Nascar AI

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Trivs_Tom
Anyone else sick of getting fishtailed? I keep trying to do the NASCAR championship (A-spec) and I'm in first by about 1 second then suddenly I'm in the wall because some idiot hit me.
Can't stand it.
 
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Turn the ABS to 0 and hug the yellow line. I did this after being pitted by the AI for 20 mins and win on first try.
 
I just watched behind me, used the peripheral buttons to always know what was around me. I anticipated when they were going to bump me from behind and it actually helped me out a ton.
 
what you have to remember on an oval is that their is effectively a top, middle and bottom lane. you cant just change lane willy nilly you have to look sideways and behind and see where the ai is and what lane has the momentum.

If your in the middle lane and move to the outside or inside to make a pass when an AI car is sitting their or has a more momentum than you and you end up in the wall thats your mistake. not the AI "pitting" you. On occasion if an AI bumps into the back of you then thats also ok, its called bump drafting, do that to the AI as well for a speed boost.

Golden rule is look before you manouvre, thats the reason real nascar drivers have spotters in the crowd and watching the television shots relying whats around them in real-time.

I too ended up in the wall many times in that race but generally it was my inability to stay in my lane and moving across the nose of an AI car that caused the spin. The AI of the nascar on ovals, particuarly daytona is very impressive. If you sit at the back and watch the constant jostling for position and the fact they manouvre to get the best slipstream you can learn alot about the racecraft required to race effectively.

P.S my tip would be to get into second and just bump draft first until the last half lap, it often works for me
 
I just learned to keep cars directly behind, so when they bump me, I go faster, not sideways 👍
 
I won every race leading up to daytona and just skipped it, winning the champ. I can't get through that race.

Why can't I turn off the stupid ASM on that track? it slows you down so much through the turns.

Buy soft slicks, set your downforce to max on the front and back, top speed ~230 and the other courses are not challenge, other than getting spun out before you get the lead. just be conservative, use 3rd person, and keep your tail away from their nose, you'll be ok
 
anyone else sick of getting fishtailed? i keep trying to do the NASCAR championship (A-spec) and im in first by about 1 second then suddenly im in the wall cos some idiot hit me.
Can't stant it

Yes, it is frustrating and sucks! But ever watch NASCAR... those idiots do that... how many times have folks be spun on the final lap... mostly at Daytona and Telladaga... Ashame GT5 didn't do more with NASCAR!

I find taking my Downforce down a little and following the top 3-4 to the last lap/back straight the best method and passing them into turn 3 low and on the yellow line as they brake entering turns 1 and 3.
 
I just watched behind me, used the peripheral buttons to always know what was around me. I anticipated when they were going to bump me from behind and it actually helped me out a ton.

Watching behind you is what the real drivers do at Daytona International and Talladega. I got all the way up to lap five last night before Montoya got to my right rear corner panel and then simply turned down on me. Not only did I spin, but I rolled multiple times.

It's the one race where I would kill for a spotter.
 
At first the NASCAR event was a merry-go-round in a oval, now is a tense event where if you make an error, you will end behind the pack.

Now I understand why Stock Car racing is so fun!
 
Most folks won't like to hear this but it's most likely your fault, not the AI.

The AI will hold it's line, they won't drive down into you, what happening is you are not totally clear and are coming up into the AI.

Hold your line and you won't spin, guaranteed.
 
I won every race leading up to daytona and just skipped it, winning the champ. I can't get through that race.

Why can't I turn off the stupid ASM on that track? it slows you down so much through the turns.

If you turn ABS off, ASM will be automatically turned off too, although not visible in the screen.

Just try and you will see that the ASM isn't cutting gas and slowing you down anymore through the corners.
 
Most folks won't like to hear this but it's most likely your fault, not the AI.

The AI will hold it's line, they won't drive down into you, what happening is you are not totally clear and are coming up into the AI.

Hold your line and you won't spin, guaranteed.


Yes right, everything AI in GT5 does wrong is the players fault ....
 
I Actually Wish there was a Daytona 500 Race in the Endurance Races , it would be flipping hard work on A-Spec and Funny as hell on B-Spec :lol:

I really Enjoy Driving them Cars there a lot of Fun 👍
 
Most folks won't like to hear this but it's most likely your fault, not the AI.

