- 10,270
- Bonn
- GTAce
All right, I hope this thread doesn't bother anyone, but I wanted to keep my personal feedback in one place, instead of spreading it over dozens of threads.
What I post here is currently based on Beta 1.05, things might change faster than I can edit here, so please don't shred me if an update happens and this topic won't mention that.
Anyway, I'll make this as short as possible, but with hopefully enough details.
Some of you might know my thread on GTPlanet, I'll use that as a base, but edited to reflect the changes made in 1.05.
Physics:
I cannot comment on FFB, because I have to play with the DS4 thanks to my disability. You also might wanna say that commenting on physics without a wheel or even the ability to drive a car in real life might be stupid, but not only have I experience in most simulators out there with the same input device, I also have a lot of knowledge regarding vehicle dynamics and how cars react in the real world. If you don't believe me, skip this part.
The physics in GTS are kind off a mixed bag for me. The changes made in 1.05 are welcome. Cars don't have that unrealistic oversteer tendency the Beta had before. Still, I feel kinda disconnected from the road. The tires feel extremely stiff and even with a soft setup, the cars jump and slide around too much. I'm not saying it should be easier to drive, but the difficulty comes from the wrong reasons. FWD cars also still lack some kind of lift-off oversteer, the understeer tendency is too big. AWD cars also still have too much traction, not to mention that I think AWD should be banned in Gr.4.
Graphics:
After being negative so much regarding the physics, I'll now be a bit more positive.
The graphics are amazing! There are some slight issues with aliasing and some of the trees (seriously PD, rework the treewalls in the background, please), but that's all still okay. Seriously, I haven't seen any racing game looking this good so far. The tracks are filled with 3D spectators, flag marshalls (all people are well animated too) and background details. Cars reflect light extremely realistic and it's just beautiful when the sun blinds you, while the curbs are reflecting in the windshield.
Yeah, some trees are 2D sprites, but I personally prefer that to X or Y shaped cutout trees (which can be seen in the background too *coughtreewallscough*). The foliage uses some beautiful shaders. The only thing really missing is some proper grass, but I'd also rather have good, plain textures, than weird grass clumps that stand out, like in one of the earlier builds, or in the latest Porsche video.
Some things that should be looked at: Cockpits are too dark, skidmarks are missing (they were almost perfect in GT6), foliage that moves in the wind would look cool and please add the 3D spectators again.
Audio:
First off, there are some really cool improvements, like all the mechanical sounds and the backfires. While these are all lacking variety (not all cars sound alike while shifting or backfiring in reality), the sounds that are there use really nice and high quality samples. The track ambient sounds are also neat. Just too bad that the loops restart again when the replay camera changes, that happened already in GT4 and is very noticable at Northern Isle for example.
The engines are still not there though. I don't want to comment on every single car, but the typical drone of past GTs is still prevalent. I could swear some of the audio samples have their roots in GT4. Everything sounds so thin, synthetic and without any life. Also, the mentioned mechanical noises, except for the gear whine and suspension rattling, are (since 1.05 mostly) abstinent in road cars (instead of fully abstinent before). No burbling from exhausts, no noise from the steering wheel, no traction control rattle (that's even missing from race cars). The lack of these things make the cars feel sterile and unreal. There's no immersion from the audio which makes the driving less fun and engaging.
I've already read many people complaining about the game feeling lifeless and blaming the trackside details for it, but like I mentioned above, these are fantastic. It's the audio, simple as that.
The mixing also somehow got worse in some things compared to GT6. Some cars are almost silent while idling and there's no real difference if the car is facing the camera, or "filmed" from behind. Disappointing.
I guess the biggest issues are the lack of proper on-load audio (the cars sound exactly the same while coasting, just the volume changes), intake noises, mixing and things like real backfire audio (yes, the crackling is fine and realistic, but some cars need "gunshot" sound while backfiring).
BoP/Driver Ratings:
I love the implementation of both, even when they both still need a lot of balancing. Cars like the Gr.4 GT-R are just way too quick. Either remove the AWD from the race cars, or BoP the crap out of 'em.
We've seen it's getting worked on, I'm actually optimistic regarding it.
Damage:
We need a damage system! I'm not talking about cosmetic stuff, but technical damage.
The scratches etc. we have now are neat, but when a guy in front of me hits a guardrail with 200 kph, he shouldn't be able to stay in front of me. It would also make intentional crashing less, dare I say "attractive". Yes, there would still be people, trying to ruin everyone's race, but when they always total their car in the first corner, they'll quickly lose their interest in doing so.
General stuff:
I love the flag marshalls and wish flag-rules and safetycars will be implemented properly, including SR punishments.
The UI is amazing, including the menu music, lovely presentation.
The steering animation could use some work. The limited wheel rotation gives a weird optical feedback.
A "hide steering wheel", "hide driver" and "hide both" option would be good for wheel users.
Please add seating position and FOV options (for all views).
An automatic look-to-apex and helmet view option would be neat.
