Need For Speed: Pro Street

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EA is gearing up for the full unveil of its new Need For Speed multiplatform racer. Gone are the canyon-races of Carbon and in comes a new focus. We've got our hands on the first trailer too!

Need For Speed: Pro Street has got nothing at all to do with FIFA Street. In fact, if you look closely the trailer doesn't even say it's actually called Pro Street, but we know it is because there's a scan of a Polish mag doing the rounds with 'Need For Speed: Pro Street' on the cover.

The trailer doesn't give too much away, as the full reveal is expected to land on May 31; possibly even earlier if people can transcribe the Polish magazine's article. But look closely and you'll see crash damage alongside references to trading paint, which looks to be the big new feature for the series. Could Need For Speed be getting a little more serious and taking on a simulation approach?

The focus of the title remains a mystery but we're banking on it featuring track and street racing. Track racing because the trailer shows a car on a track and street racing because it's called Pro Street. See what we did there?

Need For Speed games usually blitz every gaming system around at the time of release, but from the first footage released, it looks to be taking on a next-gen approach for Xbox 360 and PS3. they're defiantly not GBA graphics...

Video: http://www.computerandvideogames.com/player.php?mode=article&id=809
 
Like I said at another site, if EA makes a game as good or better than NFS:MW, I'll take it. We'll never see the good 'ol days of NFS again no matter how much we beg EA. It's all about money and if that means including rice rockets and drifting they'll do it to make more money than the other guy.

Here's another vid. link:
http://www.nfscars.net/misc/videos/teaser-trailer.mov
 
Too bad because the older NFS games like Hot Pursuit 1 & 2 were in my opinion the best. I'm sick and tired of these stupid ricer and or drifter oriented games. That's fine if EA makes both a legitimate racer and a drifter game seperately--I wouldn't have a problem with it. But the fact that the NFS series is now 100% ruined don't count on ever seeing a legitimate racer from them again. Shame.
 
Looks promising. I was hoping for a classic NFS game, point to point races through picturesque landscapes in exotics but this could be good. I'm liking the zip ties.....
 
Hopefully it wont be as crap as Carbon (Yep im still on about that :D)... EA got a lot of critizism on Carbon, hopefully they'll make a huge improvment. This new looks way cool but we have to wait till 5/31/07 :nervous:
 
Duċk;2666896
And someone needs to merge this thread with this:
Thanks Du k. I thought I'd seen another thread on this around somewhere.
 
Trailer shots:

Distinctivechris
Here are some pics from a video incase some guys are waiting for loading the video, but one thing I like is the animated people cheering at the background & of course the damage.



Creds. to Distinctivechris from NFSCars
 
yay we can different wheel's on the front and back aswell. And some descent exhaust's and finally....more subtle kits:D i'm looking forward to this, can't wait for an xbl demo. Atleast forza 2 is nearly out, will be playing that to death and should be getting a bit bored about the release of this:D
 
The head man of a NFS site I visit will be going to EA's annual Community day which is May 31st-June 1st, I'll post any and all info I can get. :)
 
Looks promising, but we can say that about most NFS games. I just don't believe that EA is ready to get away from the street racing/tuner scene and make a realistic NFS.
 
Topic title needs a change:

EA
EA SHIFTS GEARS WITH NEED FOR SPEED PROSTREET
REDWOOD CITY, Calif. - May 31, 2007 - Electronic Arts Inc. (NASDAQ:ERTS) announced today that the blockbuster Need for Speed™ franchise is introducing a new version that drives the series in a new direction. Need for Speed™ ProStreet is a ground-breaking Need for Speed experience where you're thrust to compete head to head against the best street racers in a multitude of racing showdowns. The game is being developed by EA Black Box in Vancouver, B.C., and is slated to ship this fall.

"Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy," said Executive Producer, Larry LaPierre. "This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers."

Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the "Autosculpt™" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance. Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.

Need for Speed ProStreet will be available for Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, and Wii? as well as the PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation® Portable) handheld entertainment system, PC and mobile. More information can be found at www.needforspeed.com. Press can download assets at http://info.ea.com.

The main NFS: Pro Street page is located here, http://www.ea.com/nfs/prostreet/home.jsp
 
Considering I didn't give a **** about that garbage I can't believe I'm even having expectations and anticipating a release from EA... wtf.
 
Ok, I dug up some info about Pro Street from EA's community day.

NFS Community Day (May 31st, 2007)

Introduction

Ok first things first the next nfs title will be called Need For Speed: Pro Street as most already know.

Now we have not learned everything so far but what we have should be enough to you hold you over until the next round of information is released. First I am going to start with the basics.

So what's new?

New Culture

Basically the culture will be situated around the legal street racing culture such as people taking there cars to the tracks such as infinion and just running outright with what they have. This could be your 1968 stock camaro or your tuned Mazda rx7. The goal is to become the king of the street which is grip king, drag king, showdown king, speed king and drift king. The culture has a vibrant look and feel and really is not focused on customizing the appearance of your car like the underground series but building your car for performance.

The game has a totally new physics engine. From what we where told this means the cars will actually handle as they do in real life but there still is that need for speed mix in it such as the assists which can be turned off for all you hardcore racers. They have also introduced new damage physics and new smoke model.