The AI will hold it's line, they won't drive down into you, what happening is you are not totally clear and are coming up into the AI.

Hold your line and you won't spin, guaranteed.

No, the 42 car turned down on me, I held my line, he just wanted the spot I was in.
 
No, the 42 car turned down on me, I held my line, he just wanted the spot I was in.

I wonder why in the B-Spec NASCAR Daytona race the AI never "turns down on" "P.I.T" or just generally wreck each other despite them running 2 and 3 wide for 20 laps.

I guess they are just more courteous to each other. I'm sure it has nothing to do with not having a human player weaving back and forth across the track in front of them because he can't hold a line.....:sly:
 
Most folks won't like to hear this but it's most likely your fault, not the AI.

The AI will hold it's line, they won't drive down into you, what happening is you are not totally clear and are coming up into the AI.

Hold your line and you won't spin, guaranteed.

How do you explain getting rammed HARD from behind on the straight then? They're holding their line alright, they have no idea I even exist and will try to drive right through me.
 
How do you explain getting rammed HARD from behind on the straight then? They're holding their line alright, they have no idea I even exist and will try to drive right through me.

Bump Drafting?? You have to do that at Daytona and Talledega in real life as well.
 
I wonder why in the B-Spec NASCAR Daytona race the AI never "turns down on" "P.I.T" or just generally wreck each other despite them running 2 and 3 wide for 20 laps.

I guess they are just more courteous to each other. I'm sure it has nothing to do with not having a human player weaving back and forth across the track in front of them because he can't hold a line.....:sly:

Because they're all being controlled by the same computer, obviously.... They don't pit each other because they recognize each other, not you.

One of the biggest criticisms of racing AI is avoiding collisions with the player, which - as proven by the "train" video and countless individual accounts, NASCAR being a great example - GT5's AI is still seriously and frustratingly lacking on.

Even more frustrating is that it's nearly impossible to pit them, and when you do try to pit them, they STILL don't try to avoid you, they just stay straight and, no matter how much pressure you are applying to their rear end, eventually slowing down from friction, or, if there's a corner on your side, they'll turn into it (you), pitting themselves in their unwavering dedication to their predetermined course.

I'm a long-time fan of the series and a huge fan of this game, but this is a serious problem, as the player-computer interaction isn't much better than it has been in the past. It feels like improved GT4 AI, certainly not next-gen. Adding NASCAR to the game just immensely exacerbated the problems caused by faulty AI.
 
In grade 2 got beat up by a bully and told my dad. My dad said go back there and beat him up. Never told my dad i was beat up again. :).


I got beat up by the AI ... :lol:
 
Troux makes a good point, Nuck, I wasn't weaving, I was going dead straight when the 42 took me out.
 
Don't ever defend an unfinished game, you're really not helping to pressure the developer to make better games.

I can guess GT5 would be much better than current status if there was a powerful enough rival on PS3 console.

I do hope PD well, but praise their errors will be undoing.

IMO Daytona NASCAR event has magnified many problems, not just AI, also the damage system - got pit then got hit by other cars many times, no problem, only some scratches and minor shaping.
 
Troux makes a good point, Nuck, I wasn't weaving, I was going dead straight when the 42 took me out.

You were following the track lines correct? Did you also notice how the banking changes with the bumps? The AI has a racing line kinda like in real life which isnt the smoothest line but it is avoiding all those bumps and what not by weaving through the turn.
There is nothing wrong with the Daytona AI besides that the cars dont hit 230 drafting. To beat this event easy just hug the yellow line in the turns, the AI goes 1 car width over this so you can pass down there, and drive looking behind you down the straight seeing who is coming and who isnt. Dont make sudden blocks, anticippate them.
 
got pit then got hit by other cars many times, no problem, only some scratches and minor shaping.

I was able to keep right on going after I got rolled. I had a bent up front end and spoiler, that was about it.
 
Don't ever defend an unfinished game, you're really not helping to pressure the developer to make better games.

I can guess GT5 would be much better than current status if there was a powerful enough rival on PS3 console.

I do hope PD well, but praise their errors will be undoing.

IMO Daytona NASCAR event has magnified many problems, not just AI, also the damage system - got pit then got hit by other cars many times, no problem, only some scratches and minor shaping.
I do agree with damage, they should hire the guys that did colin mcrae rally 05. Thats what i call damage modeling, if you hit a tree the damage would be where you hit the tree, in the shape of the tree.
 
