- 391
- Sydney
- Daisey327
I feel like I'm the only person that doesn't like this track. While I have enjoyed difficult tracks like Nurburgring, I've never enjoyed any race I've ever had on this track.
I feel like I'm the only person that doesn't like this track. While I have enjoyed difficult tracks like Nurburgring, I've never enjoyed any race I've ever had on this track.
It gets old pretty quick, I must say. However, I do like it because of its unique layout.
I've always loved this track since it appeared in the TOCA Series and couldn't wait to race on it again in GT6. I haven't read all the pages of this thread and frankly opened it because I thought it was created to address an issue with the track that I have and a couple others I've run across in rooms at this track. After several laps, the complete audio track starts to break up, increases more and more until suddenly I loose complete audio (usually after 3 or 4 laps). At first I thought it was a hardware issue, but everything checked out ok. Then I had to think that since this was the only track in the game that this occurs at, that it might be a game issue. Then I started hearing from others who also had this issue.
Every year me and 20 buddys hire a bus to go golfing at Orange - which is past Bathurst. Part of the tradition is doing a lap of honour at Mt. Panorama. The cops never have to worry about us old b******* in our 1/2 HP bus!Yer 60km/h cops normally sit at conrod getting people coming down the hill.
I go through Orange to get to Bathurst. Only stopped there once butEvery year me and 20 buddys hire a bus to go golfing at Orange - which is past Bathurst. Part of the tradition is doing a lap of honour at Mt. Panorama. The cops never have to worry about us old b******* in our 1/2 HP bus!![]()
Every year me and 20 buddys hire a bus to go golfing at Orange - which is past Bathurst. Part of the tradition is doing a lap of honour at Mt. Panorama. The cops never have to worry about us old b******* in our 1/2 HP bus!![]()
It is fantastic to have Bathurst in GT6 and I love driving on it!
I do have two small gripes with PD's version of it though;
-No brake markers (as it was scanned in non-race setup I imagine they weren't there, but it would have been nice to add them)
-The tyre bundle that protrudes out from the end of the wall on the exit of Forrest's Elbow. The fastest line is to go as close to the wall as possible on exit, so it's frustrating to not be able to do this. This tyre bundle is not there on race weekends.
Mine has been fixed since 1.03. Have you updated?
The tire bundle, It used to be there.....who could forget this ?
I first raced on this track in Shift 2, I liked it but could take it or leave it.
It isn't until now, after maybe 200 laps in the Ford Falcon in GT6 that I can appreciate this fantastic track for what it is.
Bathurst is now officially in my top 5 racing circuits! 👍
don't get me wrong, this is the best representation of Bathurst I've played, purely spectacular at night. It just looks a bit bare without all the signage and brake markers, and that bloody tyre bundle.
All those residences along track, how often does that impede their use of otherwise public roads?