Motor City Tunes Project Cars

Discussion in 'PCARS Tuning' started by Motor City Hami, Nov 29, 2015.

  1. Motor City Hami

    Motor City Hami

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    For now, this is just a place for me to post tunes that I am using so that I can access them. The driving physics of Project Cars are undeniably the very, very best that I have driven in a racing game. The virtual car reaction to the wheel and pedal inputs feel very real world to me. There is a fine enough level of feedback that small corrections can be made to save a corner, if you recognize your in-going error in time, just like in the real world.

    But as much as I love the physics, there are menu bugs and a few barriers in the screen experience that could be better. For example, when racing in career mode and going from track to track, there is no way to load a tune. I simply cannot remember that many settings so thus, this space, for now.
     
    Last edited: Nov 29, 2015
  2. Motor City Hami

    Motor City Hami

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    Tuning Guide

    "Not what settings do, more of a trouble shooters guide to how to."

    Article One - Reading Telemetry
     
    Last edited: Nov 29, 2015
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  3. Motor City Hami

    Motor City Hami

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    Last edited: Jan 3, 2016
  4. Motor City Hami

    Motor City Hami

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    Last edited: Jan 3, 2016
  5. Motor City Hami

    Motor City Hami

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    Last edited: Jan 3, 2016
  6. Motor City Hami

    Motor City Hami

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    American Stock Series

    Future Tune List
     
    Last edited: Jan 3, 2016
  7. Motor City Hami

    Motor City Hami

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    4,801
    Location:
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    Ford Escort Mk1 RS1600

    [​IMG]

    Wheel
    Tuned with G920

    Tires & Brakes

    1.55 Front Left Tire Pressure (Bar)
    1.55 Front Right Tire Pressure (Bar)
    1.53 Rear Left Tire Pressure (Bar)
    1.53 Rear Right Tire Pressure (Bar)
    92% Brake Pressure
    54% Brake Balance
    0.00% Front Brake Duct
    NA - Traction Control Slip

    Aerodynamics & Chassis
    1.0 Front Downforce (speed/corning)
    1.0 Rear Downforce (speed/corning)
    0.0 Weight Jacker (cm)
    50.0% Lateral Weight Bias (left/right)
    54.0% Longitudinal Weight Bias (front/rear)

    Alignment
    10.9:1 Steering Ratio
    5.4 Left Caster Angle (degrees)
    5.4 Right Caster Angle (degrees)
    -1.5 Front Left Camber Angle (degrees)
    -1.5 Front Right Camber Angle (degrees)
    0.0 Rear Left Camber Angle (degrees)
    0.0 Rear Right Camber Angle (degrees)
    -0.5 Front Toe-In Angle (degrees)
    0.0 Rear Toe-In Angle (degrees)

    Suspension
    90 Front Left Ride Height (mm)
    90 Front Right Ride Height (mm)
    105 Rear Left Ride Height (mm)
    105 Rear Right Ride Height (mm)
    43 Front Left Spring Rate (N/mm)
    43 Front Right Spring Rate (N/mm)
    43 Rear Left Spring Rate (N/mm)
    43 Rear Right Spring Rate (N/mm)
    28 Front Sway Bar (N/mm)
    14 Rear Sway Bar (N/mm)
    0.0 Left Trackbar (mm)
    0.0 Right Trackbar (mm)

    Dampers
    30 Front Left Bump Stop (mm)
    30 Front Right Bump Stop (mm)
    30 Rear Left Bump Stop (mm)
    30 Rear Right Bump Stop (mm)

    2500 Front Left Slow Bump (N/m/s)
    2500 Front Right Slow Bump (N/m/s)
    2750 Front Left Slow Bump (N/m/s)
    2750 Front Left Slow Bump (N/m/s)

    2400 Front Left Fast Bump (N/m/s)
    2400 Front Right Fast Bump (N/m/s)
    2400 Front Left Fast Bump (N/m/s)
    2400 Front Left Fast Bump (N/m/s)

    7200 Front Left Slow Rebound (N/m/s)
    7200 Front Right Slow Rebound (N/m/s)
    5800 Rear Left Slow Rebound (N/m/s)
    5800 Rear Right Slow Rebound (N/m/s)

    Differential
    60% Limited Slip Acceleration Lock
    40% Limited Slip Deceleration Lock
    15 Limited Slip Preload (N-m)
    0.01% Viscous Lock
    0.00% Radiator (closed/open)

    Gearing
    Final Drive 3.76
    1st Gear 2.97
    2nd Gear 2.00
    3rd Gear 1.39
    4th Gear 1.00
    0.01 Peak Speed Sensitivity

    Engine
    10 Fuel Load
    10 Qualifying Fuel Load
    1.00 Wastegate Pressure (Bar)
    0 Brake Mapping
    35.1 Restrictor (mm)

    FFB
    26 Master Scale
    1500.0 Arm Angle
     
    Last edited: Dec 5, 2015
  8. SGETI

    SGETI

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    Great to see you on Pcars. Wish I had my wheel back from the shop. Will be loading up this tune as soon as I can.
     
