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after watching that trailer, my shorts are pretty tight...
lol I'd be impressed if that trailer was real time, but I was getting that Grid and Dirt like feel and I'm not liking it.
I highly doubt that's real time, but hey if Eutechnyx was able to get the graphics to be that good, more power to them.
And I don't know why, but I like the way PD rendered the cockpits compared to the way Eutechnyx did it...
Oh, will this game be a sim or an arcadey racer? I'm leaning toward arcadey since this is Activision who we're talking about and they go for the most bucks.
I can tell you that the trailer used the ingame assetsso its actually the ingame car model used =)
Quote from Eutechnyx Forum
"The trailer is made with all in game assets.
Regards,
Dave T.
Eutechnyx Dev. Team
Twitter:@davet_etx"
So what you see is what you get,
and dont even think about comparing this to SCC cus its nothing like it the engine used here is way beyond that point![]()
lol Are you guys actually hating on one of your games??!!! Blasphemy!! haha I liked SCC.
I can't judge a NASCAR game since I don't know much about the sport, but to me it seems like 43 overpowered cars going in circles (of course as not many American cars are great at turning)
Ask Juan Pablo Montoya how he feels about overpowered cars going in circles. Ask him if it's as simple and easy as it looks on TV.
Tbh mate our modles are acutally better, also you wont see as much details in the interior as you do in our game![]()
but this is just my opinion ,
im a huge GT5 fan, but i thought the interiors in their Nascar¨s where a bit lacking in details.
glac
I'm not doubting that its hard as steering must be compromised, but in a game it wouldn't be too hard. I'm not dissing NASCAR thouugh.
Same as GT5, it is really good but will never be realistic as you would never have to worry that the 458's engine is going to explode![]()
Sorry, guess I have a case of the Nepolianic syndrome since 90% of the discussion on this site is on road racing (which I love). It all comes down to proper chassis setup, among other things. All the horsepower in the world does no good if the driver is limited by a poor handling race car.
Of course the steering has to be O.K but would you see a NASCAR car doing the Nürburgring in under 10mins, without spinning out?
Were you being serious? Of course you would.
Without spinning out? The power and speed is there, just maybe not the steering.
So you think an S-Type diesel is as fast as a 3500lbs car with 900hp and full slicks?
I think you are greatly under appreciating what a Nascar can do, but it depends entirely on the track.
On a tight, twisty, and tricky track the Apollo might be faster. However the Apollo as **** tons more down force and other trick aids, but with a stock car it's all down to chassis/suspension set up and driver skill.
I hope the really put an effort into the restarts...I remember being able to pick off 6 sometimes 10 cars on each restart in the EA failures we were playing.
I liked it when I ****ed up and needed to start in the rear.![]()
Very excited for this. The older EA games were painful, and GT5 is not going to focus on it, so this is a great thing. NR2003 was the last Nascar game I played that was great, I hope this will measure up. I remember blasting off into turn one at Michigan at 205+mph barely under control, gently picking the throttle up once the car settled and sliding up to the wall off two, that was edge of your seat stuff, it took me so long to be able to do that, very rewarding to hit the marks lap after lap, I hope this can be a new that.The EA games were never like that for me, something was ALWAYS off.