More lame GT4 news....

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kinigitt
it's a start. But people always find ways to cheapen the experience and racking up tons of points.

It would be a better way to compare skills if you could actually race em, or at least just check their times out. You can upload fast times right?

No Online mode no upload!, im sure there will be databases around though like GT.De.

Racking up tons of points, will probably be not possible.
In prologue each event has a score, if you improve your time the score only increases by the difference in improvement, so running the event over, and over will not get you a whole rack of points time after time.
There is no maximum score, it depends on the winning margin.

Also Power and weight of the other cars in the field will be shown, there is a video or screen shot about that clearly shows this screen.
 
A point-scoring system already exists to a certain extent in the license tests in GT4 Prologue here in the UK... you score more points for improving your time, so even when you get gold in a test, there is still something to gain from improving your time..

On the issue of being awarded more points for making races harder for yourself, I don't think it's ideal, but it's not that bad an idea... in reality, experienced players (of GT3) will surely realise that you already are able to make a race more or less difficult for yourself, depending on how much of a challenge you feel like (by careful selection of car/parts etc.)... with a points system, you will now be able to quantify this... this will probably make it clearer for less experienced/more casual players as well... (yes, not every GT player is as obsessed by the game as most of us here are :sly:!) Anyway, I think the solution would be to have the best of both worlds, and have multiple modes of play, inc. races that are limited by BHP, just like JGTC in real life..
 
Touring Mars
A point-scoring system already exists to a certain extent in the license tests in GT4 Prologue here in the UK... you score more points for improving your time, so even when you get gold in a test, there is still something to gain from improving your time..

On the issue of being awarded more points for making races harder for yourself, I don't think it's ideal, but it's not that bad an idea... in reality, experienced players (of GT3) will surely realise that you already are able to make a race more or less difficult for yourself, depending on how much of a challenge you feel like (by careful selection of car/parts etc.)... with a points system, you will now be able to quantify this... this will probably make it clearer for less experienced/more casual players as well... (yes, not every GT player is as obsessed by the game as most of us here are :sly:!) Anyway, I think the solution would be to have the best of both worlds, and have multiple modes of play, inc. races that are limited by BHP, just like JGTC in real life..


FINALLY, someone understands what I was sayin'
 
soldiaboy
civicbus its a boy btw lol when he comes over ill let you know how he did in the pro races lol

:lol: sorry dude my bad
but even if he IS a killer driver that doesn't mean everyone else is. If ya check out the GT3 forum you constantly see a "help me beat this track!" thread and it would be cool if they could beat it "legitly" but like I said, it's a game and it should be fun 👍
 
The only "game" element that GT had has been taken away. Trying hard to get money and cars through racing with other cars that are on par with you without doing anything extra. This really ticks me off. Another way for Yamauchi to say: don't blame the AI, use a weaker car.

Also, in GT3 I was busy for ages to get my car at the same level(downtuning) as the other cars in the field. Just to get some opposition from the AI in a JGTC race with a JGTC car. This is only getting worse now.

I don't want to make the choice. Just give me a challenge without me having to downgrade my car.
 
i agree that in order for you to up your challenge, you need to at least know what you're racing against... would be good if you could see the specs of the grid, then choose your car appropriately. otherwise losing the bhp, weight, mods, etc, restrictions is crapola ;)
 
Indeed. Seeing what setup the AI uses would solve the problem of endless balancing your setup.
 
I also just want to have to put a full effort into winning! Its no fun if you have direct control over your chances of winning, even if you effectively limit your performance to put yourself on par with everyone. The knowledge that you COULD have a better car, or maybe your car is still just a little too good, will ruin any satisfaction you get from a close race, not to mention discourage you from putting any effort into tuning the car. Imagine the following two scenarios:

-You enter into a series with its own rules, schedule, prizes, etc. You are presented with a competitive field that is more or less on the same level. Based on the restrictions of the race, and the modificatons allowed, you build a car to be competitive. Then you spend some time adjusting the suspension & evaluating tire wear to optimize your setup. You then have a car that you have put an EFFORT in to (God forbid it be difficult to beat a game), and then you enter into the race series. The advantage your car has over the others will be soley based on A) your ability to pick an effective platform based on the allowed rules and B) your ability to tune the car to to perform at its peak, to give yourself the advantage over the other cars whom are restricted to the same rules you are (but which are also well tuned cars!) When you win a race, you have the satisfaction of knowing that you gave it your all and it worked... and you are rewarded with prizes and cars.

