So nice to see a thread with some Motogp 13 action.
I've been playing this since the demo. I'm liking the gameplay so far. I don't like that online matches are sketchy at the moment. I can seldom connect to races and if I do, it's usually against only one or two people while others get dropped. It's definitely full of bugs and missing features compared to SBK Generations. I hope Milestone will release a patch that fixes these problems rather expect us to be the guinea pigs for Motogp 14 and so forth.
Things I like compared to Generations:
- Helmet cam - glad to be rid of the swinging on a pendulum effect of Generation's helmet cam. In Motogp 13, it's more dynamic though there does seem to be something off between the camera and where the wheels are supposedly tracking.
- Handling feels a lot more realistic and engrossing.
Some of the problems impacting gameplay I've noticed so far:
- Semi-auto gear shifts won't downshift to first gear automatically
- No ghost in time trial. Generations had it, please include it in Motogp 13. I would like to know the fast and slow portions of my lines.
- Won't save best lap times beyond a session. Again, Generations had it but is missing in Motogp 13.
- Choosing to display info in MPH doesn't actually display the correct speed on the in-game bike's speedo. It says it's MPH but the number say I'm doing 240 mph before the first corner off the line. There's also a discrepancy between the displayed gear on the speedo and the audio timing of the gear shifts. Off the line, it sounds like I have 7 gears.
- No option to pre-configure your bike settings with the engineer for qualifying vs race depending on the track as they had in Generations.
- Weather system - riding in the rain vs sunny makes almost no difference in traction or lap times. SBK Generations, weather differences were quite noticeable in traction, braking points, acceleration, etc.
- Going off-track into the gravel, grass, etc, has almost no impact on traction as well. SBK Generations, the difference was quite noticeable and I always straightened up my bike when I went off-track in order avoid crashing, as it should be.
Then some smaller bugs:
- The gyro and face instant replay cameras aren't labeled
- Ben spies 2012 bike has Lorenzo's brake reservoir sock
- Sometimes during instant replay, your rider disappears off the bike
Requests:
- On-track telemetry, either in real-time or instant replay (if in-game drops frame rates too low). Would be more practical to view throttle and braking application on the track than just in the pit.
- Transparency - not a big issue but would be nice to be able to have the option to make the HUD transparent as in Generations (in-game helmet transparency would be nice too) for minimal distraction while retaining ability to have info when recording footage.
Overall, I enjoy it, even though it has a lot of fixable shortcomings that I'm hoping they will actually fix through patches.
Onto some game footage at Assen. Realistic AI, pro physics, no riders aids, TCS full (I can shave off a few seconds by lowering it, but I like being able to slide the rear to steer and I'll lower it as I get better):
And a comparison with SBK Generations (horrible lines because I didn't study AI lines using instant replay back then):