Mount Panorama NOT 100% accurate!

  • Thread starter Thread starter gollywog2001
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When I drove my first lap around Mount Panorama back when GT6 was released I was more than excited to finally be able to tackle the beast within GT. That excitement grew as Brock's Skyline came into view. I was preparing to take the same racing line I had seen so many Bathurst 1000 winners take while watching the race from the mid 70's to this day.

As I tucked into Forest Elbow, I couldn't help thinking how amazing it was that I been sitting at the elbow watching skateboarders clock 110 kph a few years earlier. The V8's average 90 kph around the elbow.

When exiting the elbow I took the wide line that I had been waiting for. The line that I saw and still see so many drivers take. A line that sometimes leaves paint on the barrier and a few dings in side panels and doors. I planted my foot on the loud pedal and prepared for the scrape, but it was a near miss and I felt my heart race, for only a moment. :(

To my dismay there was a protruding stack of tyres waiting for me at the end of the barrier. BOOM! I hit the tyre stack and was sent into a dizzying spin. What? How the hell did that happen? Since when is there a tyre stack there? Who's brilliant idea was it to put that there?

PD! Please address this issue by removing that tyre stack in an update asap!

I couldn't find a decent image link that compares the barrier in Real Life V GT6, so here's a youtube clip that shows the line some drivers take.




Damn those tires :D:D:D

I've hit it first 2-3 times I did hotlap on bathurst . I drive cockpit view and it was like- wtf happened as my car went spinning. Then I did a slow run and noticed It. I think the reason they put it there is "multiplayer" . Lots of cars go "wall riding" on that turn and I suspect PD doesn't want you do that. Other than that ,I cannot think of any good explanation.

Now , If those tires are everything that's wrong with Bathurst track , kudos to PD for excellent recreation > 99,99999999%?
 
I nailed those tires a few times too. What PD should do is make them scatter if you nail them like on the Tokyo R246 track in turn one. A yard sale if you will.

I can't remember anywhere where tires are like a big oak tree and don't move when struck.
 
This was mentioned in another thread recently (can't remember where).
It turns out those tires are there in real life, but are removed during races. They are placed there for when it is a public road that is also driven in the other direction.
 
From the Mount Panorama/Bathurst thread:

It is fantastic to have Bathurst in GT6 and I love driving on it!

I do have two small gripes with PD's version of it though;
-No brake markers (as it was scanned in non-race setup I imagine they weren't there, but it would have been nice to add them)
-The tyre bundle that protrudes out from the end of the wall on the exit of Forrest's Elbow. The fastest line is to go as close to the wall as possible on exit, so it's frustrating to not be able to do this. This tyre bundle is not there on race weekends.


The tire bundle, It used to be there.....who could forget this ?




[/quote]
 
Putting immovable tires in the way that cause mayhem and huge pile-ups if the first car in line hits it (this has already happened in races i've been in) is not the answer.

Adjusting the wall physics so that wall-riding does not provide an advantage, as IRL is the answer and is just another example of poor development and design choices by PD.
Making a wall that doesn't act like a wall is not the answer either. The answer is to make the wall damage the cars as it would do in real life
 
Making a wall that doesn't act like a wall is not the answer either. The answer is to make the wall damage the cars as it would do in real life

Isn't that pretty much the same thing I said?
 
I just checked google maps street view of the barrier, and the tyres are not there. It is logical that the tyres may be there during non racing periods, as we drive on the left here in the land of Oz, and a head on with that end of the barrier would split a car in two.

A friend of mine is driving an Evo 9 RS in the Bathurst Motor Festival in a couple of months and is using GT6 to practice. If I had that opportunity, I would want a 100% correct track.
 
That tiny stack of tyres on the right? Well, maybe I just have a different driving style but I don't see them as a threat.
What PD should do is make them scatter if you nail them like on the Tokyo R246 track in turn one.
I haven't ran over a tyre at super high speed yet, do they bounce off like weightless cones on the moon or are they pretty dangerous?
 
