Nightmare Corner

  • Thread starter wardyk99
  • 165 comments
  • 11,392 views
Well what do you know not only are Sega making games for other consoles these days they also sponsor a real race track and one that appears in a SCEE game :sly:


its laguna seca, or mazda raceway. not sega. and polyphony digital severely screwed up that track!!! its never sunny in monteray... lol:dopey:
 
screenshot20110128at705.png


turn 11 coming in at full speed right after the michael schumacher S


UGH. lol
 
I'm really intrigued by the constant final few corners at Fuji. Panasonic is the easiest turn on the track IMO. For an alone lap late apex this corners. Online with anxious drivers behind, TRAILBRAKE! Works every time for me.

Turn one at the Nurburgring Nordschleife tends to throw me off occasionally. Wehrseifen is a pain in the ass with MR cars too. The banking is just too much compression for those MR's. On the other hand, I'm absolute gold from hohe acht to dottinger hohe. I have very rarely been beaten through there online.

For those of you saying Mazda Raceway Laguna Seca. I have the pleasure of being a real life race driver and have run on the track. Surprisingly the GT5 depiction of the track is horrible. Corkscrew is bloody awful in the game. Corkscrew in real life was cake and disappointingly not fun at all. Turn 3 and 4 (consecutive rights) are a nightmare in the game but are surprisingly easy in real life. Turn 6 (uphill left hander after the bridge) is a bit harder in the game also. It's hard in real life too but for a different reason than in GT5. In GT5 the compression upsets your car a lot. In real life it upsets your car for a split second but then the uphill compression from the end of the corner gives you loads of grip, but rather the difficulty is judging the amount of weight transfer for the entry of the turn. Just my 2 cents on the track.
 
jhondoe555
in laguna seca there's a chicane when you're braking late you'll "fly" and then hit the black wall. It happens to me since GT2.

I think the corner's name is corkscrew, the one with the downhill.
 
The department of redundancy department called:
They're unsure whether they're needed or not.
...And I agree with them. :P


I'd have to say the super easy corner at the end of the huge straight on Nordshliefe. I always end up mowing the grass there.

Side note: I know I spelled "Nordshliefe" wrong, but Firefox only offered "Riefenstahl" as a replacement. LOL (don't even know what that is.)

Nope, they are not needed, however the contradiction corporation has asked to assist those in need.:dopey:

I was making a joke because the corner seems quick on entry then you realize it needs to be taken slower than you would think. Seems you both missed it. Sorry for your confusion.
 
Would say my nightmare corner or bogey corner as I like to call it - Circuit de Sarthe after the Mulsanne straight, never realise I'm going that quick brake before the roundabout sign!, never have a problem with the chicanes that break up the straight though

THIS! I loathe that corner! Doesn't matter what car I am in, Veyron or Cappucino, I can never keep a car straight braking into that from who-knows-how-fast. I've let trailers pass me just before so I can use them as a "sheild" to keep me at least on the asphalt. :scared:
 
I hate the corner on the Nurburgring Nordschleife in the first sector. You know there'a bit you can go flat-out and then a small easy corner which I go wide due to understeer and then a big corner which you need to brake heavily. I can never brake in time and I always find myself off the track.
 
For those of you saying Mazda Raceway Laguna Seca. I have the pleasure of being a real life race driver and have run on the track. Surprisingly the GT5 depiction of the track is horrible. Corkscrew is bloody awful in the game. Corkscrew in real life was cake and disappointingly not fun at all. Turn 3 and 4 (consecutive rights) are a nightmare in the game but are surprisingly easy in real life. Turn 6 (uphill left hander after the bridge) is a bit harder in the game also. It's hard in real life too but for a different reason than in GT5. In GT5 the compression upsets your car a lot. In real life it upsets your car for a split second but then the uphill compression from the end of the corner gives you loads of grip, but rather the difficulty is judging the amount of weight transfer for the entry of the turn. Just my 2 cents on the track.

One of my Cousin's races too (and worked for the Skip Barber school for years) and has ran that course quite a number of times and agrees with most of your comments except for the Corkscrew, which he says is "definitely not cake" and is "one of the funnest corners [he] has had the pleasure to drive". I've never been on that track in real-life so I have no idea, but coming from iRacing and rFactor I was really surprised at how much braking was needed for Turns 3 and 4 on Gran Turismo. Both of the corners were so much easier on those sims.
 
RyanWreck
One of my Cousin's races too (and worked for the Skip Barber school for years) and has ran that course quite a number of times and agrees with most of your comments except for the Corkscrew, which he says is "definitely not cake" and is "one of the funnest corners [he] has had the pleasure to drive". I've never been on that track in real-life so I have no idea, but coming from iRacing and rFactor I was really surprised at how much braking was needed for Turns 3 and 4 on Gran Turismo. Both of the corners were so much easier on those sims.

I was doing skippy actually. Who is your cousin? I may know them? But my instructor, Mikel Miller, gave me a hint or two about it. It was pretty easy after that.

And I'd also agree with your statement about 3 and 4. With any light formula car I would think they are easy because those require a lot of initial weight transfer followed by the rear grabbing hard under power. Something most sports cars don't really have.

Best turns at Mazda Raceway have to be 9 and 10.
 
Back