- 2,006
- Port Washington
- GTP_skeeter23
I love the fact that people have discovered techniques to "break" the modeling of the track surface in order to defy gravity. The problem though is that all the tracks online are like "INSANE JUMP TRACK!!!" or "Massive crazy jumps" tracks are just largely novelty, a bit childish, and frankly pretty boring after the initial giggle factor wears off.
So I've been working on perfecting sort of pseudo "Rallycross" tracks. A few have been pretty successful. I even managed to spot two of my tracks being used online last night within a few hours of them being posted, much to the delight of the people in those rooms.
I spend a lot of time testing the tracks to make sure there is plenty of undulation, bumps, and jumps that are still manageable for rally cars at speeds between 60mph and 130mph that are challenging yet fun to race on. I make sure that there are risk/reward spots on every track. You can't go full throttle over everything and expect not to crash, but at the same time there are sections you can absolutely fly over that you might not otherwise think you could without dying all the time. It's a true definition of sometimes going a little slower is actually faster of the full course of the lap. Something that encourages thought and technique rather than simply trying to see how much you can crash the car after flying to the moon.
The problem is that not many people know about it, or think to look for, or have even really thought about trying this and I really want to share these tracks with a wide audience. So I guess this post is a little self serving by way of advertising for downloads but I just really want to share it with people because at least I and a handful of others have found it to be massively entertaining.
Unfortunately the online physics do still limit a few of the best parts. For instance in the video you'll see that the very last section of the track is a bit nerfed online (but still fun and risk/reward). Offline you can beautifully double the last two hills and it's worth a good second on the laptime. However online the physics limit you with an invisible ceiling and smash you into the crest of the landing which if you hit it right makes you bounce to a landing or throw you way out of control. So you have a decision to either go for it and risk crashing or slow down to single each of them. So it's still an interesting challenge, but a bummer that it's not quite right.
Without further adieu take a look at this replay and see what you think:
If you would like to try it here are some links to the three tracks I have posted right now. Please remember to review them if you try them out. I'd like to know that there are people out there using them and keeping me interested in making and sharing them.
https://www.gtplanet.net/forum/resources/rallycross-anaheim-supersross.2793/
https://www.gtplanet.net/forum/resources/rallycross-force-mountain.2792/
https://www.gtplanet.net/forum/resources/rallycross-h-town-motorpark.2791/
So I've been working on perfecting sort of pseudo "Rallycross" tracks. A few have been pretty successful. I even managed to spot two of my tracks being used online last night within a few hours of them being posted, much to the delight of the people in those rooms.
I spend a lot of time testing the tracks to make sure there is plenty of undulation, bumps, and jumps that are still manageable for rally cars at speeds between 60mph and 130mph that are challenging yet fun to race on. I make sure that there are risk/reward spots on every track. You can't go full throttle over everything and expect not to crash, but at the same time there are sections you can absolutely fly over that you might not otherwise think you could without dying all the time. It's a true definition of sometimes going a little slower is actually faster of the full course of the lap. Something that encourages thought and technique rather than simply trying to see how much you can crash the car after flying to the moon.
The problem is that not many people know about it, or think to look for, or have even really thought about trying this and I really want to share these tracks with a wide audience. So I guess this post is a little self serving by way of advertising for downloads but I just really want to share it with people because at least I and a handful of others have found it to be massively entertaining.
Unfortunately the online physics do still limit a few of the best parts. For instance in the video you'll see that the very last section of the track is a bit nerfed online (but still fun and risk/reward). Offline you can beautifully double the last two hills and it's worth a good second on the laptime. However online the physics limit you with an invisible ceiling and smash you into the crest of the landing which if you hit it right makes you bounce to a landing or throw you way out of control. So you have a decision to either go for it and risk crashing or slow down to single each of them. So it's still an interesting challenge, but a bummer that it's not quite right.
Without further adieu take a look at this replay and see what you think:
If you would like to try it here are some links to the three tracks I have posted right now. Please remember to review them if you try them out. I'd like to know that there are people out there using them and keeping me interested in making and sharing them.
https://www.gtplanet.net/forum/resources/rallycross-anaheim-supersross.2793/
https://www.gtplanet.net/forum/resources/rallycross-force-mountain.2792/
https://www.gtplanet.net/forum/resources/rallycross-h-town-motorpark.2791/