NFS Hot Pursuit 3

if you could then why bother with the autolog or bother to put cars set up events or select cars in a menu? i dont think we can jsut drive around, unless there is a "go for a drive" like in Driver.
 
if you could then why bother with the autolog or bother to put cars set up events or select cars in a menu? i dont think we can jsut drive around, unless there is a "go for a drive" like in Driver.

Same reason Paradise did it? Why design an entire city that's bigger than PC if you only get to see specified sectors? The Autoblog only updates you to what you're friends are doing, it's nothing short of a dynamic leaderboard. Also, you do realize that before you crashed into a few things or kept speeding....you could essentially free room in HP and HP2, right?
 

Well right there is one reason why I won't be getting the game.
Burnout Paradise was the prime example of a 'console breaker': ie a fast-moving open world game with no install.
It's been well known that open-world games with no install are hard on you console's disc drive. I own BP, but whenever I play it, it is only for 20mins at a time. An overworked blu-ray drive can cause it to break down.

If EA/Criterion can have the game data installed to the HDD, then it may be ok. Otherwise, avoid if you value your console's life.
 
Well right there is one reason why I won't be getting the game.
Burnout Paradise was the prime example of a 'console breaker': ie a fast-moving open world game with no install.
It's been well known that open-world games with no install are hard on you console's disc drive. I own BP, but whenever I play it, it is only for 20mins at a time. An overworked blu-ray drive can cause it to break down.

If EA/Criterion can have the game data installed to the HDD, then it may be ok. Otherwise, avoid if you value your console's life.

It's available on PSN as well... Hopefully this one will be too.
 
Played Burnout paradise in my ps3 for 100+ hours 2 years ago and the ps3 hasn't broken since, I think you're over doing it by saying its a death wish, its what a damned drive is designed to do and if it breaks doing what its meant to do within 6 years it is a dodgy thing. Look at the past generations of consoles, I dont recall my PS2 breaking from 1000 hours of GTA, burnout or Need for speed most wanted.
 
Golfman
Well right there is one reason why I won't be getting the game.
Burnout Paradise was the prime example of a 'console breaker': ie a fast-moving open world game with no install.
It's been well known that open-world games with no install are hard on you console's disc drive. I own BP, but whenever I play it, it is only for 20mins at a time. An overworked blu-ray drive can cause it to break down.

If EA/Criterion can have the game data installed to the HDD, then it may be ok. Otherwise, avoid if you value your console's life.

I've never heard or seen anything about 'Console Breaking' games, so if you have some information regarding it from a reliable source, i'd love to see it.

Played Burnout paradise in my ps3 for 100+ hours 2 years ago and the ps3 hasn't broken since, I think you're over doing it by saying its a death wish, its what a damned drive is designed to do and if it breaks doing what its meant to do within 6 years it is a dodgy thing. Look at the past generations of consoles, I dont recall my PS2 breaking from 1000 hours of GTA, burnout or Need for speed most wanted.

Exactly. I've logged hundreds and hundreds of hours on other non-install games as well as Burnout Paradise and my PS3 is working fine, infact it's my burnout disc which has died before the Blu-ray drive.

I'll be getting this game whether this is true or not.👍
 
The only console breaking games that I know of are all on Xbox. (Forza 2 was one of them.) But I have not heard of a game on a Playstation or Nintendo console that broke the system.
 
Well right there is one reason why I won't be getting the game.
Burnout Paradise was the prime example of a 'console breaker': ie a fast-moving open world game with no install.
It's been well known that open-world games with no install are hard on you console's disc drive. I own BP, but whenever I play it, it is only for 20mins at a time. An overworked blu-ray drive can cause it to break down.

If EA/Criterion can have the game data installed to the HDD, then it may be ok. Otherwise, avoid if you value your console's life.

You realize that what you're saying is essentially a (and this isn't approximate, because I can't find any up to date statistics) a 1 in 100 phenomena, right? Optical drives are meant to handle media (read up on lenses, please) no matter whether it's been pre-cached or not. Unless....

The only console breaking games that I know of are all on Xbox. (Forza 2 was one of them.) But I have not heard of a game on a Playstation or Nintendo console that broke the system.

Which brings me to this, while this is undoubtedly true it has nothing to do with games or the drives themselves. It's down to the simple fact that all pre-360 S models had the optical drive sit right on top of the GPU's heatsink, and is directly adjacent to the CPU's heatsink. Which has a single copper pipe...which makes heat dissipation all the worse for it. It's nothing short of a poor design choice on Microsoft's part.
 
Which brings me to this, while this is undoubtedly true it has nothing to do with games or the drives themselves. It's down to the simple fact that all pre-360 S models had the optical drive sit right on top of the GPU's heatsink, and is directly adjacent to the CPU's heatsink. Which has a single copper pipe...which makes heat dissipation all the worse for it. It's nothing short of a poor design choice on Microsoft's part.

Yes, this is true. The first Xbox was built by Intel, a hardware maker who knew what they were doing. Microsoft decided to try their hand at hardware development for the 360 and we all learned why a company that exclusively develops software (I know about the mice, which are built by Intel and Logitech, the Zune is built by someone else, as well, as are all the other hardware that MS "makes") doesn't make hardware. So, for the first units, any game that took a lot of graphical power and processing power (which games like Halo 3 and Forza 2 and 3 did), then the more you play them the hotter the temp gets inside and with no room to breath, graphics card literally melted, and that is why you got the Red Ring of Death. To fix it, all MS was replace the graphics card and add some more fans...which didn't help much. The Slim had a complete redesign. (By the way, wasn't the Slim 360 designed by a company other than Microsoft?)

