Motor City Tunes Project Cars

4,803
United States
Dearborn, MI
MotorCtyHamilton
For now, this is just a place for me to post tunes that I am using so that I can access them. The driving physics of Project Cars are undeniably the very, very best that I have driven in a racing game. The virtual car reaction to the wheel and pedal inputs feel very real world to me. There is a fine enough level of feedback that small corrections can be made to save a corner, if you recognize your in-going error in time, just like in the real world.

But as much as I love the physics, there are menu bugs and a few barriers in the screen experience that could be better. For example, when racing in career mode and going from track to track, there is no way to load a tune. I simply cannot remember that many settings so thus, this space, for now.
 
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Tuning Guide

"Not what settings do, more of a trouble shooters guide to how to."

Article One - Reading Telemetry
 
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Ford Escort Mk1 RS1600

7776223562_bed02f4ab8_z.jpg


Wheel
Tuned with G920

Tires & Brakes

1.55 Front Left Tire Pressure (Bar)
1.55 Front Right Tire Pressure (Bar)
1.53 Rear Left Tire Pressure (Bar)
1.53 Rear Right Tire Pressure (Bar)
92% Brake Pressure
54% Brake Balance
0.00% Front Brake Duct
NA - Traction Control Slip

Aerodynamics & Chassis
1.0 Front Downforce (speed/corning)
1.0 Rear Downforce (speed/corning)
0.0 Weight Jacker (cm)
50.0% Lateral Weight Bias (left/right)
54.0% Longitudinal Weight Bias (front/rear)

Alignment
10.9:1 Steering Ratio
5.4 Left Caster Angle (degrees)
5.4 Right Caster Angle (degrees)
-1.5 Front Left Camber Angle (degrees)
-1.5 Front Right Camber Angle (degrees)
0.0 Rear Left Camber Angle (degrees)
0.0 Rear Right Camber Angle (degrees)
-0.5 Front Toe-In Angle (degrees)
0.0 Rear Toe-In Angle (degrees)

Suspension
90 Front Left Ride Height (mm)
90 Front Right Ride Height (mm)
105 Rear Left Ride Height (mm)
105 Rear Right Ride Height (mm)
43 Front Left Spring Rate (N/mm)
43 Front Right Spring Rate (N/mm)
43 Rear Left Spring Rate (N/mm)
43 Rear Right Spring Rate (N/mm)
28 Front Sway Bar (N/mm)
14 Rear Sway Bar (N/mm)
0.0 Left Trackbar (mm)
0.0 Right Trackbar (mm)

Dampers
30 Front Left Bump Stop (mm)
30 Front Right Bump Stop (mm)
30 Rear Left Bump Stop (mm)
30 Rear Right Bump Stop (mm)

2500 Front Left Slow Bump (N/m/s)
2500 Front Right Slow Bump (N/m/s)
2750 Front Left Slow Bump (N/m/s)
2750 Front Left Slow Bump (N/m/s)

2400 Front Left Fast Bump (N/m/s)
2400 Front Right Fast Bump (N/m/s)
2400 Front Left Fast Bump (N/m/s)
2400 Front Left Fast Bump (N/m/s)

7200 Front Left Slow Rebound (N/m/s)
7200 Front Right Slow Rebound (N/m/s)
5800 Rear Left Slow Rebound (N/m/s)
5800 Rear Right Slow Rebound (N/m/s)

Differential
60% Limited Slip Acceleration Lock
40% Limited Slip Deceleration Lock
15 Limited Slip Preload (N-m)
0.01% Viscous Lock
0.00% Radiator (closed/open)

Gearing
Final Drive 3.76
1st Gear 2.97
2nd Gear 2.00
3rd Gear 1.39
4th Gear 1.00
0.01 Peak Speed Sensitivity

Engine
10 Fuel Load
10 Qualifying Fuel Load
1.00 Wastegate Pressure (Bar)
0 Brake Mapping
35.1 Restrictor (mm)

FFB
26 Master Scale
1500.0 Arm Angle
 
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hello motor city I have tested your settings for the Ford RS although there pretty good about Rouen is great I can only encourage you to continue with the old cars 👍
 
Hami, so glad you are on Project Cars. Agree that the physics are quite good. I have been running since June and still feel like I am fumbling in the dark. I was barely adequate with GT, but this thing is way gone. The other day when my son was visiting we spent an hour just tweaking a Classic Team Lotus.
 