That tiny stack of tyres on the right? Well, maybe I just have a different driving style but I don't see them as a threat.

I haven't ran over a tyre at super high speed yet, do they bounce off like weightless cones on the moon or are they pretty dangerous?

Something like this @ 2:14.

 
If you hit the tires perfectly, your car should bounce off them. Nevertheless, their placement is so bad it's pretty much impossible to do so - at least for me - and that leads me to lots of frustration. :grumpy: I'd be glad if they were either moved or removed, as well.
 
Something like this @ 2:14.


I think there may have been a misunderstanding here. What I meant by not seeing them as a threat was that with the line I take, I would never hit them unless I had spun out of control.
Are you suggesting that tyre walls in GT6 really act like this, or that they should? Or that I don't know how dangerous loose tyres on a track are? If you really can buck a car in GT6 by hitting some tyres laying around I would love to try it.
 
^ The OP stated that the tire placement was inaccurate on Bathurst, and upon hitting them, his car spun. I took it a step further and said that in GT6, it would be nice to have tire stacks fly into the air (as shown in the video), rather than being stationary or planted like an Oak tree on courses with tires present.

As far as I know, hitting the 2 stacks of tires on Tokyo R246 in turn one (furthest to the right on the end of the long tire wall) does dislodge them, but hitting them at speeds like you said when laying on the track, they just bounce off the car with no effect or damage.

I am sure that if you hit one in real life at speed, it would destroy something on the car.
 
They may be inaccurate, but they are also invisible as you approach them at speed. If they were a different color than the blue banner that hangs along that wall it would help to remind us that we shouldn't get that close.

As they are they blend right in with the wall and you can't see them sticking out in a hazardous way.
 
lolz, a derogatory term only seen as such by those actually offeneded by it and the politically correct bleeding hearts, after all nobody else dares to use the N-word, unless they are an american rapper of african descent.
i mean for-seriously, santa cant even say ho,ho,ho anymore. political correctness has caused far more problems than it pretends to address and sates only the vain appetites of those busy-body, band-wagon riding do-gooders who are desperate to be seen as Good People.
some simple basic respect for others would go a long way in this disturbed world.

having said that, Gollywog mate, you should have known better, even if its and old name.
 
They may be inaccurate, but they are also invisible as you approach them at speed. If they were a different color than the blue banner that hangs along that wall it would help to remind us that we shouldn't get that close.

As they are they blend right in with the wall and you can't see them sticking out in a hazardous way.


what, you forget they are there every time you go around?!
i only needed to hit them once to remember they are there.
 
Of course it isn't 100% accurate, it's on Gran Turismo. If you want the most accurate version of Bathurst available then go and drive the iRacing version. Otherwise you'll have to make do with PD's best guess as to what the track should be like, it's not a bad version but it's not even close to 100% accurate. PD's tracks have always been pretty decent, although I'm not sure why they add weird objects (like the tyres) that aren't there in real life, unless they start properly laser scanning and putting the amount of time into them that other sims do then they'll stay the way they are. One of the reasons I prefer the fantasy tracks is they cant be wrong so I don't get frustrated by things not being right. Even if you think it's bad, it's not even close to being as wrong as their version of Daytona Road Course is.
 
So tell me what is so wrong about it ? Ive driven the track numerous times in real life and it its pretty damn close if you ask me. You must have missed this comparison..... just a few posts up ?

Short of a few barriers being a different color, or very slightly different in their positioning you would have to be pretty damn picky to say its not close. I have friends in iracing as well say that both versions are pretty good. Go figure !

 
Of course it isn't 100% accurate, it's on Gran Turismo. If you want the most accurate version of Bathurst available then go and drive the iRacing version. Otherwise you'll have to make do with PD's best guess as to what the track should be like, it's not a bad version but it's not even close to 100% accurate. PD's tracks have always been pretty decent, although I'm not sure why they add weird objects (like the tyres) that aren't there in real life, unless they start properly laser scanning and putting the amount of time into them that other sims do then they'll stay the way they are. One of the reasons I prefer the fantasy tracks is they cant be wrong so I don't get frustrated by things not being right. Even if you think it's bad, it's not even close to being as wrong as their version of Daytona Road Course is.

