain, and they're now using the same settings as GT3's R34 GT500 and GT2's GTS25t respectively.
Yes. I believe it's called ATTESA.@Oreca 1998:
Skylines in the real world have a special system that calculates the car's parameters 100 times a second and distributes power to the wheels that need it.
So it's a 4WD, but at times and according to need, it can also behave like an FR or maybe even an FF.
I'm leaning more towards the latter as the car launches like an FR but drives like a 4WD loosely simulating the ATTESA system.Now, I don't know whether such a complex system has been recreated in the game, or whether they've made a less efficient adaptation because of technical limitations, or whether they've removed it.
On the subject of GT500s, I also had a question. I don't know if what I'm about to say is a fact, or just an impression, but it seemed to me that all these cars had slight differences in behavior. I don't really know how to describe it, it's more a matter of how it feels when I'm driving. But if you use the same basic model for all the GT500s, these differences (if they exist) will be lost, right ?
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So it's a 4WD, but at times and according to need, it can also behave like an FR or maybe even an FF.
Now, I don't know whether such a complex system has been recreated in the game, or whether they've made a less efficient adaptation because of technical limitations, or whether they've removed it.
So if I understand correctly, the differences between the different models are in my head ? ^^
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It's interesting that they tried to adapt the ATTESSA too. Is it really only at the start that it's in FR ? Sometimes I get the impression that it switches back to FR when drifting at a very steep angle. But again, it's more an impression than an actual fact. I don't know what the data says about this.
You should read about the 1987 Subaru XT/Alcyone (predecessor of the SVX/Alcyone found in the game). That had electronic AWD and adjustable suspension.I don't know about today, but at the time it was revolutionary. It was one of the (or maybe even the) first mass-produced car to have an active electronic system that could modify traction (and maybe suspension, but not sure) in real time. And unless I'm mistaken, such a system didn't arrive (still on mass-produced vehicles) until 10 or 15 years later with other manufacturers.
So you don't consider the Skyline to be a luxury and/or high-end car?And even then, it's often confined to luxury or fairly high-end cars.
Supposedly, the R34 had a more advanced "Pro" version of ATTESA that also allowed left/right torque transfer at the rear wheels, like the Evo GSR IV+'s Active Yaw Controller. The game doesn't allow an AYC on the R34 though. so I'm guessing that part isn't modeled.Regarding ATTESSA, I have no idea what the game does to try to simulate it, but I think the real-world system runs as FR until it detects wheel slip or a certain level of lateral G-force, then moves drive forwards to help increase traction and grip.