But enough about that, back to the topic:

NFS HP is currently 25 and 26th in pre-orders, with the PS3 version outselling the 360 version by about 50,000 units. Which is stark contrast to Call of Duty Black Ops, which the 360 version has twice as many pre-orders as the PS3 version.
 
I'm not the only one. There are other threads by other users who have experienced dead Blu-ray drives caused by exactly what I have mentioned above. Do a search and you will see what I'm on about.
And I owned 2 PS2's - both of which died as a result of too much GTA'ing.
 
Hopefully this'll be as good as burnout paradise!
Aparently you'll be able to cruise online and if you're a Cop you can start a pursuit!
 
The only console breaking games that I know of are all on Xbox. (Forza 2 was one of them.) But I have not heard of a game on a Playstation or Nintendo console that broke the system.
This isn't true. This is a subtle, "I don't like Xbox" post.
 
you could essentially free room in HP and HP2, right?

Free roaming is being able to travel freely on any rods, turn on any intersection, do what you want, without being a part of an event. In HP2 (because i never played hp1), you were ever only in the game if you started a race or a pursuit, either way it was either in a circuit track or a sprint. No "hey I'm going to turn here and go there, then go somehwere else and then turn off this road onto another because I can choose if I want to go to the shore or to the mountains".

Are you saying GT4 is also a free roaming because I can drive in the wrong direction out of my own free will in practice mode?
 
Free roaming is being able to travel freely on any rods, turn on any intersection, do what you want, without being a part of an event. In HP2 (because i never played hp1), you were ever only in the game if you started a race or a pursuit, either way it was either in a circuit track or a sprint. No "hey I'm going to turn here and go there, then go somehwere else and then turn off this road onto another because I can choose if I want to go to the shore or to the mountains".

Are you saying GT4 is also a free roaming because I can drive in the wrong direction out of my own free will in practice mode?

You may be right, I haven't played any classic NFS game in years so my memory of whatever was involved in them is quite fuzzy. As for the second question, no, that's just going in the wrong direction because you're still in the same place, seeing the same things.
 
As for the second question, no, that's just going in the wrong direction because you're still in the same place, seeing the same things.

I dont see how Hot Pursuit 2 could have any more different.


post count increased ;)

Guess it looks like we can have a photoshoot comp here with this game wont we?
 
Last edited:
It doesn't look like Holdens or HSVs will make a return for this NFS :(, there's only one alphabetical possibility on their half revealed car list it could be and I doubt it will be a Holden. Same with Vauxhall actually.
 
Something about the way that Craig Sullivan talks about how the game was designed really makes me want to buy this game now. It reminds me of the interviews with the Naughty Dog team about Uncharted 2. They both really emphasize how in each situation the team sat down and talked about "What would be the most fun/cool/awesome in this situation?" I think in a game like this, thats exactly the kind of thinking you want.
 
Still loving the look of this game, it may be arcade like (but HP2 wasn't exactly a sim), but it looks fun. That's all that matters. Plus the graphics look good, especially considering it's the first time that Criterion have modelled proper licensed cars. The interview posted is really good too, well worth a watch.
 
"What would be the most fun/cool/awesome in this situation?"

That's what designers do. They explore possibilities, and then narrow it down to what works best... my prof right now who hates automotive design, explained to us about design criteria... what does this need in order to be successful? (in a general statement)

in this case of a game, "what would be most fun, cool and awesome in this situation" sounds like they know what they're doing.
 
That's what designers do. They explore possibilities, and then narrow it down to what works best... my prof right now who hates automotive design, explained to us about design criteria... what does this need in order to be successful? (in a general statement)

in this case of a game, "what would be most fun, cool and awesome in this situation" sounds like they know what they're doing.

That's what designers are supposed to do. It just doesn't happen in a surprising number of cases. Not only in games, there's any number of ill-designed products out there.

I know it may have seemed like a simple statement of them doing their job, but enough games do these things poorly that I thought it warranted comment.
 


This video gave me a hard on and ai'll tell you why.. see the bottom left corner? Notice there's no d-pad armament? It means there will be straight up races!!!!!!!!!!

The racers can have spike strips if they want but this is what makes me happy knowing i can race with others without using weapons :)
 
1. Maybe it's just the location on the map, but I didn't know there would be weather/rainy roads in the game.
2. Although no cockpit view, I do like the bonnet cam shown on the Carrera GT.
3. Still liking the fact that the police AI still keep their interests pinned on certain opponents.
 
I like the rear view mirror too. Highly simplified monochrome blue view, with fellow racers/cops in bright yellow. That's really going to make it easy to tell at a glance what's going on behind you. Nice.
 
Just to point out that the boost is an important part of the gameplay in a game like this. It gives them the ability to tweak the numbers so that the following car gathers boost faster and always has the ability to catch the leading car. It also gives the car being chased defensive options. And it provides a minor skill check in when to use your boost to best effect.

It's essentially drafting made so that it's not a totally one-sided benefit. It's unrealistic and weird, but if you can turn that part of your brain off and just enjoy it I think you'll find it adds substantial tactical advantage to the game.
 
Back