OR

you enter a race. pick any car you want. Spend some timing messing with the settings... doesn't seem to be helping? oh well. maybe another 40hp will do it. maybe a different car? how about a racing transmission or a limited slip diff... throw the car around the track once or twice, keeping adding stuff until your lap times put you out front...

Oh well. I guess I belong in a game like GTR.
 
here would be an interesting solution:

some of the series are structured around fantasy world - pick any car, do what you want, blah blah...

and then some of them are structured after actual series. Enter into a World Challenge series, or Grand Am GT, or JGTC, or whatever - you buy a fully prepped car (from a selection of cars that are legal for the series, all at their minimum weights for that series)... you then have only the tuning options available, and you enter into the race series in a realistic series.

It'll never happen, but it would be cool.
 
slackbladder
I just wish there were a custom option (probably in the Arcade srction) where you could pick the cars you want to race against!
👍
 
I just wish there were a custom option (probably in the Arcade srction) where you could pick the cars you want to race against!

Have to agree with you there. I've been saying this for nearly two years.
 
Greyout
here would be an interesting solution:

some of the series are structured around fantasy world - pick any car, do what you want, blah blah...

and then some of them are structured after actual series. Enter into a World Challenge series, or Grand Am GT, or JGTC, or whatever - you buy a fully prepped car (from a selection of cars that are legal for the series, all at their minimum weights for that series)... you then have only the tuning options available, and you enter into the race series in a realistic series.

It'll never happen, but it would be cool.

It could and should happen if they smarten up.
 
I don't understand why KY wants to change it. I remember in an interview about GT3 in Official Australian PlayStation Magazine he mentioned that GT3 and future games would restrict the gamer a bit more because in GT2 although there were limitations on power, there was nothing else! You could pit a Skyline R34 against a group of muscle cars if you wanted. I think he wanted to make it a bit more indepth, about finding the right cars and tuning them for specific races.

Maybe this high-score system will only be applied to Arcade mode. I can see that working, as Arcades usually have high scores. Or maybe we'll have a choice between Restrictions and High Scores when we start the game (obviously can't be changed).

Either way, KY and PD will probably make the system work in such a way that we'll be eating our words and sorry we ever doubted them. Like B-Spec mode, we're not going to know until we play it.
 
Do you race?
I don't understand why KY wants to change it. I remember in an interview about GT3 in Official Australian PlayStation Magazine he mentioned that GT3 and future games would restrict the gamer a bit more because in GT2 although there were limitations on power, there was nothing else! You could pit a Skyline R34 against a group of muscle cars if you wanted. I think he wanted to make it a bit more indepth, about finding the right cars and tuning them for specific races.

Maybe this high-score system will only be applied to Arcade mode. I can see that working, as Arcades usually have high scores. Or maybe we'll have a choice between Restrictions and High Scores when we start the game (obviously can't be changed).

Either way, KY and PD will probably make the system work in such a way that we'll be eating our words and sorry we ever doubted them. Like B-Spec mode, we're not going to know until we play it.

I liked the GT2 idea that you could use ANY race against e.g. the muscle cars, but this should only be possible for fun. I mean, you could only win mony, credits, points, cars, . . . when you enter a racing series meant for that "kind" of cars.
 
only thing that is lame is you guys and your gt4 brighten up and play some mashed multiplayer dam that game is adictive
 
Still, I think it wil be a mix of the old and the new system. With Yamauchi wanting us to become aware of the history of cars it would be strange that we wouldn't get any "theme" races. For instance with the VW Beetle.

Also, he wants to teach us what racing is al about. A big part of racing revolves around fair play. By enabeling us to choose almost every car and setting we want he failes in teaching us about that part of racing.
 
Racing AI with equal cars will probably not be much fun, because the GT3 AI suck! In most situations they are very slow, sometimes incredibly slow. In the Monaco race in the Professional Lotus Elise Trophy in GT3, I was 9 seconds per lap quicker than the AI. I watched the replay and saw the AI were just sliding around and hitting the walls - they couldn't drive the damn things. The AI are just really rubbish in GT3.

