Need For Speed: Most Wanted 2012

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I'm going to have to disagree with you there. I think I can safely say I probably didn't play and enjoy Burnout the same way you have. I never fully enjoyed anything online in BP except for challenges. All the contact games were hindered by lag, stunt run is extremely repetitive, and races were too linear and felt unsatisfying because it was always to the same points meaning everyone would more or less take the same roads every time. The time-based events presented in MW2 are like Freeburn high scores, but with a mission, you can be doing that all day but that's all there is to it; you do your thing, I do mine, see who gets the higher score. Eventually people are going to figure out the best spots to do jumps, drifts and reach top speeds. So what lasting fun is there then?

It's really just a personal gripe, but that's how I viewed the extent of BP's enjoyability where I filter out the overly-simple activities that get figured out in a matter of weeks.
As a former top 100 driver on Xbox I can say why not take the same road. If it ain't broke don't fix it. Anyway, If you have tried Around Paradise online against some of the top players then you know that their were several different routes.
 
I'm going to have to disagree with you there. I think I can safely say I probably didn't play and enjoy Burnout the same way you have. I never fully enjoyed anything online in BP except for challenges. All the contact games were hindered by lag, stunt run is extremely repetitive, and races were too linear and felt unsatisfying because it was always to the same points meaning everyone would more or less take the same roads every time. The time-based events presented in MW2 are like Freeburn high scores, but with a mission, you can be doing that all day but that's all there is to it; you do your thing, I do mine, see who gets the higher score. Eventually people are going to figure out the best spots to do jumps, drifts and reach top speeds. So what lasting fun is there then?

Is this not the case in every racing game (taking the same route as everyone else)? I played the heck out of Burnout: Paradise (in fact, its the only game I bothered to get a platinum trophy) and the lag issues you speak of didn't affect me as much as they did to you. I remember lag existed (as with any online game), but it wasn't like some cancer I couldn't avoid.

I just didn't play with overly laggy people. I always tried to be a host and when someone's connection didn't vibe with mine - see ya!

It's really just a personal gripe, but that's how I viewed the extent of BP's enjoyability where I filter out the overly-simple activities that get figured out in a matter of weeks.

But there will be cops man! :lol:
 
As a former top 100 driver on Xbox I can say why not take the same road. If it ain't broke don't fix it. Anyway, If you have tried Around Paradise online against some of the top players then you know that their were several different routes.

But there was only 1 fastest route & the rankings were meaningless to. My sister was beating top 100 Burners with the Rai-Jin without effort.
 
No, it's not about finding the shortest route, it was the fact that most races people put up were always the same, and because it went to the same 8 finishing intersections, the routes to take were almost always the same.....driving through the same road, always making the left turn here, etc. Closed track racing is different from this.
 
But it's all ultimately the same. With open city racing at least you have the option to take the scenic route.

No no no... but in BP, you were for the most part driving on the same roads all the time. For example, it was always South Bay Expressway to reach Lone Stallion...(even though that wasn't the fastest way), S.Mountain to Wind Farm, etc.... the races to the same finishing point tend to have overlapping paths making the driving extremely repetitive, but it's not like that was forced upon you.
 
So the game will have 50 cars plus some special editions? :cool:
"Rewarding, too: after five-ish hours with the preview code, and far from focusing on car-hunting as the main task, my vehicle roster had grown to 51 out of a 123 total. (Bar the ten 'Most Wanted' models you have to progressively face-off in race meetings and then 'shut down' in order to own - a welcome sprinkling of structure in an otherwise unimpeded playground.)"

The more straightforward option is to choose the right car for the event in question. Bear in mind we say, “More straightforward.” There are over 100 cars to choose between, each with their own strengths and weaknesses.
 
So the game will have 50 cars plus some special editions? :cool:

Most likely the equivalent of BP's "Burning Route" Version of the cars. So probably do the 5 events associated with the car & get the S.E. version of it.
 
