Nobody has said otherwise. It all about fooling your brain as I've said 300 times in my other thread. Which ever sim you choose that is the end effect everyone wants. The D-box provides tactile built into the actuators and since I've got it I haven't even bothered with my tactile under the seat. I use that mainly for PS3 and Xbox now.
Fooling the brain, thats what its all about whether its D-box, CXC, or just tactile.
Actually your the one that stated yourself "your D-Box was garbage". Nobody else did that if I remember. It was you that took the hump and jumped to the wrong conclusions. All just because myself or others are curious to learn how these work or compare to other motion-sims on a technical level. Oh that's right your sick of all the stupid questions. I may be annoying with the questions but their was no real need for your attitude to be the way it was.
Yeah the Vesaro is a great rig. Their offering 25% off till march I think on the four actuator model.
Why does it use a Buttkicker if the actuators in D-Box are so good?
The model they use is the same Jswilli and I have for LFE effects its their medium performance model BKA 300.
The Feeling:
As one guy kindly pointed out the tactile is limited to 100Hz on D-Box, that's good information yet it falls well behind what good tactile units can achieve. So my point in questioning was could the D-Box experience also be enhanced with what some of us have learned regards using multiple tactile? You have only ever shown your Buttkicker Gamer tactile unit on the forums which lets face it is never going to compete. I recommend you go buy the largest model Buttkicker LFE and a proper powerful amp, run it at 1500w and then come back to us on how it compares in strength to the D-Box tactile. You are possibly too quick to judge things or dismiss things you haven't tried yourself it seems. Others too want to mock using multiple tactile, well all I can say is those on these forums that have asked my help or did eventually go that route, not a single one has said it was a waste of money and enhances their gaming much more over using typical configurations or a mono tactile experience.
The Motion
To fully compare each type of simulator other things need looking at that have not even been mentioned yet. D-Box actuators to my knowledge can lift much heavier loads but work at @200 movments per second. SimXperience updates at upto 250 per second. Does this make much of a difference?
Present & Future
One thing is certain SimXperience and community build motion sims is much larger share of the market than D-Box. So with the community it will always evolve. Thats why things like "Brake Tactile" and the "Rear Traction Loss" have come about with ongoing development. It can become more "Race Cockpit" specific as it is continually developed for and with the community. This includes feedback from professional race drivers themselves.
SimXperience state
"The Rear Traction Loss Add-On allows for an even more precise simulation by adding a third actuator arm and motion base extension in order to simulate vehicle rotation in addition to G-Forces! This patent pending design allows drivers to find the edge of traction by feel unlike any competing simulator.."
So personally I'd love to hear from someone that has perhaps experienced both. Yet keep an open mind that each may have its own benefits and suit different people either way.
Oh and by the way this is a discussion, not an argument , not trolling and not causing an issue. Just trying to learn, understand and share an interest many of us are perhaps curious about.