On the other hand knowing a computer car's HP/Weight would be great, because you could choose an inferior car to race in. A good way of doing this in GT3 (in the shorter races usually) was to pick a roughly equal car but fit super hard tyres to it, to reduce the grip level. Alternatively, pick hard tyres and choose to pit every 5 laps. I'll probably end up doing the same in GT4.
 
stico
I liked the GT2 idea that you could use ANY race against e.g. the muscle cars, but this should only be possible for fun. I mean, you could only win mony, credits, points, cars, . . . when you enter a racing series meant for that "kind" of cars.
Yeah but when you had an overpowered car you could just use the other cars as brakes on sharp corners (first turn at Laguna springs to mind) and slam your way from last to first in a heartbeat then not be touched for the rest of the race, even in the 'hard' mode of Event Synthesiser. That sort of spoilt it for me until I started to buy cars to fit the event type on my own. Going from last to first in one corner is't what GT is about. As PjotrStroganov said:
PjotrStroganov
Still, I think it wil be a mix of the old and the new system. With Yamauchi wanting us to become aware of the history of cars it would be strange that we wouldn't get any "theme" races. For instance with the VW Beetle.

Also, he wants to teach us what racing is al about. A big part of racing revolves around fair play. By enabeling us to choose almost every car and setting we want he failes in teaching us about that part of racing.
That idea sort of defeats the whole purpose of Gran Turismo (By the way, Pjotr, I totally agree ... rare).
 
Having confirmed at the Tokyo Game Show that it plans to release Gran Turismo 4 in Europe this year (albeit without online options), Sony this week released vast tracts of information relating to the game, detailing its Director Mode, expanded Gran Turismo World offering, Photo Mode locations, track listing and Mission Race and high score systems.

Director Mode (dubbed "B-Spec") takes the player out of the driving seat and gives them the task of preparing the car properly and directing an AI driver through the race. Players will be able to issue pace commands (ordering the driver to race safely to spare the tyres, or push hard and take risks), order drivers to try and overtake, call them into the pits (where you can make tyre selections and choose a volume of fuel to load), and view the action from the traditional replay view, an onboard camera, or on the race monitor screen, which also provides, lap, sector and other timing information.

You can use Director Mode for any race you like, according to Sony, giving you another option if you don't feel like going hell for leather yourself. Gran Turismo World, meanwhile, will give players the option to explore car dealerships around the world, check in at the Licence Test Centre, which returns on a "much larger scale", visit the Tuner's Village and Music Theatre, and of course book in to races at Race Event Pavilions (set up by genre) and Circuit Areas in the suburbs, with an event at each track.

We already know there will be over 80 car manufacturers featured and some 650 cars, but Sony has now revealed many of the tracks developer Polyphony Digital has crammed in. From Japan there's Fuji Speedway as it was in the 80s and 90s, Tsukuba Circuit 2000, Twin Ring Motegi (full course and oval track variant) and Suzuka; in the US there's Laguna Seca Raceway and Sears Point Raceway; from Europe there's the Nurburgring Nordschleife; and there are a number of city and nature courses too.

City courses include Tokyo R246, Seattle, New York, Hong Kong, Las Vegas Drag Strips, George V Paris, Opera Paris, Core D'Azur, Special Stage Route 5, and Citta di Aria. Nature courses consist of tracks in the Grand Canyon, Swiss Alps, Ice Arena, Grand Valley, Trial Mountain, Midfield Raceway, Snow Lake, High Speed Ring, Amalfee Circuit, Motorsports Land, Tahiti Maze, and Autumn Ring.

Sony still has courses to announce, apparently, but in the meantime we've also been told something of the Mission Races modes and High Score systems which will sometimes govern the outcomes. Mission Races will feature special challenges, like starting one second later in second place, or starting a lap behind and having to try and win the race; while the high score system will reward players racing at a disadvantage in a lesser car with more kudos than players driving more powerful cars against weaker opposition.