HAMI!!! yes!! so glad you are jumping into the PC pool... so if I may... Please, would you let us know your goal for your tunes... would you classify your tunes as
A. a goal to be more driveable in general and a good baseline for folks to start tinkering with
B. offline race ready
C. online race ready
D. time trial tunes
E. realistic drive
F. all of the above

might you label your tunes as such?
or if a tune is track specific might you label the tune as such?

obviously don't pick a letter... we want to hear from you.... but what should we expect out of your PC offerings...

I tried the Ford and I just picked SPA randomly and it was not great... I'm sure a tweak and its dialed in as with most tunes, but especially a touchy car like this where it could be dynamite one place and horrible another...

Would you be ok to have folks respond with slight tweaks to your base of a certain tune for different tracks?? just looking for appropriate behavior for your thread as I assume it will be the most popular before long...........
 
Ole
HAMI!!! yes!! so glad you are jumping into the PC pool... so if I may... Please, would you let us know your goal for your tunes... would you classify your tunes as
A. a goal to be more driveable in general and a good baseline for folks to start tinkering with
B. offline race ready
C. online race ready
D. time trial tunes
E. realistic drive
F. all of the above

might you label your tunes as such?
or if a tune is track specific might you label the tune as such?

obviously don't pick a letter... we want to hear from you.... but what should we expect out of your PC offerings...

I tried the Ford and I just picked SPA randomly and it was not great... I'm sure a tweak and its dialed in as with most tunes, but especially a touchy car like this where it could be dynamite one place and horrible another...

Would you be ok to have folks respond with slight tweaks to your base of a certain tune for different tracks?? just looking for appropriate behavior for your thread as I assume it will be the most popular before long...........

Every tune that I build is for one purpose... corner speed. Why build anything if you are not building it to enter the corner properly, pivot smoothly around the center and allow you to get back into the throttle early? To parallel the real world, why set my Miata up for a ten lap sprint to be an oversteery handful vs. build it for understeer if its a one hour enduro? You set up the car to be fast and predictable and you will be capable of winning either event. So as far as classifications, I only need one - build them to be as fast and as predictable as they can be and let the driver do the rest.

As for track specific tunes, yes that is the ultimate goal. I am only 31 hours into the game so still learning this game. I would love for this forum to be a discussion about what is working for people. If we all work together, we will all get faster. Feel free to comment, tweak things, offer suggestions and opinion. I have the reputation around here for being respectful, but stepping up to be the enforcer when someone is resorting to personal attacks.
 
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Renault Megane R.S. 256

maxresdefault.jpg


Wheel
Tuned with G920
FFB 26 Master Scale, -999.9 Arm Angle

Tires & Brakes

1.94 Front Left Tire Pressure (Bar)
1.94 Front Right Tire Pressure (Bar)
2.10 Rear Left Tire Pressure (Bar)
2.10 Rear Right Tire Pressure (Bar)
98% Brake Pressure
62% Brake Balance
0.00 Brake Duct
9% Traction Control Slip

Aerodynamics & Chassis
1.0 Front Downforce (speed/corning)
0.0 Rear Downforce (speed/corning)
0.0 Weight Jacker (cm)
50.5% Lateral Weight Bias (left/right)
65.0% Longitudinal Weight Bias (front/rear)

Alignment
11.7:1 Steering Ratio
6.9 Left Caster Angle (degrees)
6.9 Right Caster Angle (degrees)
-2.0 Front Left Camber Angle (degrees)
-2.0 Front Right Camber Angle (degrees)
-1.3 Rear Left Camber Angle (degrees)
-1.3 Rear Right Camber Angle (degrees)
-0.5 Front Toe-In Angle (degrees)
-0.2 Rear Toe-In Angle (degrees)

Suspension
142 Front Left Ride Height (mm)
142 Front Right Ride Height (mm)
147 Rear Left Ride Height (mm)
147 Rear Right Ride Height (mm)
63 Front Left Spring Rate (N/mm)
63 Front Right Spring Rate (N/mm)
52 Rear Left Spring Rate (N/mm)
52 Rear Right Spring Rate (N/mm)
70 Front Sway Bar (N/mm)
60 Rear Sway Bar (N/mm)

Dampers
20 Front Left Bump Stop (mm)
20 Front Right Bump Stop (mm)
20 Rear Left Bump Stop (mm)
20 Rear Right Bump Stop (mm)

3900 Front Left Slow Bump (N/m/s)
3900 Front Right Slow Bump (N/m/s)
3100 Rear Left Slow Bump (N/m/s)
3100 Rear Left Slow Bump (N/m/s)

1500 Front Left Fast Bump (N/m/s)
1150 Front Right Fast Bump (N/m/s)
1120 Rear Left Fast Bump (N/m/s)
1120 Rear Left Fast Bump (N/m/s)

