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- Miami, FL, CUBA
- mistamontiel00
You don't arcade or as I call it CD2 din't see a v1.2 no second revision
hey i’ve been wanting to play the arcade mode but i can’t use my garage because the Simulation disc is V1.2 and i can’t find a V1.2 of the arcade. can i apply the Patch to the 1.1v of the arcade and it’ll sync with the Patched 1.2 simulation disc ? if not will my savegame work if i downgrade to 1.1 in sim mode and patch it with beta 7??
thank you for the replies, yeah i kinda figured this out couple hours ago when i tried patching it and seeing if the savegame was compatible after days of hesitating that’s really cool that the patch is able to do that in addition to all the added contentThe US Arcade disc only received one revision so the same exact disc was included with both re-releases, the '1.1' and '1.2' Sim discs. There is however a GT2+ patch available for every release of GT2 that I know of, so any disc you have should be supported. The mod upgrades all discs to the latest revision, so it doesn't matter which version you start with. Think of it as a '1.3' patch.
Savegames are compatible across all revisions and discs of the unmodified game in each region, while GT2+ has its own separate savegame which is supported by both the Arcade and Sim discs regardless of which revision you applied the patch to.
The arcade mode goes up to v1.1 just use the same save/memory card as the simulation mode and you'll be goldenhey i’ve been wanting to play the arcade mode but i can’t use my garage because the Simulation disc is V1.2 and i can’t find a V1.2 of the arcade. can i apply the Patch to the 1.1v of the arcade and it’ll sync with the Patched 1.2 simulation disc ? if not will my savegame work if i downgrade to 1.1 in sim mode and patch it with beta 7??
Delete it. Move on to more fruitful endeavors.Any opinions?
I'd say option 5Any opinions?
Delete it. Move on to more fruitful endeavors.
I mean, isn't every Opel/Vauxhall redundant? Don't know why this one in particular would be a problem in that way.
Maybe make a station wagon out of it? Vauxhall - Liftback, Opel - Station Wagon?Есть какие-нибудь мнения?
This mod is supposed to keep as core as possible to the experience, it was never intended to be a wagon so that would go against the point of this modMaybe make a station wagon out of it? Vauxhall - Liftback, Opel - Station Wagon?
P.S. This is a suggestion from from the CIS active GT2 community, where we hold competitions.
Maybe make a station wagon out of it? Vauxhall - Liftback, Opel - Station Wagon?
P.S. This is a suggestion from from the CIS active GT2 community, where we hold competitions.
Didn't you say you had a lot of other things to do on the road to beta 8? This should take a backseat, even if you somehow find logic in what this car was "intended" to be in a version of the game that merges all the regions.These are the fruitful endeavors
For what it's worth, when I was working on Opel/Vauxhall paint stuff, I was planning to turn it into the i500, if only for it's unique Kupfer and Nocturnoblau colors. But I'm not sure I realized it was a different body style back then.I'm currently wondering what to do about the 1999 Opel Vectra GSi for the next version. In vanilla GT2 it's a renamed duplicate of the Vauxhall, but no such Opel model existed as the GSi was actually a modified version of the Vauxhall 2.5 SRi by a UK tuning company.
I have a few ideas on what could be done to solve the car being so inaccurate:
1. Delete it. I did this with the fictional Acuras like the NSX Type S so it would be consistent, but it leaves Opel one car short.
2. Modify it into a 1999 Irmscher i500. I've previously used the i500 name and wheels on it as the GSi used an Irmscher bodykit, however the i500 makes less torque than the GSi and wasn't available as a 5-door, so it would need to be revised into a 4-door bodyshell, moving further away from anything Polyphony made, and clearly isn't the car they intended.
3. Roll it back to the 1998 Vectra 2.0 16V pre-facelift from pre-release builds. However, the pre-release Vectra is a 2.0 SRi, which is another Vauxhall-specific model, so to make an Opel it would need the rear wing to be removed, and a new set of wheels. This would make the Vauxhall SRi prize car fairly redundant, so I would have to consider whether that deserved to be kept or not.
4. Downgrade it to a 1999 2.0 16V. This would need the GSi bumpers and wheels to be replaced with standard Vectra items, and would use the pre-release physics. This would visually match the dealer image for the car, but would again make the Vauxhall SRi a bit useless.
5. Downgrade it to a 1999 2.5 V6. This would need the GSi bumpers and wheels to be replaced with standard Vectra items, and the power to be reduced to 170ps. This would match the dealer image and be a unique combination that didn't match either the Vauxhall 2.0 SRi or 2.5 GSi, but is not necessarily a combination that Polyphony intended to make.
6. Do nothing. Just leave it as it is, wrong but intended to be wrong.
I think I'm probably leaning towards option 4 the most, as it matches the dealer image so we know the 3D model in that spec definitely existed at some point, and we know for sure that a 2.0 16V was planned before the GSi replaced it. It would also look a bit different to the '98 Vauxhall SRi prize car so it's not an exact duplicate.
Any opinions?
Excuse me for asking - do you have any table with the data of the car in this mod with all the characteristics (including hidden ones), something like in GT4?
This would help us to organize the domestic championship for at least next year.
It should work. It's typically just the cars in your garage get messed up, so selling them and buying/winning them again should be fine.Is the Gran Turismo 2 Plus save work if i sold all of the Cars from the base game first then i load the game into the Gran Turismo 2 Plus?
Is the Gran Turismo 2 Plus save work if i sold all of the Cars from the base game first then i load the game into the Gran Turismo 2 Plus?
Thanks Dave. I appreciated it. I ever did this on Project A-Spec Mods Version 1.2 as well. Selling all the Cars before loading the save on different version of the mod. Anyway both GT2 Plus and A-Spec Mods are 10/10.It should work. It's typically just the cars in your garage get messed up, so selling them and buying/winning them again should be fine.
You can 100% softlock yourself lol (tested on vanilla GT2 PAL)No, the mod uses a separate savegame to the original game to avoid conflicts. You would need to edit the save's game ID to match a save from the mod for it to even be recognised. GT2 also won't let you sell the last car in your garage I believe, to avoid the player soft-locking themselves.
You have to also sell the license prize cars and waste the ~Cr. 1,300,000 you get from them to truly softlock yourself but yeah, the game does not stop you from selling your last car.You can 100% softlock yourself lol (tested on vanilla GT2 PAL)
Is it possible also on the USA Version of Gran Turismo 2 Plus?You can 100% softlock yourself lol (tested on vanilla GT2 PAL)
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For me i instead choose not to sell the license test prize Cars. They gonna be important for every other race event in Gran Turismo 2+.You have to also sell the license prize cars and waste the ~Cr. 1,300,000 you get from them to truly softlock yourself but yeah, the game does not stop you from selling your last car.
And, did GT2 Plus Version has a USA Version or just Japanese or European versions?
Does Gran Turismo 2 Plus Arcade Mode also supported USA Version?There are download links in the first post for patches for all regions and retail releases of the game and an explicit mention that all known GT2 discs are currently supported, so yes, the US versions are supported.
Does Gran Turismo 2 Plus Arcade Mode also supported USA Version?
I also recently got Gran Turismo 2 plus alongside the A-Spec Mods.Always wished something like this was possible. I'm glad it finally is now.