- 9,300
- United Kingdom
- neema_t
Hello all,
I've been thinking lately about Exploits, De-Restricted Seasonal Events and B-Spec. I've owned and played every major GT release since the first, so I think I have a pretty good understanding of what GT games are supposed to be like, and GT5 definitely fits that formula.
Sony and PD obviously wanted GT5 to sell in huge numbers, so they made sure they got the point across that this game had a great physics engine, loads of cars and amazing graphics; they kind of left out the RPG part and didn't explain the somewhat crazy levelling system and 'economy'. That meant, as far as I can tell, that a lot of people who had never played GT before bought the game and didn't realise that it's actually a LOT of work to accumulate cars they actually want to drive at the rate of, say, Forza 3 (which gives you a car every time you level up, and they're almost always good; GT5's prize cars are a bit... Yeah), and other gamers who had played GT in the past but not loved it so much may have been lured in with the advertising campaign - There is nothing wrong with advertising a game, by the way, but I'm just trying to say that it seems there could be a lot of people who bought GT5 not knowing how it was structured.
With this in mind, I think the exploits, de-restricted seasonal events and B-Spec are necessary evils. Of course, you can say 'casual gamers shouldn't play GT5' or something like that, but the fact is they paid their money for the game, and as such will feel ripped off if they don't have the time to invest or just want to have cars they can't afford without working for them. Not many racing games are this much work. Exploits, seasonal events and B-Spec allow them to achieve what they want at the pace they want to achieve it at.
Look at it this way. If these less die-hard GT players feel they've been ripped off, they won't buy GT6 unless major changes are made. Major changes equals GT6 being a lot easier to progress in than GT5, and I don't know about you but I enjoy the challenge and I don't want the game to be over too quickly. Therefore, in a way, by turning a blind eye to the exploits and by keeping seasonal events de-restricted, PD are allowing gamers to get their money's worth while at the same time allowing the loyal fans to play GT5 just as they did every other GT game before it without having to cater for anyone else.
So while I'm not trying to say that everyone who is against these things is wrong, I am trying to say that they might be necessary to ensure that GT6 is able to be a true GT game and not toned down to ensure good sales. I don't think any of us who have been around since GT4 and before want to see GT6 turn into Forza (where you can complete the career mode with prize cars and nothing else) or Need For Speed (where you unlock rather than buy cars (or at least did last time I played it)).
I'm interested to know what other people think of this, but I don't want it to turn into another argument thread. I'm sure if any mods think this is just unnecessary they'll lock it anyway.
I've been thinking lately about Exploits, De-Restricted Seasonal Events and B-Spec. I've owned and played every major GT release since the first, so I think I have a pretty good understanding of what GT games are supposed to be like, and GT5 definitely fits that formula.
Sony and PD obviously wanted GT5 to sell in huge numbers, so they made sure they got the point across that this game had a great physics engine, loads of cars and amazing graphics; they kind of left out the RPG part and didn't explain the somewhat crazy levelling system and 'economy'. That meant, as far as I can tell, that a lot of people who had never played GT before bought the game and didn't realise that it's actually a LOT of work to accumulate cars they actually want to drive at the rate of, say, Forza 3 (which gives you a car every time you level up, and they're almost always good; GT5's prize cars are a bit... Yeah), and other gamers who had played GT in the past but not loved it so much may have been lured in with the advertising campaign - There is nothing wrong with advertising a game, by the way, but I'm just trying to say that it seems there could be a lot of people who bought GT5 not knowing how it was structured.
With this in mind, I think the exploits, de-restricted seasonal events and B-Spec are necessary evils. Of course, you can say 'casual gamers shouldn't play GT5' or something like that, but the fact is they paid their money for the game, and as such will feel ripped off if they don't have the time to invest or just want to have cars they can't afford without working for them. Not many racing games are this much work. Exploits, seasonal events and B-Spec allow them to achieve what they want at the pace they want to achieve it at.
Look at it this way. If these less die-hard GT players feel they've been ripped off, they won't buy GT6 unless major changes are made. Major changes equals GT6 being a lot easier to progress in than GT5, and I don't know about you but I enjoy the challenge and I don't want the game to be over too quickly. Therefore, in a way, by turning a blind eye to the exploits and by keeping seasonal events de-restricted, PD are allowing gamers to get their money's worth while at the same time allowing the loyal fans to play GT5 just as they did every other GT game before it without having to cater for anyone else.
So while I'm not trying to say that everyone who is against these things is wrong, I am trying to say that they might be necessary to ensure that GT6 is able to be a true GT game and not toned down to ensure good sales. I don't think any of us who have been around since GT4 and before want to see GT6 turn into Forza (where you can complete the career mode with prize cars and nothing else) or Need For Speed (where you unlock rather than buy cars (or at least did last time I played it)).
I'm interested to know what other people think of this, but I don't want it to turn into another argument thread. I'm sure if any mods think this is just unnecessary they'll lock it anyway.