Finally, along with details of the locations it plans to use for its Photo Mode (Gion District, Sagano and Nanzenji Temple in Kyoto, Japan, Tsumago and Shiga Kogen in Nagano, Japan, Shibuya and Tokyo International Forum in Tokyo, Piazza San Marco and Realto Bridge in Venice, Brooklyn and Times Square in New York, an Asian Fish Market, Freemont Street in Las Vegas and Louisberg Square in Boston, USA - phew), Sony also revealed that Epson plans to release a pair of new printers designed to work with GT4 in Japan this winter. The PX-G820 and PX-G920 will support 5,760 by 1,440 dpi resolution, with six and eight-colour printing processes respectively. Both printers will connect to the PS2 via USB port and GT4 should automatically recognise them. They won't be the only options of course, but for now it's not clear which other printers will be recognised.

In other words, what with the incomplete track listing, printing needs and everything else, expect to hear more about Gran Turismo 4 - now offline - ahead of its release in Europe this December, quite possibly on the 17th.
 
cudadude2
Having confirmed at the Tokyo Game Show that it plans to release Gran Turismo 4 in Europe this year (albeit without online options), Sony this week released vast tracts of information relating to the game, detailing its Director Mode, expanded Gran Turismo World offering, Photo Mode locations, track listing and Mission Race and high score systems.

Director Mode (dubbed "B-Spec") takes the player out of the driving seat and gives them the task of preparing the car properly and directing an AI driver through the race. Players will be able to issue pace commands (ordering the driver to race safely to spare the tyres, or push hard and take risks), order drivers to try and overtake, call them into the pits (where you can make tyre selections and choose a volume of fuel to load), and view the action from the traditional replay view, an onboard camera, or on the race monitor screen, which also provides, lap, sector and other timing information.

You can use Director Mode for any race you like, according to Sony, giving you another option if you don't feel like going hell for leather yourself. Gran Turismo World, meanwhile, will give players the option to explore car dealerships around the world, check in at the Licence Test Centre, which returns on a "much larger scale", visit the Tuner's Village and Music Theatre, and of course book in to races at Race Event Pavilions (set up by genre) and Circuit Areas in the suburbs, with an event at each track.

We already know there will be over 80 car manufacturers featured and some 650 cars, but Sony has now revealed many of the tracks developer Polyphony Digital has crammed in. From Japan there's Fuji Speedway as it was in the 80s and 90s, Tsukuba Circuit 2000, Twin Ring Motegi (full course and oval track variant) and Suzuka; in the US there's Laguna Seca Raceway and Sears Point Raceway; from Europe there's the Nurburgring Nordschleife; and there are a number of city and nature courses too.

City courses include Tokyo R246, Seattle, New York, Hong Kong, Las Vegas Drag Strips, George V Paris, Opera Paris, Core D'Azur, Special Stage Route 5, and Citta di Aria. Nature courses consist of tracks in the Grand Canyon, Swiss Alps, Ice Arena, Grand Valley, Trial Mountain, Midfield Raceway, Snow Lake, High Speed Ring, Amalfee Circuit, Motorsports Land, Tahiti Maze, and Autumn Ring.

Sony still has courses to announce, apparently, but in the meantime we've also been told something of the Mission Races modes and High Score systems which will sometimes govern the outcomes. Mission Races will feature special challenges, like starting one second later in second place, or starting a lap behind and having to try and win the race; while the high score system will reward players racing at a disadvantage in a lesser car with more kudos than players driving more powerful cars against weaker opposition.

Finally, along with details of the locations it plans to use for its Photo Mode (Gion District, Sagano and Nanzenji Temple in Kyoto, Japan, Tsumago and Shiga Kogen in Nagano, Japan, Shibuya and Tokyo International Forum in Tokyo, Piazza San Marco and Realto Bridge in Venice, Brooklyn and Times Square in New York, an Asian Fish Market, Freemont Street in Las Vegas and Louisberg Square in Boston, USA - phew), Sony also revealed that Epson plans to release a pair of new printers designed to work with GT4 in Japan this winter. The PX-G820 and PX-G920 will support 5,760 by 1,440 dpi resolution, with six and eight-colour printing processes respectively. Both printers will connect to the PS2 via USB port and GT4 should automatically recognise them. They won't be the only options of course, but for now it's not clear which other printers will be recognised.

In other words, what with the incomplete track listing, printing needs and everything else, expect to hear more about Gran Turismo 4 - now offline - ahead of its release in Europe this December, quite possibly on the 17th.