Don't ever defend an unfinished game, you're really not helping to pressure the developer to make better games.

I can guess GT5 would be much better than current status if there was a powerful enough rival on PS3 console.

I do hope PD well, but praise their errors will be undoing.

IMO Daytona NASCAR event has magnified many problems, not just AI, also the damage system - got pit then got hit by other cars many times, no problem, only some scratches and minor shaping.

LOL. Even on the internet you rarely see this amount of nonsense.

"don't ever defend"? who do you think you are to tell people what they should or shouldn't do or write?

People defend this game simply because some are able to use enough logical thinking to understand that, while including a few flaws, it's still an incredibly deep experience, and fully justifies it's development time.

Some, unfortunately, suffer from the typical "I know better!" internet attitude, displaying utter ignorance on game development and the sheer amount of work, time and resources required to ship a game with the amount of content and scope GT5 has.
Of course you think that, if you were at the helm, you would have been able to use that time and resources better, delivering a "finished" game, rite?

What about sending in a resume? Maybe they're looking for armchair developers. 💡
 
LOL. Even on the internet you rarely see this amount of nonsense.

"don't ever defend"? who do you think you are to tell people what they should or shouldn't do or write?

People defend this game simply because some are able to use enough logical thinking to understand that, while including a few flaws, it's still an incredibly deep experience, and fully justifies it's development time.

Some, unfortunately, suffer from the typical "I know better!" internet attitude, displaying utter ignorance on game development and the sheer amount of work, time and resources required to ship a game with the amount of content and scope GT5 has.
Of course you think that, if you were at the helm, you would have been able to use that time and resources better, delivering a "finished" game, rite?

What about sending in a resume? Maybe they're looking for armchair developers. 💡

And who are you to tell people what they should or shouldn't do or write?

Only people who have NO logical thinking can defend this flaw with some game in it.

And you are the one that suffers from the as you call it "I know better!" internet attitude.

And maybe you can also send in a resume - maybe you could work there as the armchair. :drool:
 
And who are you to tell people what they should or shouldn't do or write?
Only people who have NO logical thinking can defend this flaw with some game in it.
And you are the one that suffers from the as you call it "I know better!" internet attitude.
And maybe you can also send in a resume - maybe you could work there as the armchair. :drool:

I'm pretty sure than being aware that I know better than a random internet whiner with an attitude isn't as bad as you deluding yourself with the dream that you know better than successful developers with more than a decade of experience in the industry.

If this is a "flaw with some game in it", then I'm sure you think you're able to do better. Prove it, then talk. Otherwise you're just full of hot air, just like your GTplanet account that you create just to come here everyday to spew some more hate. I'll give you a hint, that's called trolling.
 
^You're getting way too defensive, and subsequently offensive, and you seem to be the first person in this thread with an "attitude." His argument is quite respected and founded, and his first line was simply advice. I don't think the development time was justified, especially since Kaz was having everyone believe that if it was in the game, it was going to be perfect/the best available/justified by however long it takes. As for AI, weather, night, damage, and car customizing/tuning, course maker, it's simply not, and in some cases has even gone backwards (no gear ratios, no wheel swaps, longer load times, etc.).

Nobody is saying this game isn't fun, but some of these "few flaws" are absolutely infuriating, and quite the gamebreaker, such as no confirmation on restarts, getting pitted on the last lap, not being able to recover because the computer is at FULL THROTTLE going into your door, headlights being as useful as an LED keychain, being glued to a car if you rear-end it, cars acting like they weigh 4x as much as yours, etc.

There's quite a bit of this game that needs to be fixed to be fun. I could enjoy NASCAR's close-packed races and strategic drafting if the rest of the pack recognized me as well as they recognize each other.
 
I'm pretty sure than being aware that I know better than a random internet whiner with an attitude isn't as bad as you deluding yourself with the dream that you know better than successful developers with more than a decade of experience in the industry.
It's that simple.

No - you are just that what is called a "Fanboy" - defending things that are messed up by PD. And just because a.) you do not want to acknowledge that ore b.) you are just not intelligent enough to recognise this flaws you go on insulting people who do...
 
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