More challenging, fun career races - What PP do you use?

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Record was 10 times in the 20mile willows race, every time same car, same tires.

10 races the opponents got the strategy wrong and i had an easy win, only with one set of opponents the Enzo seems to get it right, does only one stop and is a challenge.
Now that you talk about the Willow Springs race, i'll tell you something funny.

First time I tried with the new Viper at around 620PP, more than 1000HP. Couldn't win the race, because the Viper had so much power and torque, that it kept spinning the tires at every corner and destroying them ridiculously fast.
And the second try I used the Rocket, and even though it had about 560PP, I won easily :D
For endurance racing with tyre wear and pitstops, lighter cars always help. If you want a challenge please try the fully tuned Viper there, you'll suffer.
 
I tend to run WAY WAY down on PP Just did 16 straight races at Willow springs in cars with about 200 points down on the limit... I nearly won one race - In a stock Nissan Fairlady.

I enjoy pushing too hard in a poor car for glorious 4th place finish; than pootling about in a great car that is too good for an easy win.
 
I usually use one of the cars from the "likely opponents" list(since they usually aren't the fastest cars you'll face, if they are even in the races) or something similar but slightly lower in PP. Sometimes I'll just try to assume what PP they'll run (or load the race and check)and pick something from midpack or the backmarkers if they aren't ridiculously slow. For some of the 500PP races the AI runs right at the limit(or even over it), but for most of the others they seem to always be at least 50-60PP below the limit.

I generally leave the cars stock, drop two or three tire grades and go. If I'm too slow the game will usually manufacture an opportunity for me to clear the event and move on.

I got plenty bored years ago of racing in a car that was way faster in the corners but much slower on the straights, resulting in weaving and blocking and getting wrecked by the faster cars and then divebombing and wrecking on them in the corners. That just isn't any fun, and you can never use fast cars or cars that belong in the same race as your opponents. So now I use a faster car(but still usually slower than them) and make it closer to their speed in the corners. Of course the rubberbanding makes all this much more difficult to balance than it used to be.



On the other hand, I wasted far too much time attempting and failing to have fun in GT5 by making it challenging(I enjoyed the challenge but not the activity), So I'm more inclined in GT6 to sometimes just drive a car that interests me and let it be an easy win if that's what happens. There is zero enjoyment to be had from the career mode itself, it's just something to clear once and then make money off of, so I'm not too concerned with how I get through it this time. GT is a great sandbox for playing with cars, but it's a terrible game -- GT6 is by far the worst offender but even the "good" GTs were still pretty lousy in this regard. So much repeating of the least fun you can have in the game just so you can get to the point where you can simply play with the cars and have fun.
 
10 races the opponents got the strategy wrong and i had an easy win, only with one set of opponents the Enzo seems to get it right, does only one stop and is a challenge.

Interesting I have ran that race a bunch of times in my 500pp BTR without getting a win but I generally beat the Enzo. It is the FXX, the F1 and the Pagani that I can't seem to beat with it. If they are not there I should be able to win easy but that FXX is usually pretty far out in front along with the F1.
 
I never do the race when the FXX is in, hate that thing
(Its a pure race car, i'am not allowed to use it in street car races so why is AI)

The Enzo is 50/50, sometimes he does perfect with just one stop mid race.
But sometimes he fails totally, stops in 6th but takes not enough fuel, stops again in 7th but only changes tires and runs out of fuel last lap.
Veyron would be very fast but always stops twice.

With F1 and Huayra or Enzo it is pretty close when i use the MP4-12C (stock SH) they already slow down a bit after my stop mid race so i never tried with something slower.


Just completed 24min LeMans with stock V12LMR/RH/no aids.
It is a bit of a challenge but random because the strategy AI use is different every time.
If they pit early and you can drive alone it's easy, if not they are a pain in the ass due to stupid slipstream.
You can't get rid of them because they always catch up on straights and sooner or later they do something stupid (Mulsanne kink or the straight after).
And the pit stop bug doesn't make it easier as the car handles bad after stop.
 
If you really want a challenge try it with the RUF BTR and do not add any power to it other than an oil change. ;)

I am 0 for 10 with that one but have managed 2nd place once 3rd several times. Oh and I do go ahead race when the FXX is there maybe impossible to win that one against the FXX but it is definitely a challenge
 
If you really want a challenge try it with the RUF BTR and do not add any power to it other than an oil change. ;)

I am 0 for 10 with that one but have managed 2nd place once 3rd several times. Oh and I do go ahead race when the FXX is there maybe impossible to win that one against the FXX but it is definitely a challenge
No tuning/setup parts at all or only no power added ?
What tires ?