B spec sounds a hell of a lot cooler now. Thanks for the info!
 
17th?!?! I thought it was the 14th?!?!

C.
 
I don't think this point system is going to be THAT different and will probably work on a 50-100 HP scale. I.e. for every 50HP more or less, your point difference is smaller larger, for example.

50HP less than the most powerful car on track will earn you 2 more points for first place, giving you 12 instead of 10.

However, a car with 50HP MORE than the most powerful car on track will only earn you 10 points.

I think this is what is ment by this point system.

This is a good addition, IMO, because there are times where you do not always have the money to tune your car to compete, so winning every race in a series is not always possible, this gives you an advantage if you are a good driver, but in some tracks you simply cannot keep up on straight aways, but you still have a point advantage to keep you in the game rather than falling out miserably.

See what I mean? I'm guessing this won't really affect those of us who can tune and save money, but it's a nice incentive for those who like to race with a challange in a weaker car, it makes it just a *tad* more possible to win against overpowered cars.
 
Cudadude any idea what special event is taking place on the 17th?
 
I think people are thinking about the points system way too in-depth. I see it as sorta like a penalty system for those that like to race w/ high horse power cars. No matter how good the AI is anyone w/ a higher horse power car will be able to win easily...but w/ the disadvantage of points. As long as class and specs are listed before you enter the race I don't think it will be a problem...even if they don't put restrictions. For those that want the challenge match specs, for those that just want the prize of the percentage complete, use a faster car...hopefully I'm right :scared:
 
I don't think it's going to be a "penalty" system, it will simply reward those who race against higher powered cars. i.e. lets say you take...a highly tuned ITR, against...I dunno some Silvia's, Skylines, who knows, powerful cars though, and you end up winning, then you will be rewarded more points for the challange than you would for beating it with say, a fully tuned skyline, where you would only recieve the standard 10 points, yenno? This is how I Think it's going to work anyway.
 
tha_con
I don't think it's going to be a "penalty" system, it will simply reward those who race against higher powered cars. i.e. lets say you take...a highly tuned ITR, against...I dunno some Silvia's, Skylines, who knows, powerful cars though, and you end up winning, then you will be rewarded more points for the challange than you would for beating it with say, a fully tuned skyline, where you would only recieve the standard 10 points, yenno? This is how I Think it's going to work anyway.
Exactly...
 
Penalty for those that want an easy race...reward for those that do the harder race.

Win a race at a disadvantage - driving a 200hp car in a 400hp race, for example - and you'll earn more points than, say, winning the race in a 600hp motor. In effect, this gives you the chance to play through the game as you wish, whether you prefer to progress quickly at the expense of points, or to take the risk and drive at a disadvantage to send your scores soaring.

That whole 200 HP vs 400 HP scares me though. I'm trying to keep hope that the AI will be better...but why did they have to say that? They should have said 350 HP vs 400 HP. I would have been at ease.
 
I still think that the point system is kinda waste of time.
In GT2 you had a hp limit. The AI still sucked but yes , you had the hplimit.
That part of GT2 wast the best. Why can't PD do the same for GT4?
 
dunkee
Penalty for those that want an easy race...reward for those that do the harder race.

Win a race at a disadvantage - driving a 200hp car in a 400hp race, for example - and you'll earn more points than, say, winning the race in a 600hp motor. In effect, this gives you the chance to play through the game as you wish, whether you prefer to progress quickly at the expense of points, or to take the risk and drive at a disadvantage to send your scores soaring.

That whole 200 HP vs 400 HP scares me though. I'm trying to keep hope that the AI will be better...but why did they have to say that? They should have said 350 HP vs 400 HP. I would have been at ease.

You're taking this just a tad out of context. Think of it as being a point system on a 1-10 scale. So, if the lowest car in the race (besides you) is at 400HP, than anything above 400HP will earn you 10 points at the most, however, if you race with a car with say, 200 HP, you can earn more points, say 12, for that race, to give you an advantage, this is done so you can compete for points rather than have to get gold in all races with an underpowered car, you will be able to complete a series and stand a chance winning second/first in different races.

Again, it's not a penalty on those using strong cars, because it will be the same as GT3, however for those using lower powered cars, you will be able to earn more points, and it's a reward.

Not a bad thing.
 
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