Modding and restoration discussion

  • Thread starter Thread starter pez2k
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The actual release version of the tool is much, much more reliable, doesn't need all of the weird and arcane object and material names, and doesn't destroy existing models when using Blender.
gotcha, thanks! i'll fix my links, play around with it to familiarize myself and update my guide once i have a better understanding, and i'll incorporate your notes on texture stuff as well.
 
i've been helping out with a-spec modding (mostly modeling/texturing) for a few months now.
I been experimenting with modding on top of a-spec on the last couple of days and I hit a roadblock where after I recompile my changes the game starts acting weird, the demo replays have cars not moving or fully acting erratic, some rally ghosts are broken and the most notable issue is with tire upgrades on many cars, for example if I get super softs on the F50, they get installed on the front but the rear ends up with random tires that were never purchased, even changing to the super softs don't work at all, it reverts back after the race. (pictured in the spoiler below)

All the changes I've done were to the event prize cars. Extracted the a-spec GT2.VOL with GTVolToolGui, used GT2DataSplitter to decompile the files I wanted to change, recompiled it back with the same tools, and used IsoFileReplace to put the GT2.VOL back in the game image.
Am I doing this wrong?

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Check that whatever program you used to edit the event files didn't create unneeded files like backups. You may have overflowed some of the memory by accidentally inflating the file count
 
I been experimenting with modding on top of a-spec on the last couple of days and I hit a roadblock where after I recompile my changes the game starts acting weird, the demo replays have cars not moving or fully acting erratic, some rally ghosts are broken and the most notable issue is with tire upgrades on many cars, for example if I get super softs on the F50, they get installed on the front but the rear ends up with random tires that were never purchased, even changing to the super softs don't work at all, it reverts back after the race. (pictured in the spoiler below)

All the changes I've done were to the event prize cars. Extracted the a-spec GT2.VOL with GTVolToolGui, used GT2DataSplitter to decompile the files I wanted to change, recompiled it back with the same tools, and used IsoFileReplace to put the GT2.VOL back in the game image.
Am I doing this wrong?

Im assuming you have edited atleast 1 car's tyre files, this happens when a tyre file that exists in the front tyres folder isnt present in the rear tyres folder, or vice versa. Check any tyre folders you may have changed and if not check different cars around the f50 to see where exactly in the files it goes wrong (it would go in alphabetical order for the car's id, so for example this error would be in or above if50n)
 
Hey all, I just stumbled on this site after falling in love with this game (played tons of GT1 and 3 back in the day but mostly missed this one).

Well instead of mods, I was reading memory for the game to display interesting stuff during endurance races.
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I had a lot of fun with this reader and figuring out the save file, but I'm guessing most of that is super old information here.

Can anyone point me in the right direction if I want to read more interesting info out of the game memory? I'm guessing some people have found what I have before and might have more interesting stuff to look at.

I was a little bummed to see the game doesn't track what performance parts are on the AI cars, just a power modifier. But I did find tire wear on them which was really what I wanted, and this program keeps track of when they pit. Also found it curious they null out the gear ratios but they still 'simulate' rpm and gearing somehow.

Anyway just curious if there is more knowledge out there as this is keeping my interest in the game as I grind out the last remaining endurance races and finally cross this game off my list 25+ years later.
 
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