Need for speed -THE RUN

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After playing the demo do you think you will...


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The worst racing game ive ever played, poor sounds on the cars, 0 real time destruction, poor graphics, boring and cheesy story.
 
Anyone else experiencing problems with Autolog leaderboards. None of my friends are listed.
 
Anyone else experiencing problems with Autolog leaderboards. None of my friends are listed.

I don't have any friends with it, so I couldn't tell you if its just you or not. Would anyone like to help me with those pesky group challenges? And AOS, when you said "wallride" you do mean on purpose? I ocassionally understeer into the wall, and I'm not sure that that fits the bill.
 
I don't think the wallriding is that much of an advantage, Just finished the challenge series and had difficulty beating some of the times set.
So I took a look at some of the youtube vids for world record times for these events, and the fastest times are being done without any wallriding.

Another thing that nobody seems to have mentioned is the game has good wheel support.
I can use my G25 wheel on the PS3 , The force feedback effects are pretty good , You can feel the different road surfaces through the wheel, and I'm faster and can get more control with it than using the DS3.
Another usefull feature is that you can still use the DS3 to navigate the menu's and do any button mashing in the cut scene's for the Run, And just use the wheel for the actual driving .

Personally I like this game , I would say it's one of the best NFS games , Certainly the best one that has been released on the PS3 anyway.
 
Anyone else experiencing problems with Autolog leaderboards. None of my friends are listed.
Mine's gone too... :(
I don't have any friends with it, so I couldn't tell you if its just you or not. Would anyone like to help me with those pesky group challenges? And AOS, when you said "wallride" you do mean on purpose? I ocassionally understeer into the wall, and I'm not sure that that fits the bill.

Yes on purpose..I think they fixed most of the problems but I think there are still a few hairpins which you can get out of faster if your rode the wall at high speed.
 
Put the game in for the first time and have to say it is a rather good, pretty entertaining game. Makes for a big change over the average street racing game I have to say. The racing is entertaining, and the physics are actually moderately good, maybe even realistic in places. Certainly more so than the other street racing game I have, MCLA.

The lack of customisation is a bit annoying but then there are several cars you can get anyway. I bought the Heroes & Villains and Sig Edition packs, but that was before I noticed the TimeSaver pack (though I might not have had enough money anyway before I bought the other two). Supercar pack looks very good though, makes me wish I hadn't passed it up and I'm now 15p short of buying it D:

Environments look all very good, cars also look pretty good too. Haven't encountered many gameplay problems or glitches, and while the story only seems minor the game is still fun to play. The way the police just come in is a bit random, plus they're a lot easier to get around unlike MCLA where one wrong move can cost you.

So, I'm up to Level 7 at this point, halfway around The Rockies stage. Worries me a bit that it seems like I'm already at the halfway point almost :indiff: Started with the Sig Edition M3, changed to Cross's Corvette later on and am now using the Gallardo Balboni. Also, as a note to NascarManiaco of this forum...how do you get so damn fast?! :crazy: :lol:

Good game this. Better than any reviews say I know. Much better than the last bad game they made, S2U.
 
You can't customize but they have pre-made body kits which is honestly more than enough because you're only seeing the back end of the car 99% of the time anyway.

The physics are definitely something. Driving in the dirt REALLY slows you down, hitting the shoulder lane gets you swerving, hard braking gets you fishtailing, and at a high-level play, managing nitrous is pretty tough.
 
Best Autolog times are people who don't switch cars, at all like me. :)
 
What are you guys fastest time in The Run and which difficult you guys used?
I pulled out a 02:02:26 on Expert.
 
I have like 2:05, but I wasn't trying to set a good time. Haven't bothered to yet though I have been meaning to. I imagine I can reach at least 1:57.
 
Im going to rant a little about the NFS community, whenever I go into a race, right when I am in first, some guy thinks it's funny to spin me out. And the start of the races are complete mayhem, everyones ramming into everyone...and to top it all off.....no one touches the L2 button. Oh well. What do you expect from an NFS game? XD
 
I know it's bad to make general assumptions, but I always believed that people who generally play NFS now are those who can't win in GT5, i.e. people who aren't good at driving games.