7500 Front Left Slow Rebound (N/m/s)
7500 Front Right Slow Rebound (N/m/s)
5900 Rear Left Slow Rebound (N/m/s)
5900 Rear Right Slow Rebound (N/m/s)

1600 Front Left Fast Rebound (N/m/s)
1600 Front Right Fast Rebound (N/m/s)
1850 Rear Left Fast Rebound (N/m/s)
1850 Rear Right Fast Rebound (N/m/s)

Differential
75% Limited Slip Acceleration Lock
25% Limited Slip Deceleration Lock
15 Limited Slip Preload (N-m)
0.01% Viscous Lock

Gearing
Final Drive 4.18
1st Gear 3.07
2nd Gear 1.94
3rd Gear 1.38
4th Gear 1.02
5th Gear 0.81
6th Gear 0.67

Engine
10 Fuel Load
10 Qualifying Fuel Load
2.30 Wastegate Pressure (Bar)
4 Brake Mapping
55.1 Restrictor (mm)

Circuits
Autodroma Nazionale Monza Short
Circut de Barcelona-Catalunya National
Oschersleben National
 
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Hey @Motor City Hami, I recently was given PCars for PC and was wondering if you think feedback from the keyboard would be useful? Probably the most inaccurate input, but I can guarantee no problems compared to the controller lag I'm experiencing at the moment.
 
Hey @Motor City Hami, I recently was given PCars for PC and was wondering if you think feedback from the keyboard would be useful? Probably the most inaccurate input, but I can guarantee no problems compared to the controller lag I'm experiencing at the moment.

Not really sure. I have the XBOX version. Thinking about getting the PC version since there are so few online rooms available on XBOX.
 
Not really sure. I have the XBOX version. Thinking about getting the PC version since there are so few online rooms available on XBOX.
I think tuning wise there should be little to no difference, just that I don't have space for my wheel and my console controllers don't want to work without lag so I'll be stuck with the worst input available. In a few weeks when I get some time in, I'll try a tune or two and see how the tuning compares for me.
 
Hami

I'm trying to take a RUF GT3 through the second chicane at Monza GP. The car reacts like it's scraping the ground.
The rear end just floats away in the initial turn-in to the chicane. Or, I lose it on the second part of the kink.
Other than slowing to a crawl what can I do? I've tried ride height, spring rate and camber.:confused:

My next move is to turn all limited slip settings off, and raise the car as far as it will go with dead soft springs.
I need help with this one brother. I have the same feeling on the left hander leading to the S'es before the back straight.
:banghead:
 
PS

I am on the PC with a G27. I also have PS4 version of PCars. But no wheel yet. Looking hard at CSW V2
If I can help you with input please let me know. I followed you on GT.
 
Hami

I'm trying to take a RUF GT3 through the second chicane at Monza GP. The car reacts like it's scraping the ground.
The rear end just floats away in the initial turn-in to the chicane. Or, I lose it on the second part of the kink.
Other than slowing to a crawl what can I do? I've tried ride height, spring rate and camber.:confused:

My next move is to turn all limited slip settings off, and raise the car as far as it will go with dead soft springs.
I need help with this one brother. I have the same feeling on the left hander leading to the S'es before the back straight.
:banghead:

I had massive problems with the ruf gt3 and end up lowering the rear rebound soft/fast massively. For me that resolved most of my problems with that car. Basically I'd lose the end when getting of the brake and turning in, or if i got a bit close to tyke curbs.


Now i just fry the back tires too fast. But i think that comes from not being smooth enough and no tuning will fix that for me
 
I had massive problems with the ruf gt3 and end up lowering the rear rebound soft/fast massively. For me that resolved most of my problems with that car. Basically I'd lose the end when getting of the brake and turning in, or if i got a bit close to tyke curbs.


Now i just fry the back tires too fast. But i think that comes from not being smooth enough and no tuning will fix that for me

Thank you "X" I'll give it a try. I don't have to tell you how frustrating this is. :yuck:
 
Hami

I'm trying to take a RUF GT3 through the second chicane at Monza GP. The car reacts like it's scraping the ground.
The rear end just floats away in the initial turn-in to the chicane. Or, I lose it on the second part of the kink.
Other than slowing to a crawl what can I do? I've tried ride height, spring rate and camber.:confused:

My next move is to turn all limited slip settings off, and raise the car as far as it will go with dead soft springs.
I need help with this one brother. I have the same feeling on the left hander leading to the S'es before the back straight.
:banghead:

Sorry that I missed your post. Been a busy December. I will be more active with Project Cars from here forward.
 