    Motor City Hami likes this.
  9. getmlh

    getmlh

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    hello motor city I have tested your settings for the Ford RS although there pretty good about Rouen is great I can only encourage you to continue with the old cars :tup:
     
    ONESPACE likes this.
  10. ONESPACE

    ONESPACE

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    We all wish you had your wheel back from the shop, damn it
     
  11. Racin-Rev

    Racin-Rev Premium

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    Hami, so glad you are on Project Cars. Agree that the physics are quite good. I have been running since June and still feel like I am fumbling in the dark. I was barely adequate with GT, but this thing is way gone. The other day when my son was visiting we spent an hour just tweaking a Classic Team Lotus.
     
  12. diesel97

    diesel97

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    Motor City Hami likes this.
  13. Ole

    Ole

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    HAMI!!! yes!! so glad you are jumping into the PC pool... so if I may... Please, would you let us know your goal for your tunes... would you classify your tunes as
    A. a goal to be more driveable in general and a good baseline for folks to start tinkering with
    B. offline race ready
    C. online race ready
    D. time trial tunes
    E. realistic drive
    F. all of the above

    might you label your tunes as such?
    or if a tune is track specific might you label the tune as such?

    obviously don't pick a letter... we want to hear from you.... but what should we expect out of your PC offerings...

    I tried the Ford and I just picked SPA randomly and it was not great... I'm sure a tweak and its dialed in as with most tunes, but especially a touchy car like this where it could be dynamite one place and horrible another...

    Would you be ok to have folks respond with slight tweaks to your base of a certain tune for different tracks?? just looking for appropriate behavior for your thread as I assume it will be the most popular before long...........
     
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  14. Motor City Hami

    Motor City Hami

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    Every tune that I build is for one purpose... corner speed. Why build anything if you are not building it to enter the corner properly, pivot smoothly around the center and allow you to get back into the throttle early? To parallel the real world, why set my Miata up for a ten lap sprint to be an oversteery handful vs. build it for understeer if its a one hour enduro? You set up the car to be fast and predictable and you will be capable of winning either event. So as far as classifications, I only need one - build them to be as fast and as predictable as they can be and let the driver do the rest.

    As for track specific tunes, yes that is the ultimate goal. I am only 31 hours into the game so still learning this game. I would love for this forum to be a discussion about what is working for people. If we all work together, we will all get faster. Feel free to comment, tweak things, offer suggestions and opinion. I have the reputation around here for being respectful, but stepping up to be the enforcer when someone is resorting to personal attacks.
     
    Last edited: Dec 5, 2015
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  15. Motor City Hami

    Motor City Hami

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    Location:
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    Renault Megane R.S. 256

    [​IMG]

    Wheel
    Tuned with G920
    FFB 26 Master Scale, -999.9 Arm Angle

    Tires & Brakes

    1.94 Front Left Tire Pressure (Bar)
    1.94 Front Right Tire Pressure (Bar)
    2.10 Rear Left Tire Pressure (Bar)
    2.10 Rear Right Tire Pressure (Bar)
    98% Brake Pressure
    62% Brake Balance
    0.00 Brake Duct
    9% Traction Control Slip

    Aerodynamics & Chassis
    1.0 Front Downforce (speed/corning)
    0.0 Rear Downforce (speed/corning)
    0.0 Weight Jacker (cm)
    50.5% Lateral Weight Bias (left/right)
    65.0% Longitudinal Weight Bias (front/rear)

    Alignment
    11.7:1 Steering Ratio
    6.9 Left Caster Angle (degrees)
    6.9 Right Caster Angle (degrees)
    -2.0 Front Left Camber Angle (degrees)
    -2.0 Front Right Camber Angle (degrees)
    -1.3 Rear Left Camber Angle (degrees)
    -1.3 Rear Right Camber Angle (degrees)
    -0.5 Front Toe-In Angle (degrees)
    -0.2 Rear Toe-In Angle (degrees)

    Suspension
    142 Front Left Ride Height (mm)
    142 Front Right Ride Height (mm)
    147 Rear Left Ride Height (mm)
    147 Rear Right Ride Height (mm)
    63 Front Left Spring Rate (N/mm)
    63 Front Right Spring Rate (N/mm)
    52 Rear Left Spring Rate (N/mm)
    52 Rear Right Spring Rate (N/mm)
    70 Front Sway Bar (N/mm)
    60 Rear Sway Bar (N/mm)

