NFS:HP selling more than GT5?

  • Thread starter Thread starter StogyBear
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I just read an article saying how NFS hot pursuit has sold over 5 million units. GT5 is less than 1.5mil I believe. What's up with that? Is Sony going to lower the funds for PD on the next title?

here are the articles

http://xbox360.ign.com/articles/114/1147156p1.html

http://www.huliq.com/10177/gran-turismo-5-sales-figures-us-revealed


This is probably sold to retailers and not to consumers. (which is always the case except with websites like VGCharts)
According to VGCharts GT5 has sole 5.4 million copies to consumers while NFS:HP has sold a total of 3.2 million (1.6=ps3 1.5=X360 .13= PC). Of course PC actual numbers are higher since they can't track copies sold on stream yet I doubt it more than a 1/2 million at best. By now GT5 is 2 million ahead of NFS:HP
 
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Do the NFS titles use the same game engines/physics, or are they different studios like the COD series.?
 
This is probably sold to retailers and not to consumers. (which is always the case except with websites like VGCharts)
I don't see why we should trust a VGCharts sales table any more than information being given to EA shareholders.

Do the NFS titles use the same game engines/physics, or are they different studios like the COD series.?
Depends on the game, honestly. The Need for Speed series has always been across the board with that. The first game used a purpose-built engine. The second game used a completely different one. The third and fourth games used tweaked versions of the second game's engine. Porsche Unleashed used another entirely new engine. Hot Pursuit II used an entirely new engine. Underground and Underground 2 used a tweaked version of it. And so on and so forth.
 
How do you guys account for GT's previous sales performances then? Being on a single console only or being the "porsche" as it were have not had the same affects then... seems the logic must be flawed then...

Lots of different factors when trying to compare GT5 vs previous titles in the series..

previous titles sold on PS2 had a vastly larger user base to sell to.

When looking at previous titles your looking at lifetimes sales vs 2 months of sales for GT5.

Previous GT's didn't have a title like Forza to eat into their user base or a console that matched the Playstation in sales like the 360 is doing.

Previous titles sold for $40 on the PS2 vs $60 on the PS3.

Previous titles didn't have to compete with a GT prologue that had sold 5 million copies.


GT5 sales seem to me to be doing very nicely even with all those factors. 5 million copies sold in 2 weeks making GT5 instantly the best selling PS3 title really isn't bad now is it ;)
 
Say what you will, but I thought NSF Shift was a pretty good game. NFS HP is just flat out fun.

GT5 can be fun, frustrating and boring....generally in a matter of minutes. I had a lot of fun racing NASCAR online and doing the license tests and whatnot, but.....very little to do compared to past GT iterations.

Either way....the only similarity between these two games is that they have cars in them - otherwise they are geared for different types of gamers.
 
I don't see why we should trust a VGCharts sales table any more than information being given to EA shareholders.
EA shareholders cares about EA sales which is to the retailers. It's the same with both Microsoft and Sony. VGCharts numbers are more for gamers/consumers than shareholders. So it's has nothing to do with trust just the difference between wholesale and retail numbers.
 
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I am actually looking forward to shift 2 cause it seems like its going to poop on gt5 in a lot of categories but gt5 vs nfshp will eventually out sell gt5 cause its multi platform
 
High reviews seem to do the trick plus being on 3 platforms and 100% casual arcade gameplay helps. But to me NFS HP is the most overrated racing game I've played in my entire 20+ year gaming life....
 
I'll preface this by saying that I would be quite surprised if GT6 needed anywhere near a tenth of that in the first place, considering all the stuff Kaz has said about it basically makes it sound like GT5: Special Champion Edition.

With that out of the way, I should mention that sales alone don't mean much in regards to profitability. Other than the costs for disc manufacturing and shipping, I would be astounded if the entirety of the $60 MSRP for GT5 on every copy sold wasn't pure profit for Sony. The development costs were almost certainly paid off before the game even came out, and if PD asked for another $60 million to make GT6 Sony would almost certainly give it to them so long as PD did a GT6:P for Sony to sell in the interim.

If VGChartz numbers are to be believed (they probably shouldn't be but at least we're comparing from a common source) GT5 is currently the 5th best selling title on the PS3. It may bump up to 4th. But there are simply too many used copies/returns floating around out there now-a-days and people's buying methods have changed (latest, greatest, hotest, etc) that future sales numbers probably won't change all that much. I doubt GT5 will ever sell more than 7 million copies. Still that number will give PD some clout when we think of it in the context and comparison to other PS3 titles out there. But I just meant to suggest that Sony will likely never allow PD the kind of leeway they had during GT5's development.

One thing to correct you, and I'm not sure if you meant it that way, but if you mean to suggest that the $59.99 retail price is pure profit for Sony, you're way off the mark. For various reasons. For a $60 title, the producer is happy to gross $18~22.
 
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