Need For Speed: Most Wanted 2012

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This looks promising. I've had the old NFS:MW and I loved the racing and police chases, and JV's Viper. I can't wait for this one, although I might not be able to get it.
 
i hope they make driving physic like previous most wanted

I don't want to burst your bubble, but it's probably not going to feel a thing like it.

This looks promising. I've had the old NFS:MW and I loved the racing and police chases.

I don't want to give up your hopes either, but expect this to be a prettier looking Burnout than "old" Most Wanted.

I'm just assuming, but my prediction is that to fully enjoy this game (meaning to be barely disappointed, or misled in this case), treat it like a Burnout game, but with real cars.
 
I don't want to give up your hopes either, but expect this to be a prettier looking Burnout than "old" Most Wanted.

I'm just assuming, but my prediction is that to fully enjoy this game (meaning to be barely disappointed, or misled in this case), treat it like a Burnout game, but with real cars.

Well shoot. Guess I'll just watch the walkthroughs then, and play the real NFS:MW in my PS2 when I feel too nostalgic.
 
I don't want to burst your bubble, but it's probably not going to feel a thing like it.



I don't want to give up your hopes either, but expect this to be a prettier looking Burnout than "old" Most Wanted.

I'm just assuming, but my prediction is that to fully enjoy this game (meaning to be barely disappointed, or misled in this case), treat it like a Burnout game, but with real cars.

agree with you but ill just hope only..but i think the physic sure like hp2010
 
Well shoot. Guess I'll just watch the walkthroughs then, and play the real NFS:MW in my PS2 when I feel too nostalgic.

This. This so much.

Criterion and EA have lost me with the change in physics direction since Hot Pursuit 2010. Before it was mediocre games, beginning with Shift and now the changes they've made to World. But now that I think more about, the Arcade Racer Culture has changed in the last few years to say that drifing around corners is the fastest way to go, EVEN IN NFS. :yuck:

Most Wanted 1 was one of the top 3 games in NFS, in my opinion. But it's all gone downhill from there, starting with Undercover.
 
Terronium-12

You should merge the other thread into this one instead of locking it because that's what should be done when a substantial amount of discussion has occurred in it.
 
I'm just assuming, but my prediction is that to fully enjoy this game (meaning to be barely disappointed, or misled in this case), treat it like a Burnout game, but with real cars.
The premise of MW is to become Most Wanted, thats only achievable through building up your bounty to rise through the ranks of the Blacklist (10 racers in offline mode and your friends list online) by evading police, Burnout is a game that encourages parkour style driving, with the emphasis of police wiped out after Point Of Impact. Of course we can treat the driving physics like Burnout, but in no way gameplay.
 
Taken from the other thread...
Robin.
I'm just trying to understand the reasoning behind calling it Most Wanted

Criterion's developed Autolog is the reasoning.

Become the most wanted among your friends/local leaderboard/blah blah
 
Are you kidding me? Criterion made the NFS series feel like NFS again. Black Box completely ruined the franchise. So happy this is true!




This is also great!

Are you saying that NFS: MW 1 didn't feel like an NFS game should?
 
Arcade Racer Culture has changed in the last few years to say that drifing around corners is the fastest way to go, EVEN IN NFS. :yuck:

Criterion does it not to send that message, but because high-speed driving has always been their solution to making a "fun game". Hence, to slow down, turn and then accelerate would kill that momentum. Plus, braking hasn't really been something people don't play driving games really use at all. Have you ever seen other people play driving games and they never brake to turn, or just not have a sense of speed to know how much to brake? I think Criterion tackled that issue beginners have by making the cars able to take corners easily by simply just tapping the brake via disguised in the form of drifting.

Are you saying that NFS: MW 1 didn't feel like an NFS game should?

You don't have to nitpick at minor details. She was probably pointing at The Run and Undercover.
 
Weirdly, The Run's idea of point-to-point highway style racing felt very similar to the original. If only they had made more unique locales, had cars that didn't look stuck at a low LOD all the time and included a story free 'Run' mode, perhaps with adjustability of car performance participating, in addition to more bug fixes and general UI and technical polish and tinkers to physics and....
(Physics feels like a mix of Prostreet's circuit and speed race modes.)