    Dampers
    20 Front Left Bump Stop (mm)
    20 Front Right Bump Stop (mm)
    20 Rear Left Bump Stop (mm)
    20 Rear Right Bump Stop (mm)

    3900 Front Left Slow Bump (N/m/s)
    3900 Front Right Slow Bump (N/m/s)
    3100 Rear Left Slow Bump (N/m/s)
    3100 Rear Left Slow Bump (N/m/s)

    1500 Front Left Fast Bump (N/m/s)
    1150 Front Right Fast Bump (N/m/s)
    1120 Rear Left Fast Bump (N/m/s)
    1120 Rear Left Fast Bump (N/m/s)

    7500 Front Left Slow Rebound (N/m/s)
    7500 Front Right Slow Rebound (N/m/s)
    5900 Rear Left Slow Rebound (N/m/s)
    5900 Rear Right Slow Rebound (N/m/s)

    1600 Front Left Fast Rebound (N/m/s)
    1600 Front Right Fast Rebound (N/m/s)
    1850 Rear Left Fast Rebound (N/m/s)
    1850 Rear Right Fast Rebound (N/m/s)

    Differential
    75% Limited Slip Acceleration Lock
    25% Limited Slip Deceleration Lock
    15 Limited Slip Preload (N-m)
    0.01% Viscous Lock

    Gearing
    Final Drive 4.18
    1st Gear 3.07
    2nd Gear 1.94
    3rd Gear 1.38
    4th Gear 1.02
    5th Gear 0.81
    6th Gear 0.67

    Engine
    10 Fuel Load
    10 Qualifying Fuel Load
    2.30 Wastegate Pressure (Bar)
    4 Brake Mapping
    55.1 Restrictor (mm)

    Circuits
    Autodroma Nazionale Monza Short
    Circut de Barcelona-Catalunya National
    Oschersleben National
     
    Last edited: Jan 3, 2016
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  16. DaBomm4

    DaBomm4

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    Hey @Motor City Hami, I recently was given PCars for PC and was wondering if you think feedback from the keyboard would be useful? Probably the most inaccurate input, but I can guarantee no problems compared to the controller lag I'm experiencing at the moment.
     
  17. Motor City Hami

    Motor City Hami

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    Location:
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    Not really sure. I have the XBOX version. Thinking about getting the PC version since there are so few online rooms available on XBOX.
     
  18. DaBomm4

    DaBomm4

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    I think tuning wise there should be little to no difference, just that I don't have space for my wheel and my console controllers don't want to work without lag so I'll be stuck with the worst input available. In a few weeks when I get some time in, I'll try a tune or two and see how the tuning compares for me.
     
  19. Blood*Specter

    Blood*Specter

    Messages:
    907
    Location:
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    Hami

    I'm trying to take a RUF GT3 through the second chicane at Monza GP. The car reacts like it's scraping the ground.
    The rear end just floats away in the initial turn-in to the chicane. Or, I lose it on the second part of the kink.
    Other than slowing to a crawl what can I do? I've tried ride height, spring rate and camber.:confused:

    My next move is to turn all limited slip settings off, and raise the car as far as it will go with dead soft springs.
    I need help with this one brother. I have the same feeling on the left hander leading to the S'es before the back straight.
    :banghead:
     
  20. Blood*Specter

    Blood*Specter

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    907
    Location:
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    PS

    I am on the PC with a G27. I also have PS4 version of PCars. But no wheel yet. Looking hard at CSW V2
    If I can help you with input please let me know. I followed you on GT.
     
  21. xeronima

    xeronima

    Messages:
    136
    I had massive problems with the ruf gt3 and end up lowering the rear rebound soft/fast massively. For me that resolved most of my problems with that car. Basically I'd lose the end when getting of the brake and turning in, or if i got a bit close to tyke curbs.


    Now i just fry the back tires too fast. But i think that comes from not being smooth enough and no tuning will fix that for me
     
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  22. Blood*Specter

    Blood*Specter

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    Thank you "X" I'll give it a try. I don't have to tell you how frustrating this is. :yuck:
     
  23. xeronima

    xeronima

    Messages:
    136
    Did it work for you?
     
  24. Blood*Specter

    Blood*Specter

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    gazelle likes this.
  25. xeronima

    xeronima

    Messages:
    136
    Cool thanks for sharing ☺
    I've been a bit in hiding for a while so I'm hopeless behind on this stuff lol
     
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  26. Motor City Hami

    Motor City Hami

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    Location:
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    Sorry that I missed your post. Been a busy December. I will be more active with Project Cars from here forward.
     
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  27. Blood*Specter

    Blood*Specter

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    NO problem hami. Fully understand.
     