A fully customizable HUD, where you can switch every element on/off would be great too.
What I post here is currently based on Beta 1.05, things might change faster than I can edit here, so please don't shred me if an update happens and this topic won't mention that.
Anyway, I'll make this as short as possible, but with hopefully enough details.
Some of you might know my thread on GTPlanet, I'll use that as a base, but edited to reflect the changes made in 1.05.
Physics:
I cannot comment on FFB, because I have to play with the DS4 thanks to my disability. You also might wanna say that commenting on physics without a wheel or even the ability to drive a car in real life might be stupid, but not only have I experience in most simulators out there with the same input device, I also have a lot of knowledge regarding vehicle dynamics and how cars react in the real world. If you don't believe me, skip this part.
The physics in GTS are kind off a mixed bag for me. The changes made in 1.05 are welcome. Cars don't have that unrealistic oversteer tendency the Beta had before. Still, I feel kinda disconnected from the road. The tires feel extremely stiff and even with a soft setup, the cars jump and slide around too much. I'm not saying it should be easier to drive, but the difficulty comes from the wrong reasons. FWD cars also still lack some kind of lift-off oversteer, the understeer tendency is too big. AWD cars also still have too much traction, not to mention that I think AWD should be banned in Gr.4.
Graphics:
After being negative so much regarding the physics, I'll now be a bit more positive.
The graphics are amazing! There are some slight issues with aliasing and some of the trees (seriously PD, rework the treewalls in the background, please), but that's all still okay. Seriously, I haven't seen any racing game looking this good so far. The tracks are filled with 3D spectators, flag marshalls (all people are well animated too) and background details. Cars reflect light extremely realistic and it's just beautiful when the sun blinds you, while the curbs are reflecting in the windshield.
Yeah, some trees are 2D sprites, but I personally prefer that to X or Y shaped cutout trees (which can be seen in the background too *coughtreewallscough*). The foliage uses some beautiful shaders. The only thing really missing is some proper grass, but I'd also rather have good, plain textures, than weird grass clumps that stand out, like in one of the earlier builds, or in the latest Porsche video.
Some things that should be looked at: Cockpits are too dark, skidmarks are missing (they were almost perfect in GT6), foliage that moves in the wind would look cool and please add the 3D spectators again.
Audio:
First off, there are some really cool improvements, like all the mechanical sounds and the backfires. While these are all lacking variety (not all cars sound alike while shifting or backfiring in reality), the sounds that are there use really nice and high quality samples. The track ambient sounds are also neat. Just too bad that the loops restart again when the replay camera changes, that happened already in GT4 and is very noticable at Northern Isle for example.
The engines are still not there though. I don't want to comment on every single car, but the typical drone of past GTs is still prevalent. I could swear some of the audio samples have their roots in GT4. Everything sounds so thin, synthetic and without any life. Also, the mentioned mechanical noises, except for the gear whine and suspension rattling, are (since 1.05 mostly) abstinent in road cars (instead of fully abstinent before). No burbling from exhausts, no noise from the steering wheel, no traction control rattle (that's even missing from race cars). The lack of these things make the cars feel sterile and unreal. There's no immersion from the audio which makes the driving less fun and engaging.
I've already read many people complaining about the game feeling lifeless and blaming the trackside details for it, but like I mentioned above, these are fantastic. It's the audio, simple as that.
The mixing also somehow got worse in some things compared to GT6. Some cars are almost silent while idling and there's no real difference if the car is facing the camera, or "filmed" from behind. Disappointing.
I guess the biggest issues are the lack of proper on-load audio (the cars sound exactly the same while coasting, just the volume changes), intake noises, mixing and things like real backfire audio (yes, the crackling is fine and realistic, but some cars need "gunshot" sound while backfiring).
BoP/Driver Ratings:
I love the implementation of both, even when they both still need a lot of balancing. Cars like the Gr.4 GT-R are just way too quick. Either remove the AWD from the race cars, or BoP the crap out of 'em.
We've seen it's getting worked on, I'm actually optimistic regarding it.
Damage:
We need a damage system! I'm not talking about cosmetic stuff, but technical damage.
The scratches etc. we have now are neat, but when a guy in front of me hits a guardrail with 200 kph, he shouldn't be able to stay in front of me. It would also make intentional crashing less, dare I say "attractive". Yes, there would still be people, trying to ruin everyone's race, but when they always total their car in the first corner, they'll quickly lose their interest in doing so.
General stuff:
I love the flag marshalls and wish flag-rules and safetycars will be implemented properly, including SR punishments.
The UI is amazing, including the menu music, lovely presentation.
The steering animation could use some work. The limited wheel rotation gives a weird optical feedback.
A "hide steering wheel", "hide driver" and "hide both" option would be good for wheel users.
Please add seating position and FOV options (for all views).
An automatic look-to-apex and helmet view option would be neat.
A fully customizable HUD, where you can switch every element on/off would be great too.
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