The ai will make mistakes such as wrecking and trashing there cars and they will not be able to catch up and you will not be able to as well. You make a mistake and it's big enough to cost you the race it most likely will.

Damage

The damage is quite elaborate from your fenders being dented to your hood being crumpled to your tire being ripped off. Damage will work in 3 different levels basically with level 1 being cosmetic, level 2 affecting aspects of your car such as aero performance or general top speed performance (this level is still being tweaked). Level 3 basically means you're done and won't be finishing the race.

After the end of each event you will have the option to repair your damage or leave it as is for those battle scars to show off to everyone.

Smoke

The smoke effects have really been improved since the last version. The smoke will actually stick around now after you have been burning your tires and you will even loose your visual of your car and surroundings as it becomes thicker and thicker.

Locations

This time around we will be racing at real locations and tracks around the whole world from San Francisco to Tokyo. There will not been an open or free roam area this time.

The focus is more on tracks and certain locations where the street racing culture is currently situated and legal to race. There will be a wide selection of tracks and locations I have been told.

Cars

Largest car list of all need for speed titles
26 Manufactures
Only 8 super cars (which doesn't mean only 8 exotics)

We really have not seen that many of the cars so far in NFS: Pro Street so I really can't give you a good list but from what we have seen so far there is.

Mazda RX7
Plymouth Barracuda

All the cars have all been remade for this title for the next gen system and I can tell you from what I saw the cars look great graphic and appearance wise. The whole car has been modeled from the engine to the drive shaft to the muffler there have also been new reflections created to give almost a photo look.

Car Customization

Now this area was focused on a lot and it is one of the items that will be brining a lot to the next title besides damage.

This year they have gone all out on customizing your car performance wise.

90+ part slots
300+ tuning variables
1000+ aftermarket parts
250+ aftermarket companies
All real aftermarket parts
Dyno your car for best performance

So you will be able to choose exactly what part you want in your engine such as the type of turbo and exactly how to tune it or what manifold to use, Mixing of different parts will be allowed and will have bonuses as well as negative effects. You can also choose different rims and tires you are not required to one set or brand for your whole car. Each part and tuning variable will have an affect on your car. Now if you are not interested in choosing exactly what parts you want on your car or how you want it tuned there will also be levels as there has been in previous versions for everyone out there that just wants to go fast right away without any hassle.

You also will have the ability to paint single parts (all of them).

Autosclupting will be allowed for every exterior part on your car as well but will also have affects on your aero and performance.

There will also be a real time wind tunnel / dyno to tune your car for the maximum performance this will also be very useful with autosclupting.

The body kits will be one piece this time and be more true to real world body kits.

Car Blueprints

This is something that will probably be fairly popular online. It basically allows you to trade with your freinds the blueprint of your car which means the exact parts and performance aspects of your car but the person you gave your blueprint too will never know exactly which parts you used. It seemed to be a little complicate but as more information is released we will get a better idea of the car blueprints.

Sound / Music

While racing you can tell when your pushing your car to its limit around turns by listening to the tires chirping and squelching.

The engine sounds also sound great as well to give you the feel that you are truly driving that type of car.

DJ Junky XL will be doing a lot or most of the music for the game. It's basically techno music from what I have heard and there will be different types for each culture / group.

Game Modes

The 4 game modes that we know of so far is

Speed Racing
Speed racing is going to be something along the lines of like the time modes in most wanted but without the time limit. The object of this mode is to maintain the fastest average speed to win the event and these events will be quite long from what I was told.

Grip Racing
Grip racing is basically just circuit racing that's all that I got from that.

Drift Racing
Basically the same as before accept this time with the new physics engine means the drifting is actually more like drifting in real life.

Drag Racing
Drag racing will be exactly what it is, drag racing except this time we won't have to deal with those pesky traffic cars and it will be nothing like underground and most wanted drag racing it will more true drag racing.

You will also be racing with a car setup exactly for each game mode so basically you will need a drag car for drag racing, a drift car for drifting etc.

Now for the things that will probably disappoint some there will be no cops or no open world / free roam in this title.

We did however get news of a replay mode making its way in which is good news.

Online

We still have not heard much about the online stuff such as the modes but we did learn that the game has been built from the start with it in mind.

Other

Pro Street will not have the cgi cut scenes or the story lines like most wanted and carbon had but the story will be more based on events around the world.

The game is set for a Fall 2007 release and will be released on the following platforms: PC, Xbox 360, Playstation 2, Playstation 3, Nintendo Wii, Nintendo DS, Playstation Portable and Mobile.

Need For Speed: Pro Street is so far heading in the right direction and has a lot of promising features hopefully they won't disappoint us.

So that's all that we have learned so far from this community day, stay tuned and check the news often for updates coming in the near future!.

Discusseth.

EDIT: You can add the Audi RS4 to the known car list, Mag Scans.
 
Well to tell the truth I am quite looking forward to seeing this game. I think it could be quite good but only time will tell.
 
The graphic DOES look reallly nice!! I like those funky sticker and background balloons, cool stuff 👍
Their concept of the new NFS sounds very promising
let's hope they don't eff up this time
 
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