  28. UkHardcore23

    UkHardcore23

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    2,091
    Location:
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    Loving your Escort tune just spent 2 hours doing single races with it :tup: Looking forward to seeing what else you come up with.

    Edit: just tried your clio tune and alot of your values are not possible for example 1front downforce...downforce is locked out for me at 0 another example being front camber angle you have -2.0 yet the closest i can get is -2.7, any ideas?
     
    Last edited: Jan 3, 2016
  29. Motor City Hami

    Motor City Hami

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    Location:
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    A few of the Clio Cup numbers look suspect. Must have a few typos. Will edit now.

    @UkHardcore23 Because it is the wrong Renault. I only ran the Clio Cup car in one event and really only slightly adjusted the tire pressures. The Renault Megane R.S. 265 on the other hand, I race in quite a few events and tuned her a bit. Those numbers are really for the Megane. Fixed.
     
    Last edited: Jan 3, 2016
    UkHardcore23 likes this.
  30. Motor City Hami

    Motor City Hami

    Messages:
    4,801
    Location:
    United States
    Mustang Boss 302 R1

    [​IMG]

    Wheel
    Tuned with G920
    FFB 26 Master Scale, 1500.0 Arm Angle

    Tires & Brakes

    1.60 Front Left Tire Pressure (Bar)
    1.60 Front Right Tire Pressure (Bar)
    1.50 Rear Left Tire Pressure (Bar)
    1.50 Rear Right Tire Pressure (Bar)
    95% Brake Pressure
    55% Brake Balance
    75% Front Brake Duct
    8% Traction Control Slip

    Aerodynamics & Chassis
    0.0 Front Downforce (speed/corning)
    0.0 Rear Downforce (speed/corning)
    0.0 Weight Jacker (cm)
    50.0% Lateral Weight Bias (left/right)
    54.0% Longitudinal Weight Bias (front/rear)

    Alignment
    13.5:1 Steering Ratio
    4.9 Left Caster Angle (degrees)
    4.9 Right Caster Angle (degrees)
    -2.2 Front Left Camber Angle (degrees)
    -2.2 Front Right Camber Angle (degrees)
    0.0 Rear Left Camber Angle (degrees)
    0.0 Rear Right Camber Angle (degrees)
    0.1 Front Toe-In Angle (degrees)
    0.0 Rear Toe-In Angle (degrees)

    Suspension
    95 Front Left Ride Height (mm)
    95 Front Right Ride Height (mm)
    98 Rear Left Ride Height (mm)
    98 Rear Right Ride Height (mm)
    113 Front Left Spring Rate (N/mm)
    113 Front Right Spring Rate (N/mm)
    61 Rear Left Spring Rate (N/mm)
    61 Rear Right Spring Rate (N/mm)
    75 Front Sway Bar (N/mm)
    14 Rear Sway Bar (N/mm)
    220.1 Left Trackbar (mm)
    220.1 Right Trackbar (mm)

    Dampers
    25 Front Left Bump Stop (mm)
    25 Front Right Bump Stop (mm)
    25 Rear Left Bump Stop (mm)
    25 Rear Right Bump Stop (mm)

    8100 Front Left Slow Bump (N/m/s)
    8100 Front Right Slow Bump (N/m/s)
    3200 Rear Left Slow Bump (N/m/s)
    3200 Rear Left Slow Bump (N/m/s)

    2400 Front Left Fast Bump (N/m/s)
    2400 Front Right Fast Bump (N/m/s)
    2510 Rear Left Fast Bump (N/m/s)
    2510 Rear Left Fast Bump (N/m/s)

    14400 Front Left Slow Rebound (N/m/s)
    14400 Front Right Slow Rebound (N/m/s)
    6250 Rear Left Slow Rebound (N/m/s)
    6250 Rear Right Slow Rebound (N/m/s)

    4700 Front Left Fast Rebound (N/m/s)
    4700 Front Right Fast Rebound (N/m/s)
    2500 Rear Left Fast Rebound (N/m/s)
    2500 Rear Right Fast Rebound (N/m/s)

    Differential
    65% Limited Slip Acceleration Lock
    20% Limited Slip Deceleration Lock
    20 Limited Slip Preload (N-m)
    0.01% Viscous Lock
    50.00% Radiator (closed/open)

    Gearing
    Final Drive 4.09
    1st Gear 2.99
    2nd Gear 1.60
    3rd Gear 1.21
    4th Gear 1.00
    5th Gear 0.82
    6th Gear 0.67
    0.01 Peak Speed Sensitivity

    Engine
    30 Fuel Load
    30 Qualifying Fuel Load
    4 Brake Mapping
    75.1 Restrictor (mm)

    Circuits
    Bathurst
    Dubai Autodrome International
    Sakitto International
     
    Last edited: Jan 3, 2016
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