New HUD

  • Thread starter Thread starter CoolColJ
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Old HUD
G meter on the left, as opposed to being in the centre in the OP pic

newhud1.jpg



And note the improved visuals and fireworks on Toscana :)
Grass, lighting, better trees, 3D spectators that take photos etc
Or it could be a different track. The fireworks were first shown on the RedBull TGS "horsepower" trailer.

newhud2.jpg

newhud3.jpg
 
That is an older build, then.
More recent ones have a turbo pressure scale in kPa, tire wear indicator and a panel for warning lights.


EDIT:
Hmm... nevermind.
This one doesn't seem a HUD from a recent build to me, anyway.
 
New HUD additions, with tyre temp/wear and damage I guess. At the end when he brakes hard the colour of the front tyres changes to red, so maybe a grip indicator like Enthusia

[YOUTUBEHD]h-dJP4saO6I[/YOUTUBEHD]
 
Better view of the new HUD, which looks different from those pics from the Taiwanese GT5 press conference. There are notches in the tyres/grip/temp cluster on the left side.

And head tracking, plus high beam symbol :)
[YOUTUBEHD]Yo3fu3paq3A[/YOUTUBEHD]
 
I hope the map on the hud can be modified to a full map of the track. I'm not a fan of the zoomed rotating map.
 
I hope the map on the hud can be modified to a full map of the track. I'm not a fan of the zoomed rotating map.

Based on the GT Academy Time Trial you can set for fixed/rotating and zoom level
 
New HUD additions, with tyre temp/wear and damage I guess. At the end when he brakes hard the colour of the front tyres changes to red, so maybe a grip indicator like Enthusia

[YOUTUBEHD]h-dJP4saO6I[/YOUTUBEHD]

I noticed this too, how they change to red under heavy breaking.
Looks like tire temp in real time, very cool 👍
 
The funny thing, though, it's that in the Cape Ring video that temperature/wear chart doesn't seem to change much. I wonder how it works exactly.
 
In the mazda miata clip the hud are for replays, the sls pic are for spectator like the volkwagen, and the focus pic have the gameplay hud, and the head tracking had a more pro hud for gameplay (maybe an hud for each level?) and the nsx pic the hud is for b spec, IMO
 
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The funny thing, though, it's that in the Cape Ring video that temperature/wear chart doesn't seem to change much. I wonder how it works exactly.

I'm beginning to think that the more analysis based hud is only durin replays as opposed to the actual drive.
 
I'm starting to get an idea how the tyre cluster thing on the left works now
This video doesn't have the notches on the tyre blocks display, like in the above video. I think the notches represent tyre wear and the colour change to do with either grip or tyre loading or temperature
When he breaks traction at 0:58, and smokes the rear tyres, the outter right tyre goes red on the display.
While the front right and rear left go white, the front left remains blue
[YOUTUBEHD]jb0DeQb07s4[/YOUTUBEHD].
 
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Definitely something to do with tyre temperature. When it hits dark red, the tyres smoke. And it takes it a few seconds to cool back down to a light blue. Dark blue is for cold tyres. White means the tyre is loaded and heating up.

At least we know GT5's physics models each wheel individually. In Prologue it felt more like front/back only
gt5tyretemp.jpg
 
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At least we know GT5's physics models each wheel individually. In Prologue it felt more like front/back only

It will be great to run endurance online races with full tyre-wear. Nice spot CCJ 👍
 
It seems it's for superficial tire temperature rather than carcass temperature. That's probably why it appears to change very quickly in the videos we've seen.
Interesting information, but still, almost useless for tuning camber and tire pressure (if it's in). I hope that telemetry / the data analyzer will allow to check temperatures more in detail (in/mid/out temperature for each tire).
 
Ha HA! Wow! It's these little things that I wouldn't even have noticed or figured out after playing GT5 for weeks. Thankfully these little spoiler images and analysis will make me appreciate the game that much more from the start :)
 
It seems it's for superficial tire temperature rather than carcass temperature. That's probably why it appears to change very quickly in the videos we've seen.
Interesting information, but still, almost useless for tuning camber and tire pressure (if it's in). I hope that telemetry / the data analyzer will allow to check temperatures more in detail (in/mid/out temperature for each tire).

I think it's tyre temperature spikes + loading

Think about it, if a tyre is smoking, it's very warm! But it also dies away quite abruptly as the tyre cools fairly rapidly when unloaded, back to a baseline temperature.

Also going back to the original post pics, the build Vettel is playing on is quite old. Likewise the Taiwanese GT5 pics!
 
Superficial tire temperature is another term I used to write "temperature at the contact patch". It's true that the tyre is smoking because it's very warm, but the reason it dies away quickly is, I imagine (cannot say I am sure it's the case in GT5) because it's just that which heated up, not the whole carcass (which has got much temperature inertia).

On longer races, or after driving at the limit for several laps, tyres on that graph should cool less quickly because they will have heated more uniformly rather than just on the contact patch.
 
Endurance racing and tactics, here I come! If they model the tires that well it will be interesting to race longer races and figure out all the parameters for a successful race.
I even might find that I like B-spec as well. Hmm, if you could mix B-spec with A-spec online...
 
I even might find that I like B-spec as well. Hmm, if you could mix B-spec with A-spec online...
Haha, yeah. Imagine B-spec racing your buddies with an [insert smartphone] application while doing groceryshopping or at the gym.
 
I'm really liking the idea of endurance races and this tyre model we have seen so far. For instance if your driving style is too hard in one particular corner you will find you are wearing 1 tyre more so then others.
 
Superficial tire temperature is another term I used to write "temperature at the contact patch". It's true that the tyre is smoking because it's very warm, but the reason it dies away quickly is, I imagine (cannot say I am sure it's the case in GT5) because it's just that which heated up, not the whole carcass (which has got much temperature inertia).

On longer races, or after driving at the limit for several laps, tyres on that graph should cool less quickly because they will have heated more uniformly rather than just on the contact patch.

Mind you, in the real world, you wouldn't get such precise information either :)
An approximation given by colours seems about right to me during a race.
 
It the screenshots are for the time trial aspect, then the total time bit on the top right is excellent. I sometimes have only 20 mins to play GT and knowing how long I am playing a time trial without the Total Time bit used to make me frustrated and now that they have it I can time my session right down to the last second.

Hope that makes some sense.

Peace out.
 
Mind you, in the real world, you wouldn't get such precise information either
An approximation given by colours seems about right to me during a race.

True, that's why I hope to see more detailed temperature readings in the telemetry (I don't remember how it's called in GT) screen or the set-up screen. I agree that during a race the approximation given by colors is more than enough and also relatively realistic.
 
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