Knowing Criterion's randomness in car selection based on the Burnouts (and the new SUV class here), anything could be in so give it a few weeks. The Paradise newbie-mobile was an early seventies muscle car after all.

The old SL65 Black and the Caterham from Shift 2 are in, apparently.

Edit: I would still wait for reviews and player opinions first and won't bash blindly. (What turned me off from The Run's debut was not the quick time events but the apparent sloppy physics, I then knew to greatly lower standards. Who knew BB would mess up further and further....)
 
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Gameplay
The game takes place within the city of Fairhaven and features an upgraded Autolog 2.0 leaderboard system. Players will be able to compete against each other using in both single player and mutliplayer playlist events.
Criterion Games' re-imagining of Need for Speed: Most Wanted focuses on gameplay and the player's progression to become the Most Wanted on their Speedwall rather although the Blacklist will return with ten rivals.[2]. This is a big contrast to the 2005 Most Wanted title as it featured a story.

Players are awarded Speed Points (SP) upon completing events, performing stunts and beating a friend's Autolog record. Players will need to continue earning Speed Points in order to become the Most Wanted racer. Vehicles will also be upgradable with performance parts.[3]

Autolog 2
Autolog is a leaderboard based system designed to create greater amounts of competition between friends, rivals and other players.
Autolog in Need for Speed: Most Wanted (2012) compares each players' completion time for each single player event. It will also track a player's records such as smashed security gates, broken billboards, unlocked cars, unlocked upgrades, jump distance and total number of takedowns.

Autolog was crafted due to the amount of competition between members of the development team at Criterion Games during production and testing.

Freeroam
The city of Fairhaven is set out as an open-world environment that is completely open from the beginning to allow players to drive freely and at their own pace of progression. Players are given a start and finish point for several events without a defined route for them to drive along.
The city of Fairhaven will also feature destructible items that players will be awarded Speed Points for destroying. These items include Security Gates and Billboards. Billboards feature logos of EA's subsidiary game studios such as Visceral Games, DICE and BioWare.

Players will be able to find several exotic cars parked in hidden locations known as Jack Spots. These Jack Spots allow a player to swap their current vehicle for a parked exotic car by nearing the Jack Spot and then choosing to swap vehicles.[4] Players will also be able to set Road Rules which involves players setting their fastest possible time along a road within Fairhaven.

Pursuit
Police pursuits will continue after the player has completed a race. There are 6 Heat Levels that the player will progress through in pursuits with each level bringing a great police presence as well as an increased determination to bust the player.
Players will be instantly busted if their vehicle becomes wrecked. This will only occur if the player's vehicle has sustained a significant amount of damage. Players will also be able to utilise Repair Shops to restore their vehicle's condition but each Repair Shop can only be used once in a single pursuit.

Players can evade the police by keeping any and all engaged units outside of a Pursuit Radius circle indicated on the mini-map. Players will enter Cooldown upon leaving the Pursuit Radius circle and will have to stay out of range of all police units for a certain amount of time in order to completely evade.

Players will also be able to enter Cooldown Spots which are located in distinct locations. Entering one will decrease the amount of time required for a player to evade a pursuit. Players will need to explore Fairhaven and locate a Cooldown Spot before they are highlighted on the map.[5]

Multiplayer
Online gameplay will feature intense competition, team games, massive variety, persistent scoring, deep ranking, endless rewards and modifications. Each multiplayer instance features the option of a Playlist that will randomly switch between each game mode in order to create a varied gameplay experience.
Players are able to join and leave a mutliplayer environment seamlessly without having to leave the single player experience. Up to 12 players will be able to join the same multiplayer environment.[6]

Multiplayer events require each player to drive to a "Meet Up" location in order for the event to begin. Players will be able to wreck another player's car in the form of a "Takedown" although they will respawn moments later. The Meet Up location is changed to either a finish line for a race gamemode or a location for a challenge gamemode.

Each event first requires all players to reach the Meet Up locations before the event will begin.