I just tried with it in 100% stock condition and i would say it is a awful car for that race as it eats rear tires badly.
Don't see much chance of making the race without stop, and for needing a stop its way to slow.

Maybe its fun with wheel but with DS3 that car is just awful, way to sensitive on steering and the border area for the rear is very small for a soft road car on road tires.
 
No tuning/setup parts at all or only no power added ?
What tires ?

I just tried with it in 100% stock condition and i would say it is a awful car for that race as it eats rear tires badly.
Don't see much chance of making the race without stop, and for needing a stop its way to slow.

Maybe its fun with wheel but with DS3 that car is just awful, way to sensitive on steering and the border area for the rear is very small for a soft road car on road tires.

Just keep it at 500pp and don't use the power limiter or at least not more than 5% reduction and of course no NOS.

I have added pretty much everything other than power and aero parts to it. I run it on SS tires and do 1 pit stop at the end of lap 5 provided I did not spin out and destroy the tires already in which case I may pit at the end of lap 4.

The car is a handful and requires some tuning to get around the track. I have did this race now at least 12 times in it and have been so close but no cigar. My last race in it I had a lineup with the Huayra and the 458 in it. I ended up down to the 458 by 7 seconds and was 3 seconds behind the Huayra. I think i would have won if not for a Lambo spinning me out in the last corner on lap 5.

I do not think there is any way the car can beat the FXX unless it pits more than once in the race. The Huayra generally pits twice as do the Veyrons so they can be beat with it so long as you are fast and don't make mistakes.

In the race yesterday I looked at the fastest laps for each car and my best lap was 1 second faster than the best lap posted by the 458 which ended up winning the race. The Huayra was the fastest of us all but the 2 pit stops hurt it a lot in the overall.
 
PP doesn't really matter.. You can beat the LFA with 250bhp Civic on comforts because AI is more retarded than twilight/Bieber/1Direction fangirls..
 
If you really want a challenge try it with the RUF BTR and do not add any power to it other than an oil change. ;)

I am 0 for 10 with that one but have managed 2nd place once 3rd several times. Oh and I do go ahead race when the FXX is there maybe impossible to win that one against the FXX but it is definitely a challenge

Have tried the BTR at Willow Springs numerous times, but with no luck. I also noticed that the car is way slower in the S-races than in free run mode. It spins out at speeds 20 km/h lower with the same tyres in the last corner. Need to practise with ballast I think. ;)
 
Have tried the BTR at Willow Springs numerous times, but with no luck. I also noticed that the car is way slower in the S-races than in free run mode. It spins out at speeds 20 km/h lower with the same tyres in the last corner. Need to practise with ballast I think. ;)

Yep, add about 150kg shifted fully to the front and then do the stage 3 weight reduction on the car to get the weight back down. My best lap with it in that race so far is a 1:22.036. I am not even sure how I managed that one as typically my best laps are in the low to mid 1:23s with it.

Leonidae@MFT
PP doesn't really matter.. You can beat the LFA with 250bhp Civic on comforts because AI is more retarded than twilight/Bieber/1Direction fangirls..
PP does matter and it matters a lot, clearly you have not tried it or just want to spout misinformation
 
Gornergrat League: Race 2 and 3 - BTR with just suspension mod and racing brakes (benefit?)
NA Sports Series: Race 1 - 512 BB stock except for the wheels (same width SH tyres front and rear)
4 WD Challenge: all with a stock Delta HF, not exactly hard but there were new tracks
Classic Muscle Car Series: Race 1 (the rest were easier) - Dodge Challenger R/T stock, so delicate footwork. Hard to avoid bumping the AI cars on Willow.
Festival Italia: Punto HGT Abarth '00 stock but on sports soft tyres. On Monza, I didn't keep to the track 100%. :ouch:
European Hot Hatch Series: Clio R.S. '11 stock, sports hard.
Schwarzwald League: Race 3 - Quattro '82 stock, sports soft. On the easy side (won 1st try), but not all bad since M3 GTR plus BTR passed me on the long straight.

MR Challenge Race 1, well, I couldn't figure out this Madrid track. I tried repeatedly with the aforementioned Ferrari, and could only get 2nd. I'll probably try that more later with it "fixed", should beat the Zonda at least. For now I won with a R5 Turbo Rallye after a few tries.

I think for the most part, these races were without major crashes, which seemed pretty much a prerequisite to winning.
 
I raced in the Willow Springs 20 Mile Challenge. off-topic but worth mentioning:This particular race, I earned the "By the Skin of Your Teeth" trophy with no changes to fuel or tires when pitting on the 6th lap.