Solution to beating these guys, don't let them tail you when approaching a corner, because they will always seek to use your car to help them make the corner.... If you have to make it past a group, slingshot past them, or let them slam into the railing themselves first...

It was much easier in HP3 because your car is completely stable in a drifting state unless you nick the fence.
 
Played this. Absolutely awful. at first I thought people were being harsh on this but by the end I hated it.

Handling is still too slidy.
GTR is overpowered. Used it for 85% of the game till the really nice Porsche showed up.
Really horrible scripted moments.
Frustrating for the wrong reasons. Dodging explosions was a pain as were qte parts and the end bit.
Sun glare makes it hard to see anything.
The fashion models that they made a big deal about are in just one custcene. Thats the only time you see them... Which has been shown countless times in trailers...
Got excited in the city sections but they were awful to play. I'd rather not have a new Underground if its like this.
Online is dull and shallow but also heavily flawed. A small nudge from behind will send you off the track.
Hardly any extra content.
Scenery is plain and repetitive. Many flat tracks that make the camera awful. Hard to see ahead. Cars pop up in front of you...


Plus Points:
They fixed the button mapping issues that Hot Pursuit had.
Lots of gold and silver trophies. Why cant GT5 have loads?
 
Also, as a note to NascarManiaco of this forum...how do you get so damn fast?! :crazy: :lol:

First thing: Expert mode reeeeaaallyy makes you push the car to it's limits. Passing every checkpoint by 1, 2 seconds isn't rare at this difficult level :lol:
Second Thing: I didn't change cars. Porsche 911 Carrera NFS Edition till Las Vegas, Prosche 911 GT3 RS 4.0 till Chicago, then Audi R8 till take down Mob heli and then the Porsche 918 RSR till the end of the game at New York. I only used Normal/Easy handling cars, because there wasn't much Interstate tracks, so I though that handling was more useful than speed.

And about online, the amount of wall riders is TOO DAMN HIGH. All I can say.
 
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Handling is still too slidy.
GTR is overpowered. Used it for 85% of the game till the really nice Porsche showed up.
Sun glare makes it hard to see anything.

Have you driven really fast IRL before? Your car's obviously going to get slidy at higher speeds.

The GTR is not overpowered. Are you talking about the SpecV?

That's the point of sunglare...
 
People tend to just hate on NFS for the sake of hating on it these days. Can't be helped.
 
Does anyone know why I can't seem to find the Friend Recommendations tab in autolog? (PC)

I open autolog and have my profile info, gallery, news etc., but under Recommendations all I see are events I could do better at, and no friend recommendations.
 
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After NFS : Undergrounds 2, I don't feel the NFS title has made any real progress. Undercover and Hot Pursuit were alright. Didn't like Shift though. Got bored quickly.
 
It's because the Autolog is buggy, spongecake.

Undercover was the worse of them all according to the masses...I never played it myself so I have no say on it.

HP3 has.. or had a strong competitive base. I just disliked the majority of the players because they always left if they fall behind or leave after they wreck once. It's not as popular as The Run now because of how much more difficult The Run is to play in.

I was listening to a voice chat on The Run and people were saying how they didn't like HP3 because you couldn't catch up if you messed up... don't listen to them because it's not true in the slightest bit. That's only the case if you were playing on a short circuit, or in hyper tier or if you didn't manage your nitrous well enough. You get a lot of nitrous in HP3 as a form of catch-up boost and the nitrous is stupidly strong unlike the nitrous in TR.

The only reason why people think TR is better is because people in the game can't corner, which is why people are able to catch up. It's not because of some magic in the game that HP3 never had.
 
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HP3 was one of those games alot of people struggled to understand how others were so much faster was one of it's main problems. Good example is my housemates and myself were playing it taking turns to do the main line near the end and essentially it would cycle around everyone to have a go then I'd get my attempt and first time it. The physics behaved in such a way that I would often be going much faster but you don't run wide in the same way as typically you'd expect (i.e. go to fast run into wall is often not something which happens in HP). After every run it was always, "how were you so much faster than me even though neither of us crashed?".