No no no... but in BP, you were for the most part driving on the same roads all the time. For example, it was always South Bay Expressway to reach Lone Stallion...(even though that wasn't the fastest way), S.Mountain to Wind Farm, etc.... the races to the same finishing point tend to have overlapping paths making the driving extremely repetitive, but it's not like that was forced upon you.

This really has to a personal gripe for you (as you mentioned) because I never found any issue with that. The city created for BP was bigger than San Andreas so you'll never find me complaining about it.
 
I'm going to leave 2 more gameplay's here (single player and multi player), still no english commentary :(


 
AH! i watched a little of the first vid, looks beautiful! It that PC footage?
Should i watch the others, will it spoil it? Im always torn, should i just wait and be surprised when I have my copy!

EDIT: WOW thats PS3 footage! I swear it was PC, amazing!!!
 
Even if it wasn't, a good 50% of the streets won't be driven on eventually.

I know we've established that my BP experience was different than yours, but I enjoyed the heck out of the online Freeburns and one of the things I liked the most about those Freeburns was the way they made use of the whole city - even the "roads less travelled."

It's all good, though. I'm sure all it will take for them to make you happy is the option to pick your own start and end points when it comes to custom online races. 👍
 
I disagree. When you are just driving around with friends you end up driving on every road.

This. Why create an open world city when only 50% of the roads are going to be used? Its like giving someone a mansion, but they can only have half of it.
 
More like having a mansion, but only playing in the popular rooms.

But I digress, I'll still play the game, but the size of the map I believe won't affect enjoyability too much. Sparse roads isn't what really matters for this game. Instead, "density" matters more. This game will be a blast to play online on with more buildings we can drive into; roof tops, underground parking, hell, if we could drive through lobbies and the 3rd floor, that'd be awesome too. :lol:
 
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This thread made my day. Although when they said over cars I'm 99% sure they meant jack spots. Also AOS, wouldn't surprise me if the Daytona make it in a DLC. I'm still betting the M3 GTR will be the equivalent to the Carbon Ubershall or better the Diamond P12.
 
New footage, the city isn't that big as they have told :/
nfs-mania_most_wanted_2012_map_screen.jpg


The map looks big enough to me yet memorizable. But if you look closely, there's more to it as it's clearly not the entire map. I wouldn't worry too much anyway. I'm sure they'll expand upon it as in Burnout Paradise if fans request it later on.

Thanks for the gameplay footages, by the way. Looking good.
 
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Plus the roads we see on the map are basically the primary, larger roadways and probably not the smaller two way streets.

If the game doesn't have a "create race" option where you set your own start and finish lines with check points in between (optional perhaps) I hope it's added later. Setting up your own races would do wonders for re-playability. I was one of those who got gold in all the events in HP2010, played online for a little bit and then pretty much stopped playing out of boredom (lack of competition between people on my friends list didn't help) HP2010 didn't have the replay value for me that Burnout Paradise did though I eventually stopped playing that too.
 
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@ new footage.

Host doesn't decide events, everyone is a guest at a party and the host is a computer dishing out random events.... I think I'm going to enjoy single player more than multiplayer.

I like how tires can be damaged now. I also realized any time trial competition now is going to be much more replayable; switching mods during races, whether or not shallow drifting will be nitrous-effective, and how useful is handbrake for cornering.
 
anyone else blown away by how good it looks on consoles?? I watched some of the 26min multiplayer, it looks
like 360 footage, 8 players and the A button shows up on screen. Looks amazing.
 
anyone else blown away by how good it looks on consoles?? I watched some of the 26min multiplayer, it looks
like 360 footage, 8 players and the A button shows up on screen. Looks amazing.

Those videos are again from the PC version with a XB controller. You seem to have bad luck with this. :p

I'd definitely get the PC version over consoles if it wasn't for the fact I wouldn't be able to play with people I know and others on my PS3 friends list. Never mind my slight problem with trophy whoriness. I plat'd Burnout Paradise and HP2010, gotta keep the streak going with Criterion. Same reason I'm getting the PS3 version of ACIII, though I haven't gotten platinum on Brotherhood or Revelations, damn online trophy BS. >_<
 
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