Car: Ford GT '06 @595PP, Sports Soft, 11:22.017 Total Time.
Lead Cars: McLaren F1 '94[L.Matthews] and Pagani Huayra '13[P.Rosati](position 1 and 2)
Pit: Lap 6 of 8

Notes: Tire wear at lap 6 was:
Left Front:5
Right Front:6
Left Rear:1
Right Rear:4


The car was understandably very unstable at this point in the race. The rear was stepping out even under reasonable straight-line acceleration, although most prominent while cornering. I am enjoying the fuel/tire dynamics of the endurance races.
 
I have ran the Ford GT in that race a few times, no problem winning with that one. I also got the skin of my teeth trophy the first time I ran the race and that was the car I used. I have either ran out of fuel or been on vapors every time with the Ford.
 
With the F430 Scud its kind of a challenge. (Stock, SH, no aids)
Managed to win ~1sec in front of 2nd while running out of fuel 3m before the finish line.

In the race yesterday I looked at the fastest laps for each car and my best lap was 1 second faster than the best lap posted by the 458 which ended up winning the race. The Huayra was the fastest of us all but the 2 pit stops hurt it a lot in the overall.
The interesting bit is not the fastest lap time from them but the difference between the fastest and slowest...

PP does matter and it matters a lot, clearly you have not tried it or just want to spout misinformation
PP give you a ballpark but not more.
You can have two cars with the same PP but one can be much faster than the other for various reasons.

PP does not measure the drivability of a car.
(R8 LMS or your BTR with 100% stock setup have no chance against cars with same PP and good handling)
You can have two cars with same PP, 1 light with lots of downforce , the other heavy with no downforce but twice the power.
Guess who will win SSX races and who at Tsukuba...
A 600pp race car on comfort hard against a 600pp road car on race soft....
How much PP is a race gearbox worth ?
300 if you want to win the SSX like the wind race in a tuned street car, 0 if you use a stock NSX-R on normal racetracks.
Does 4WD increase or decrease PP ?
(Worth gold in a powerful car on gravel, utterly useless in a race car on a race track)

I don't want to know how much time they wasted on fiddling with that whole pp crap.
In the end they are useless.

If you want equal chances just do a one make race.
If you want drivers of different skill give equal chances using different cars is the best way.
If you have no feeling for which car fits a certain track and which car you need to beat a known opponent GT maybe is* was the wrong game for you.

*with the new AI it does not matter any more.

Edit:
Sorry for the long post, could have made it more simple:

Just take away all tuning parts from your BTR and put it on SH again.
Still 500pp, but you have 1st hand proof that they tell nothing :D
(You will finish ~15th instead of 2nd)
 
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@Samus made a rather lengthy post analyzing a couple of my replays, racing against the bots in some of the I-A series. In some of them, I used lesser powered race cars or gimped them to the point that they were roughly "homologated" or performance matched to the lead car. Most of them were "race modified" sports cars brought to some sort of performance parity. Fortunately it didn't take much time to find the sweet spots for those cars, or it could have taken ages.

Here are my replays in case anyone wants to watch them. I think there are 24 of them - yes, a lot, but there are a number of unique situation in many of them in which the bots surprised me by trying to beat me. If this is too big or you don't want to fuss with such a big download, I'll see if Dropbox will let me post the individual folders.

https://www.dropbox.com/s/cdq3tc87ejpv5xe/Replay-1.zip

Here are Samus' instructions on how to get them into your PS3 to watch and analyze. Note that this is a Zip file, so your PC has to un-zip them first, which will produce about 24 folders, I think.
On a USB stick you need to make a PS3 folder, a SAVEDATA folder inside that and then all the BCJSXXXXX folders in the ZIP file go inside that. That's all I've done so far, from there I THINK you can just use the in game importing thing, otherwise you just copy them from the stick into the PS3 Save Data folder on the XMB.

Here is is critique of a few replays:
I'm sure there is a double entendre in there somewhere. Anyway, the laps:

TenD :

1. 1.53.8
2. 1.51
3. 1.53.7
4. 1.52.9
5. 1.51.8

Jag:

1. Impossible to say exactly because it starts past turn two, but approximately 1.56/7 based on simple maths
2. 1.57.7
3. 1.56.0
4. 1.54.4
5. 1.53.3

So the Jag did get progressively faster as the race went on however it was still well under it's potential and still slower than TenD for every lap.