The Run seems to address that problem from what I gathered in the demo, but it brings it's own set of flaws where I personally thought HP was really quite good (online was iffy, racing was fine but the pursuits involved some joykilling tactics). We've got the full game in the house now for TR so I look forward to giving it a more extended try, the physics in the demo were ok but seemed a little unnatural and unresponsive in places and the scripted race was just frustrating on the hardest setting (being faster but having to constantly restart because I forgot where each rock eventually falls, not fun!).
 
"how were you so much faster than me even though neither of us crashed?".

There's no secret behind this. The answer is always:
1)The faster driver finishes their drifts with higher exit speeds. There's a huge gap from someone who does this versus someone who doesn't.
2)Nitrous management: Short squirts aren't very effective versus using a large amount at once. To stay ahead of someone, your average speed should stay relatively high, and the only time where you will lose speed is in the corners. Anticipate how much nitrous you can earn prior to the turn (i.e. oncoming, drafting, etc), and the nitrous you earn from drifting through it. Do that, and you should have a large sum of nitrous to use on a straightaway.
 
There's no secret behind this. The answer is always:
1)The faster driver finishes their drifts with higher exit speeds. There's a huge gap from someone who does this versus someone who doesn't.
2)Nitrous management: Short squirts aren't very effective versus using a large amount at once. To stay ahead of someone, your average speed should stay relatively high, and the only time where you will lose speed is in the corners. Anticipate how much nitrous you can earn prior to the turn (i.e. oncoming, drafting, etc), and the nitrous you earn from drifting through it. Do that, and you should have a large sum of nitrous to use on a straightaway.

That's something me and my friend actually learned playing HP3. I don't own it, but he has HP3 because his PS3 has Jailbreak, so he couldn't play online, but we actually did our own Autolog between ourselves. And we actually learnead to mange the nitrous so we could beat each other time. It was hard, but I felt that we could beat some people online.
 
There's no secret behind this. The answer is always:
1)The faster driver finishes their drifts with higher exit speeds. There's a huge gap from someone who does this versus someone who doesn't.
2)Nitrous management: Short squirts aren't very effective versus using a large amount at once. To stay ahead of someone, your average speed should stay relatively high, and the only time where you will lose speed is in the corners. Anticipate how much nitrous you can earn prior to the turn (i.e. oncoming, drafting, etc), and the nitrous you earn from drifting through it. Do that, and you should have a large sum of nitrous to use on a straightaway.

That's what I knew, but because the game didn't seem to offer any indication of how much faster I'm going without looking at the speedo my friends couldn't work out what I was doing differently when we'd drift a corner identically in all elements except speed. Similar lines, slip angles and yet I'm a healthy amount of MPH faster. It wasn't a criticism from me, but it was a source of frustrations for more casual gamers and I understood why they struggled to understand the speed difference. It's one of those cases where what you see on screen from a spectator perspective is not representing the full extent of how much faster one person can be over another whereas in The Run you'll careen wide if you overspeed in to a turn and you can slide to much etc. giving a better visual indication of what is right and wrong with your cornering. With Hot Pursuit fortunately my friends had me to tell them, it's because I pumped the gas to initiate a drift rather than use the brake for example even though mid corner it looks similar but online it would just be a case of how the hell is X guy so fast for people who don't play to much.
 
I played some multiplayer for the first time today. Seems good and can be fun, and the system of it seems rather nice too. You do have to avoid making mistakes as much as you can though...if you crash at all you don't stand a remote chance of getting first. Managed to win one race in an Aston V12 Vantage though :) Also teaches you a lot about how to use your nitrous. Although the upgrade seems it make it last far too long already.
 
I played some multiplayer for the first time today. Seems good and can be fun, and the system of it seems rather nice too. You do have to avoid making mistakes as much as you can though...if you crash at all you don't stand a remote chance of getting first. Managed to win one race in an Aston V12 Vantage though :) Also teaches you a lot about how to use your nitrous. Although the upgrade seems it make it last far too long already.

Did you find a good amount of wall riders? I have over 100 wins, and I could have more if rammers didn't stole it from me by pushing me into pillars/walls/traffic w/e.
 
Did you find a good amount of wall riders? I have over 100 wins, and I could have more if rammers didn't stole it from me by pushing me into pillars/walls/traffic w/e.

I do notice that I see a lot of people aiming for me as I make my way past. Nor do they use the brakes much either, it would seem. :lol:
 
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