Motion System - Simulator for GT-3

  • Thread starter Thread starter Werner Winkels
  • 42 comments
  • 1,743 views
Originally posted by Danger Powers
that would lead to pneumatics, so you'll need a compressor and a reasonably sized air reciever for a start.... Two 3 position valves, one for forward/back and one for left/right. Now then, presumably you will want proportional control again, up goes the cost....:D

Something like this?

http://www.rocknride.net/
 
Hello...

I'm dont will make a big motion platform !!!

And I can only use the modules, I'm have.
That's Computer controlled step motors ( matchable whif Servo's )

Whif the existent information :
Wheel angle , Brake angle , the electric current from Force-Feedback , ( I hope so , the current game speed ).

I think, that's sufficient information's for a simple motion platform.

Whif this imformation , I can a few of motion programm's to realise.

Im don't have buy the modules, for these purposes .
Im worked by a manufacturers of Mechatronic .
They to scrap , a lot of, to old items every Year .

I'm to ask my boss and he give it my , for my home-working.

But I'm will make the best thing whif the existent Items.
And I'm thankful for every sugestion.


So long
Werner
 
Originally posted by isamu


Something like this?

http://www.rocknride.net/
yep, thats a pretty good idea of what I'm on about, I'm a bit concerned about

1/ Small compressor, no air reciever - that size of compressor is fine for spraying paint etc... but to move a person through a whole race, I can see the pressure dropping quite a bit, movements would slow...

2/ Cylinders would need to be the 'cushioned' type - this means you don't get a sudden stop at the end of stroke, either through a rubber stop or through air being fed back in, adjustable....

3/ The monitor being 'thrown' about!!! I wonder how long a monitor/TV would last under extreme forces????

4/ Noise, that picture shows the compressor about 3 feet away! Really you would want it in a different room, you would need a reciever then (acts like a battery, stores the compressed air) to take up line loss etc....

Werner, yes stepper motors/servos are the best option, quiet and very, very, reliable :D I wish I had access to cheap/free servos! I used to program factory automation, one compay I worked for made garage doors and the production line had approx. 750 servo motors, shame I don't work there now :(

The electronic side shouldn't be a problem, if you can get the forcefeedback signals, I presume they will be analogue anyway or perhaps different levels as the force changes...

I would certainly consider fitting a large bass shaker underneath anyway to get the full effect.

Would you move the TV as well? I suppose you need to but I really don't know about the lifespan under those conditions...

:D
 
About logitech and MOMO,

I have the logitech momo force wheel (usb-pc version) and it works great on the PS2, no bugs, great driving !

I'm planning to build a simulator. Great ideas werner !
 
Thank you(danka?) and Guttentag, Werner, sorry my German is only 4 misspelled words or so, but my car has no motion.

I would like to make a motion car and I am looking for ideas also.

I thought I could splice into the feedback wires leading to the steering wheel or direct them through a relay to a larger electric motor, but I have no idea how to coordinate all this yet.

Aufweidershein :) (is that a good word Herr Winkels)
 
Hello Flip

It's nice to hear from You again !

Your Simulator loock's great !!!

I think, the easys't Way is a Relais , that only controled from the Force Feedback or Rumble .

Is the relais closed, it start a engine, that shake your Simulator !

Or insert a simple Step-motor whif a controler !
http://www.hvwtech.com/motorcontroller.htm

Whif a simple modeling Servo, You can Control a bigger motor !!!

So long
Werner
 
Back