Here are the numbers for my effort:

Me:
1. 1.55.1
2. 1.50.9
3. 1.51.9
4. 1.51.5
5. 1.50.1

Jag/Merc

1. Again an estimated 1.56/7
2. 1.57.4
3. 1.57.0
4. 1.54.8
4. 1.50.4

So again it got faster towards the end of the race when I got closer but started out very slowly, and perhaps compensated for my slow first lap by having a slower third lap but since I got past it the final lap was considerably faster.

@Tenacious D , do you have any thoughts on the analysis? I also watched another replay, I chose this time one with equal cars to see how that went and to be honest without giving a full breakdown it does seem the simple reason you have more fun with the AI is that the locked in default difficulty is closer to your skill than it perhaps is for other people, in both directions. I watched the race with the Phoenix Audi GT3 at Nurburgring, again you seemed quite cautious and I did the race afterwards, and lapped 2.5 seconds quicker than you, even though the stock handling of that car I find awful.

So yes, to me there are four clear points to improving the AI and single player experience for everyone.

1. Removing all forms of rubberbanding/AI slowing/speeding up on purpose
2. Removing the staggered start, either add standing starts or realistic double file rolling starts
3. Adding some difficulty levels, perhaps two more above the current one and two below. Certainly at least one either way.
4. Make sure all AI cars are equal and as close to the race PP limits as possible

If you imagine the first race I analysed with 1 and 2 in place you'd have started mid way down the grid perhaps but only a few seconds behind the Jagaur. However rather than catching it the Jaguar would've performed to it's ultimate ability and flown away, neither of us would have got close to it. Therefore we could've entered the race with a car similar to the Jaguar and had a true close race, with similar performance in both the straights and corners. With 3 in place I could have increased the difficulty to have a harder race and with 4 in place passing the rest of the cars wouldn't have been such a breeze for either of us. Like I said in the analysis, flying around the outside of other cars with no effort is not fun.
Now, a few points about his write-up. While it's true that I'm a "cautious" racer, this is more or less my style. I just can't keep up with the likes of Mike Rotch who tends to lead online packs by 30 seconds in a 10 lapper around Spa, for instance. I'm roughly upper crust in C class in the WRS, and manage to be quicker than some of the slower B class guys.

Another factor is that I've been in a couple of fairly serious car wrecks in the past few years, and the result of this is that I tend to take collisions more seriously, rather like Tiff Needell who bunched up in one virtual wreck. My first wreck in particular happened in the rain, and I ate a first gen airbag which is too much like taking a punch to the face. Ever since then, racing in rainy weather in games makes me quite nervous.

Another is that racing in the very fastest cars or racing on "The Edge Of Doom" is nerve wracking. Because of this, I can't play Formula 1 games because they give me the shakes and literal headaches from the stress. Needless to say, I haven't done any of the Red Bull prototype events in GT6 yet. Even doing the Mercedes-Benz Vision GT Event gave me the shivers.

Yet another factor is that my "race modded" cars are often rather slippery on Racing Hards, which makes things fun. A few cars are also quite a handful, like the Team Phoenix Audi R8, which I would otherwise love dearly, but you either need to run it with the assists on or do some serious tuning to it to keep the nose aimed forward. If that wasn't enough, I also tend to race around the bots in a gentlemanly way, and don't scrape my way past them, though I will on occasion take some crazy chances.

So with all that in mind, his analysis is pretty good. I agree completely that the bots need a tune up, as does the racing structure in general. GT5 had standing start races in Arcade Mode, and these should return. Because of the various levels of skill among racing gamers, I agree that levels of difficulty should be a part of Gran Turismo beginning with GT7. With properly built bots, rubber banding shouldn't be involved, though I think the only real RB-ing going on in GT6 are from the lead bots slowing down for you. Get a dozen car-lengths lead on them, and they tend to give up and snooze through the rest of the race. Because of this on a typical five lap race, the difference between first and last can be as much as a minute and a half! The field of bot cars should be much closer, giving you a race where you have to fight through packs of cars that chase after you to some extent.

He also mentioned the silly disparity between cars between first and last. Races really shouldn't be a hodge podge of random vehicles. They should be "league specific" like all DTM or ALMS, and "homologated" so their performance is very close. PD needs to add in enough race cars that a field has cars from a single league, or in some cases, two classes but not all that different, such as GT500 and 300 in a race.

Now, he also mentioned that he didn't care for the methods used in this thread, but until PD takes these ideas and implements them in some form or fashion, this is pretty much what we're stuck with. I've had a blast myself, but I'm also much happier overall with GT6 as a racer. It doesn't mean that I don't want a LOT of improvements, and those promised features added in, but for what it is now, GT6 is still the best racer for me in my library.

Hopefully PD will take these suggestions to heart for the next Gran Turismo on PS4.
 
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