Loving your Escort tune just spent 2 hours doing single races with it 👍 Looking forward to seeing what else you come up with.

Edit: just tried your clio tune and alot of your values are not possible for example 1front downforce...downforce is locked out for me at 0 another example being front camber angle you have -2.0 yet the closest i can get is -2.7, any ideas?
 
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Loving your Escort tune just spent 2 hours doing single races with it 👍 Looking forward to seeing what else you come up with.

Edit: just tried your clio tune and alot of your values are not possible for example 1front downforce...downforce is locked out for me at 0 another example being front camber angle you have -2.0 yet the closest i can get is -2.7, any ideas?

A few of the Clio Cup numbers look suspect. Must have a few typos. Will edit now.

@UkHardcore23 Because it is the wrong Renault. I only ran the Clio Cup car in one event and really only slightly adjusted the tire pressures. The Renault Megane R.S. 265 on the other hand, I race in quite a few events and tuned her a bit. Those numbers are really for the Megane. Fixed.
 
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Mustang Boss 302 R1

04-boss-302r-barber-2011.jpg


Wheel
Tuned with G920
FFB 26 Master Scale, 1500.0 Arm Angle

Tires & Brakes

1.60 Front Left Tire Pressure (Bar)
1.60 Front Right Tire Pressure (Bar)
1.50 Rear Left Tire Pressure (Bar)
1.50 Rear Right Tire Pressure (Bar)
95% Brake Pressure
55% Brake Balance
75% Front Brake Duct
8% Traction Control Slip

Aerodynamics & Chassis
0.0 Front Downforce (speed/corning)
0.0 Rear Downforce (speed/corning)
0.0 Weight Jacker (cm)
50.0% Lateral Weight Bias (left/right)
54.0% Longitudinal Weight Bias (front/rear)

Alignment
13.5:1 Steering Ratio
4.9 Left Caster Angle (degrees)
4.9 Right Caster Angle (degrees)
-2.2 Front Left Camber Angle (degrees)
-2.2 Front Right Camber Angle (degrees)
0.0 Rear Left Camber Angle (degrees)
0.0 Rear Right Camber Angle (degrees)
0.1 Front Toe-In Angle (degrees)
0.0 Rear Toe-In Angle (degrees)

Suspension
95 Front Left Ride Height (mm)
95 Front Right Ride Height (mm)
98 Rear Left Ride Height (mm)
98 Rear Right Ride Height (mm)
113 Front Left Spring Rate (N/mm)
113 Front Right Spring Rate (N/mm)
61 Rear Left Spring Rate (N/mm)
61 Rear Right Spring Rate (N/mm)
75 Front Sway Bar (N/mm)
14 Rear Sway Bar (N/mm)
220.1 Left Trackbar (mm)
220.1 Right Trackbar (mm)

Dampers
25 Front Left Bump Stop (mm)
25 Front Right Bump Stop (mm)
25 Rear Left Bump Stop (mm)
25 Rear Right Bump Stop (mm)

8100 Front Left Slow Bump (N/m/s)
8100 Front Right Slow Bump (N/m/s)
3200 Rear Left Slow Bump (N/m/s)
3200 Rear Left Slow Bump (N/m/s)

2400 Front Left Fast Bump (N/m/s)
2400 Front Right Fast Bump (N/m/s)
2510 Rear Left Fast Bump (N/m/s)
2510 Rear Left Fast Bump (N/m/s)

14400 Front Left Slow Rebound (N/m/s)
14400 Front Right Slow Rebound (N/m/s)
6250 Rear Left Slow Rebound (N/m/s)
6250 Rear Right Slow Rebound (N/m/s)

4700 Front Left Fast Rebound (N/m/s)
4700 Front Right Fast Rebound (N/m/s)
2500 Rear Left Fast Rebound (N/m/s)
2500 Rear Right Fast Rebound (N/m/s)

Differential
65% Limited Slip Acceleration Lock
20% Limited Slip Deceleration Lock
20 Limited Slip Preload (N-m)
0.01% Viscous Lock
50.00% Radiator (closed/open)

Gearing
Final Drive 4.09
1st Gear 2.99
2nd Gear 1.60
3rd Gear 1.21
4th Gear 1.00
5th Gear 0.82
6th Gear 0.67
0.01 Peak Speed Sensitivity

Engine
30 Fuel Load
30 Qualifying Fuel Load
4 Brake Mapping
75.1 Restrictor (mm)

Circuits
Bathurst
Dubai Autodrome International
Sakitto International
 
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