Wasn't Bathurst the first track PD have laser scanned? http://www.maptek.com/news/maptek-i-site-3d-technology-used-to-model-mount-panorama-race-circuit/

It certainly looks more accurate than Forza and pCars

And by the sounds of it the tires are there for most of the year, but removed on race days.
 
I don't mind the tires, I just don't like the fact that these tires and all other tires and barriers could withstand a blast from a nuclear blast before ever flinching. I've never seen a stack of 5 tires that could completely stop a 3000lb car traveling at 60mph with out moving an inch.

Off topic, but I hate the fact that for the second title in a row, PD has used the wrong configuration for Daytona Road Course. Really messes with my rhythm when I decide to run laps there.

So tell me what is so wrong about it ? Ive driven the track numerous times in real life and it its pretty damn close if you ask me. You must have missed this comparison..... just a few posts up ?

Short of a few barriers being a different color, or very slightly different in their positioning you would have to be pretty damn picky to say its not close. I have friends in iracing as well say that both versions are pretty good. Go figure !

*Clip Snip*
He's not talking about the track surface or visual things, he is talking about the bunker block of tires on the exit of Forest Elbow. It sticks out like a sore thumb and if you hit it, you're stopped sideways on the exit of the elbow primed to be hit by the bumbling pack of bobs
 
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lolz, a derogatory term only seen as such by those actually offeneded by it and the politically correct bleeding hearts, after all nobody else dares to use the N-word, unless they are an american rapper of african descent.
i mean for-seriously, santa cant even say ho,ho,ho anymore. political correctness has caused far more problems than it pretends to address and sates only the vain appetites of those busy-body, band-wagon riding do-gooders who are desperate to be seen as Good People.
some simple basic respect for others would go a long way in this disturbed world.

having said that, Gollywog mate, you should have known better, even if its and old name.

I agree with your post completely. When I set up this account back in 2005 my nickname amongst some friends had been Gollywog for quite some time, and still is to some of them. It's because when I let my hair grow out after the usual summer buzz cut, I have a natural afro sort of.

I have contacted one of the mods regarding having the name changed to my current PSN id, but have had no response as yet.
 
I've hit that damn barrier so many times with my rear bumper and all , spinning me out needing to restart the race -_-
 
So tell me what is so wrong about it ? Ive driven the track numerous times in real life and it its pretty damn close if you ask me. You must have missed this comparison..... just a few posts up ?

Short of a few barriers being a different color, or very slightly different in their positioning you would have to be pretty damn picky to say its not close. I have friends in iracing as well say that both versions are pretty good. Go figure !



Yeah, I saw that clip before I wrote my OP. I just thought it would be quicker to post a clip that shows the actual barrier and driving line that has been driven for 40+ years rather than people having to wait for it in the clip with Jenson Buttons F1 lap. I even thought Button could have taken a wider line. haha..

Don't get me wrong.. I love the track in GT6. I still think those tyres should go, as some of the heavy cars with natural understeer tend to drift out wide on the exit of the elbow, plus it's my preferred line.

I'm curious to know if PD will go back and re-scan the track now that it has just been completely re-surfaced for the 2014 season. It would be cool to see the GT6 model with fresh asphalt.
 
The following couple of clips show the fastest lines around The Mountain. I'm 100% sure that in both cases, if the tyres were there in the same placement as in GT6, both cars would be wrecked and spinning off the track.

 
A triple post showing onboards that just repeat what you said in the OP. It's 5 tyres, I just drive past them and think no more of it.
 
I used to hit them and trashed several laps that way until...
...I learned that if the right side of the car goes over the adjacent white line its bang.

But I do agree it would make for much faster exit if they were not there.
 

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