Race - Each player will battle against the other through a series of checkpoints leading towards the finish line.
Speed Test - Versus objectives that pushes players against each other to see which of them can post the highest score for a given task. Players are rewarded a greater amount of Speed Points based on what position their score is placed in a leaderboard.
Challenge - Co-operative objectives that feature a target each player must meet in order for it to be completed. Players are rewarded a greater amount of Speed Points based on how well they performed in the challenge.
Team Race - Competing players are split into two opposing teams. Players earn points for their team based on their finishing position with the winning team being the one with highest total amount of points.
License PlatesEdit
Players will also be able to create a custom License Plate that will appear within mutliplayer gameplay. The License Plate will also display any Upgrades that the player has equipped to their car.
Each player's License Plate can be customised to some degree but it will also display some of the player's statistics such as number of takedowns.

UpgradesEdit
Upgrades appear in Need for Speed: Most Wanted (2012) as a form of performance enhancer for a players vehicle. It is unknown if they are only bound to multiplayer events.
Players will earn upgrades and modifications for an individual vehicle by meeting specific targets regarding that vehicle. These targets include takedowns & driving a certain distance.

These unlocks include modifications for each vehicle's tyres, suspension, engines, durability, nitrous, weight reductions and body work.

some info about the game source nfs.wikia.com
 
on NFS site
Limited Edition Features
2 Incredible Cars. Pre-Order the Limited Edition and get two early unlocks: the beautiful Maserati GranTurismo MC Stradale and the latest Porsche 911 Carrera S.

4 Hours Double Speed Points (SP). Unlock four-hours double SP to rank up and unlock rewards faster.

Custom livery. Both cars come with a stunning satin black custom livery, only if you pre-order.

Multiplayer Modifications. Need Mods for better acceleration or strong armor? You got 'em.

Satin black, only in preorder? Doubt it. Every pre order exclusive since HP3 has always really just been an "Early Access" to certain bonuses. There really hasn't been an exclusive content for preordering that didn't get sold out as DLC later down that road.

Moving on, it's always the damn Carrera S as a "preorder bonus". Good cars I bet, but not the best. The mods are easily more early access, and the SP bonus is just extra.

Basically, there is no real bonus for preordering, as always. I'm going to pre-order anyway, because it's not like the Limited Edition will cost any more anyway.






Also, Autolog "2.0" is not really a step up from the first Autolog. Realistically speaking, there is nothing to compare about when it comes to who found more billboards, gates, unlocked cars, etc. Every player can only achieve up to the same amount and eventually will get to that point. If anything, it has to be quantitive stats that have no physical limit like time attack records, furthest jump, highest number of spins in one jump, and so on.
 
Seriously, they need to come up with something different than a Burnout.
I don't know they are so blind to see that many people just want to go back to the old days where you could tune your car, you had a proper playlist and you could have fun even without racing online (underground 2 anyone...).


I really can't see why they don't want to make a game based on the first nfs with the addiction of multiplayer functionalities.
 
If there's no visual customisation, i'll pass. Probably.
Although Burnout Paradise with real cars is tempting too.
 
More pre-order news: http://www.joystiq.com It's more of that "pre-order with X to receive A or pre-order with Y to receive B!" nonsense.

I only found about about this through EA's Facebook page. It's all early access stuff with satin black liveries though so it's no big deal. I'd like the satin black livery for the Raptor but the store I've pre-ordered with are giving both the SL 65 and the Caterham packs so it's not worth switching.
 
When they did that with The Run, IIRC, depending on the region of the world, you get instant access to the respective challenge sheets. However, when they described it, it was as if each different variant was an absolute exclusive. Turns out it wasn't, because eventually, every challenge sheet was accessible. That said, even with the 3 different packs you can pick from, I'm willing to bet each pack is individually purchasable.
 
From IGN.

Before the races even start, there’s a melee at these meet-ups, with everyone ramming into everyone else and screeching around the vicinity. A familiar slow-motion takedown cam rewards you for nudging opponents into pillars or oncoming traffic. Most of the time you don’t even know when the race is going to start, or what direction you should be facing in when it does, resulting in absolute carnage when the 3,2,1 countdown appears on the screen

WTF.

Full article.

http://m.uk.ign.com/articles/2012/0...ost-wanted-is-how-open-world-racing-should-be
 
They truly are just using the Most Wanted name to shift copies. This is Burnout Paradise 2 by the sounds of it.

not that thats a bad thing, it just shouldn't be a Need For Speed.
 
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